Church of Ilmater RP

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LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

[A letter goes out from the temple of Torm, as well as several copies of said letter in many directions, all bearing the holy symbol of Ilmater]

Dear Brother's and Sisters:

In light of recent events, the long standing rains and now a mass of fires caused by a failed attempt at the fine Dukes of Baldur's Gate... I fear I may need to call on your aid sooner than expected.

What little crops had not drown in the rains, were almost entirely destroyed by fire. I do not know how the city fares presently on stores... but It was already rumored to not be enough to feed the people.

Thus, I do ask you send whatever grains and vegitables, fruits, nuts and other soil-based crops that you may have in excess, to us here. Such deliveries for now may be made to any of the city's Triadic temples as Sir Jonas and I will be arranging for storage of said goods as quicky as possible.

I do hope this correspondence finds you well. May Mercy guide and keep you all.

Most humbly,
Sister Merielle Silene, Living Saint of Ilmater
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
Posts: 1076
Joined: Thu Nov 05, 2009 3:43 pm
Location: Oklahoma, United States

Re: Church of Ilmater RP

Unread post by LeslieMS »

[The morning after the attacks, and breakfast, Meri and several volunteers migrate the gaggle of children back to the orphanage. Much of the morning is spent getting children situated and collecting up broken bits of glass, from dishes shaken from shelves.

However once duty is tended to at both the orphanage, the Saint goes to seek Jonas.]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
Posts: 1076
Joined: Thu Nov 05, 2009 3:43 pm
Location: Oklahoma, United States

Re: Church of Ilmater RP

Unread post by LeslieMS »

//
[THIS IS PART ONE OF TWO, AND ALL OF THIS INFORMATION IS LOOSELY COMPILED. IT IS NOT UPDATED FOR SERVER LORE. I WILL WORK ON THAT IN THE NEAR FUTURE. BASIC INFORMATION ALL ILMATARI SHOULD HAVE KNOWLEDGE OF. BEAR IN MIND THAT THIS SERVER IS PRE TIME OF TROUBLES]
//


In the Sanctuary of the temple, near the Alter rests a single simple book unadorned. Resting atop the book is a note held down by a holy symbol of Ilmater. The note reads as follows:

I offer you this information, read it and take it to heart if you choose. This is one of three remaining copies. Yes the information pertained herein can be found in other sources and the words contained within are not my own, but I have taken the time to write it all down for those of you who seek to walk the path of Mercy. I ask that you leave this book here. I often write these out for new initiates into the faith. Time and duty has not allowed much time for transcription of late. You are welcome to make your own copy, or stay as long as you like, visit as often as you would like to read this or copy it down. Knowledge is a grand gift that should be shared, Faith and Hope a greater gift still. Be well, and may Mercy guide your footsteps.

Sister Merielle Silene, Living Saint of Ilmater.
Baldur's Gate
_______________________________


PART ONE
[This small book, bound in deep brown leather and cord red as blood is full of neat, small script. It is obvious care went into the transcription of this work. there are a few drawings on a few pages. It is not an exhaustive reference, but it holds the more important information.]

Dogma of the Faithful:
Help all who hurt no matter who they are. The truly holy willingly take on the suffering of others, suffer in place of another or suffer so others need not. Those who suffer in Ilmater’s name are comforted by him and he will accompany them in their suffering. Stick to your cause if it is right and just, no matter what pain or peril you face. There is no shame in a meaningful death. Stand up to all Tyrants, and allow no injustice to go unchallenged. Always place emphasis of the spiritual facet of life over the material realm of the body and possessions.

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Also known also as the Crying God, the Broken God, the Lord on the Rack and The One Who Endures, is an intermediate deity whose portfolio includes endurance, martyrdom, perseverance and suffering. Alternately Domains include Healing, Good and Strength.

He seeks to offer words of comfort and calming to those in pain, oppressed, or in great need; he does so by seeking to endure any pain if it will lessen the pain of another.

Ilmater is pictured as a man with a mutilated, tortured body and wearing only a breechcloth. When manifesting himself via an avatar, Ilmater's limbs are broken and moving causes him a great deal of pain. He is covered in marks, cuts and scars, with a burly build, a kind face, balding head and a hairy body.

