In case of non-profit server, positive usages should be given higher priorities. Meaining make more stuff that will be taken positively by existing well-behaving crowd, instead of trying to shut down every possible loophole that could possibly ever used by a few "bad apples". Bad player can be permabanned upon being discovered, you know.Valefort wrote:Except RP can't be monitored and your perception is partial, consider the bad usages of a suggestion instead of insisting on the postitive sides.
Concentrating on negatives would simply lead to conclusion that the only reasonable thing is to shut the server down - because this is the only way to ensure that nobody is ever going to abuse any mechanics on it.
Because muling is allowed on bgtscc, yes, this feature would make perfect sense.Valefort wrote: This reminds me of muling, except instead of items and gold we have experience points. At this point we might as well have a big account wide inventory together with an account wide exp pool that you can move around at your leisure... and I'm sure some people would enjoy it for a time... completely ignoring that it's a character who earned the exp and the loot, and not a player.
For it to stop making sense, you should forbid muling on bgtscc. Frankly, the muling is in place because there's no crafting system and because getting items is rather painful as a result.
How many years has the crafting system been in development, by the way? 8?



