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Re: NEXT UPDATE : Cavestalker changes

Posted: Tue May 30, 2017 9:25 am
by Calodan
Valefort wrote:Many possibilties there, maybe they can take a new class they didn't think about before or more levels of cavestalker ? I doubt there are that many cavestalkers around so just ask a DM to help you I guess :)
Is this really going to be needed? It was my thought that enough changes are going through in the next update that you all would just make the RCR bot hand out 100% RCR for a time to let the people who are effected by these changes fix whatever the changes do?

It seems to me that there are enough global changes going in that a temporary full RCR would be in order as you work out a few more bugs from these and people can change what you may have nerfed or get a few more levels in classes that you powered up?

Re: NEXT UPDATE : Cavestalker changes

Posted: Tue May 30, 2017 9:32 am
by Sputnik
Calodan wrote:It seems to me that there are enough global changes going in that a temporary full RCR would be in order
I thought the same, Calodan. The rumor of the upcoming 100% RCR makes more and more sense as I see more updates incoming.

Definitely not complaining either; more content is great!

Can we get an ETA on these updates? :)

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 9:36 am
by Sputnik
Once per day?!

So, I can have, say, a cat familiar one day, and a beetle the next?
For real? :o

If so, that is SO cool.

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 9:44 am
by Valefort
You can, I wonder if that's desireable though. It's supposed to take some time to bind a familiar after all, perhaps it should be changed to a once/month thing ?

Re: COMING SOON : Harper Scout

Posted: Tue May 30, 2017 9:57 am
by Kiran
Another question!

Is there a reason this class does not have spot? Seems... odd, it has listen, but seems like that would be a useful skill to have for a harper.. scout?

Re: COMING SOON : Harper Scout

Posted: Tue May 30, 2017 10:40 am
by Valefort
Skills were taken straight from pnp, it does sound weird but ¯\_(ツ)_/¯

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 12:29 pm
by Blackman D
probably better to only have it once like changing opposing school

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 1:59 pm
by Planehopper
Does it really affect anything to allow it more frequently?

I would, for example, like to RP binding a new familiar if one dies (along with the other drawbacks). Mistakes can be made. New directions taken. New spells released that would make for a better SLA.

I agree that RP-wise it shouldn't be every day, but the ability to fix it without an RCR would be good.

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 2:08 pm
by Blackman D
mistakes or wanting something different ok, i can see like once a month

but rp wise if it dies, then the caster is going to go into depression to the point where they wont want to risk summoning another one - pnp/rp wise most casters dont even bother summoning one in the first place because of that

Re: NEXT UPDATE : Familiar system

Posted: Tue May 30, 2017 3:59 pm
by Deathgrowl
Month is good. Is it possible to override it? Like if you pick one and it was the wrong one, can a DM reset the cooldown?

Re: NEXT UPDATE : Cavestalker changes

Posted: Wed May 31, 2017 6:51 am
by Nemni
Increase wildshape uses but change the dragon shape feat to require 27 levels of Druid.
Shouldn't this require level 26 druid? Currently you need 8 wildshapes, which requires level 26.

Re: NEXT UPDATE : Cavestalker changes

Posted: Wed May 31, 2017 7:03 am
by Face
Nemni wrote:
Increase wildshape uses but change the dragon shape feat to require 27 levels of Druid.
Shouldn't this require level 26 druid? Currently you need 8 wildshapes, which requires level 26.
I took extra wild shaped and that should have let me take dwagon shape at level 24 in NWNDB but i could only take it at level 27.

Re: NEXT UPDATE : Cavestalker changes

Posted: Wed May 31, 2017 7:11 am
by Nemni
Extra wild shape by standard game was never supposed to qualify you for dragon shape. As noted under magical shape: http://nwn2.wikia.com/wiki/Magical_Beast_Wild_Shape
Notes: The Wild Shape 4/day prerequisite is gained at Druid Class Level 10. Wild Shape 2/Day in addition to Extra Wild Shape although giving 4/day total does not qualify for this feat.

Re: NEXT UPDATE : Normal speed feat

Posted: Fri Jun 02, 2017 7:49 pm
by vexedart
This is awesome, will save some nice effect for RP when traveling with a group. Thank you.

Re: NEXT UPDATE : Scroll scribing/potion making changes

Posted: Fri Jun 02, 2017 7:51 pm
by vexedart
Sweet, now I can save up for gear in Avernus. Thank you.