When not appearing via his avatar, Ilmater sometimes manifests himself as a presence that makes a howling or whimpering sound and can move objects around or cast spells. Alternatively he can possess any creature who is being tortured, provided that the torture contravenes local laws. This creature glows white and any wounds are regenerated immediately. Torture or restraining devices are immediately destroyed, and in the case of extreme torture, Ilmater grants the creature the ability to cast spells like lightning bolt and meteor swarm for a short time in retribution.

Ilmater can create daisies, devas, donkeys, doves, einheriar, field mice, hollyphants, planetars, solars, sparrows and white roses to indicate or suggest his presence or awareness.

Ilmater does not get angry easily, but when he does, he is fearsome. He is angered by cruelty and those who inflict suffering, particularly upon children and young creatures in general. He is quiet with a good sense of humor and likes to hear stories containing humor.

Image
Considering their contrasting portfolios, the Crying God and his followers are a bane to Loviatar and her worshipers. At any opportunity, the followers of Loviatar will seek to torment Ilmater's people, finding the greatest pleasure in forcing a restrained Ilmatari to watch someone else be tortured to a slow and painful death. Among his other foes are Bane, Garagos, Malar, Shar and Talos.

The ranks of Ilmater's allies include Tyr (who is his superior), Torm and Lathander. In fact, Ilmater can often be found traveling with Tyr, teaching him to live without his sight and to rely upon feelings instead. Along with Torm and Tyr, Ilmater forms the Triad. The Triad consists of the good-aligned deities Tyr, Ilmater, and Torm. (They are a particularly powerful alliance and one of the major forces behind the founding of the Triadic church, and their splinter group, the Triadic Knights. Several crusades were launched over the course of history in their name.)

Ilmater dwells within the House of the Triad in Celestia.
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The House of the Triad exemplifies the rule of law upholding the principles of good. It is a resplendent plane of majestic marble halls, gleaming palaces, and heavenly radiance.

The enormous central mountain, Celestia, is the home of the archons, ruled by Zaphkiel, and is something of a divine realm itself, though no deity lives there. Many of them live on the other surrounding mountains, serving Helm, Ilmater, Torm, or Tyr. Angels serve the Triad as well, and take on the bulk of the missions to other planes. Also, formians live here and serve both Helm and Siamorphe on occasion, but generally they live ordered lives without interruption from the divine.

Deities who Dwell in the House of the Triad or around it:
Ilmater - The Crying god, rules on the mountain known as Martyrdom, and has a great open-air temple where the souls of the petitioners are rewarded for their endurance and perseverance in life. No one can feel pain or fatigue here. Ilmater's realm is known as a place of comfort and rest.

Helm - The Vigilant One, resides on Everwatch, which is a floating watchtower of the plane. Whenever a visitor comes to this plane, Everwatch is there with its guardian. The guardian, covered in a suit of mithral full plate, detects the alignment and purposes of visitors and can call heavenly defenders in the case of invasion.

Torm - The True Deity's realm is the mountain called Trueheart. Torm's palace is in the heart of the realm and resembles a huge military fortress, with walls of mithral, battlements of diamond, and gates of adamantine. It is guarded by legions of angels and archons serving the cause of good and law.

Tyr - The Just god rules the third mountain which is crowned with The Court. This is where the Triad frequently consult. Whenever there is need for a trial amongst the gods, Tyr serves as judge. No one can lie or bluff here.

Siamorphe - Between the Court and Celestia lies a beautiful valley. This is the realms of Siamorphe, who lives in an Alabaster Palace, surrounded by perfect gardens and fountains.

Those who are called to Ilmater:
Those who are oppressed, sick or poor are likely to be worshipers of Ilmater and those who have a dislike of weakness (tyrants, for example) do not understand why anybody would turn to him. A typical follower of Ilmater is generous and sharing, advocating spiritualism over materialism. Worshipers believe that all injustices should be rectified and that a death with meaning is not shameful. Cynicism and dark humor is common. They do not believe in impeding desires of others, even when those desires conflict with their own duty to provide alleviation and healing.

The clergy of Ilmater are known collectively as the Ilmatari. During a war, the Ilmatari will gather supplies in order to treat the dying and wounded. Ilmatari also shelter the homeless and offer moral support to those who need it. They will tour the wealthy areas of towns and cities seeking donations to help cover the costs of the church. The Ilmatari wear grey tunics, trousers, a tabard, or robes, and, unless a novice, wear a skullcap, which is red for senior clergy and otherwise grey. The symbol of Ilmater is worn around the neck or as a pin badge, and some older clergy have a teardrop tattooed beside one eye.

Monks and clerics in the Ilmatari faith are known as the Adorned. Clerics of Ilmater pray for their divine magic once per day, in the morning, but must ritualistically pray a further six times per day or more. The cleric receives no holidays and celebrates no regular festivities, but may request a Plea of Rest – a ten-day during which time he or she is free from the rules laid out by Ilmater's faith. Clerics of Ilmater are duty-bound to convince the dying to pray to Ilmater, and it is likely that they are able to brew their own potions. New initiates are often overcome by the suffering they witness as part of their work, and many develop a cynical attitude towards life, but most persevere nonetheless, even when faced with a hopeless cause. Specialty priests of Ilmater are known as Painbearers.

Followers of Ilmater are often perceived as martyrs and intentional sufferers, to the point of ridicule by some. However, they are known as some of the best healers in the realms often being found in some of the worst possible conditions, helping the oppressed, the diseased and the poor. In adventuring groups, they are often the ones who will take all risks to save a person in danger, putting the needs of others above their own, to the exclusion of their personal risk.

History [brief notes]
Ilmater's worship is ancient on Toril. His is one of the most widely respected faiths. The dogma and doctrine are conducive to widespread support from all classes of people in all walks of life. Everyone experiences setbacks and illness, and Ilmater offers succor. Whether Ilmater arose native to Toril or was an import is lost to time. It is theorized that he is an import brought independently and concurrently to two different areas of Faerûn.

It is thought that Ilmater is the Faerûnian version of a power called Issek from a distant crystal sphere. This is supported by a number of facts. First, his pre-Time of Troubles symbol is a bloodstained rack. This is very similar to Issek's symbol. Secondly, in ancient elven texts found in Spirit Soaring Cathedral, it is mentioned that the elves who warred against Calim often heard the human chattel call out to Al Assaq Matar in Alzhedo Antiqua.

This is roughly translated to be The One Who Eases Our Burden. It was unknown to the elves what this meant. Third, the Imaskari mention in surviving texts that a group of slaves captured from a distant world seemed to spend much time praying to Issek Ilmater.

They tortured these slaves to determine that Issek Ilmater was a pitiful ruined god named Issek and Ilmater was a title meaning broken or crying in their tongue. This knowledge caused much mirth to the Imaskari and they enjoyed giving these slaves reasons to call upon him.

His worship became popular among the surviving Raumathari who fled to the northwest, but he had few if any clerics. The common Nar worshipped Ilmater, because he promised relief from the oppression of the magocracy that ruled Narfell. It was this group that helped Ilmater rise to prominence in the Bloodstone Lands.

The mutual destruction of Raumathar and Narfell provided fertile ground for Ilmater to increase his influence in this area. The Netherese rulers also did not pay much attention to the gods, but the common groundlings began to hear about and worship Ilmater from connections to the south and east. The fall of Netheril saw the rise of Ilmater worship in the North and Heartlands as many people struggled through the era of darkness that followed.

It is known that Ilmater was worshipped in Calimshan during the First Age. Much of the time, his worshippers were persecuted by various Shoon emperors. It wasn't until Amahl Shoon V declared clerics of Ilmater to be protected that the faith cemented its power in the southwest. Ilmater received another burst of faithful during and after the Time of Troubles.

It was then that many people across Faerûn again suffered and looked for aid. Ilmater was one of the few avatars to attempt to help mortals rather than to worry about his own condition. He also changed his symbol from the rack to the bound white hands after his reinstatement.

The imagery switch was favorable to many potential worshippers who didn't understand or appreciate the connection to the rack. He also allied himself more fully into the triad. This confederation with the other lawful good powers brought Ilmater further status and visibility.

The reputation of Ilmater was damaged shortly after the Time of Troubles when a cult professing to be Ilmatari began inflicting suffering (on others and themselves), kidnapping and rioting. The Ilmatari suspect that these cultists were under the influence of Beshaba, Cyric or Loviatar. The cult was mostly eliminated. (Likely Loviatar)

Known Sects and Divisions:
There are two main divisions among Ilmatari worshipers. The first is Orthodox and Traditional. The second is the division of Issaqari (First Among Equals) and Trinitarians (Equal Among the First). There are many fringe groups such as the Flagellants, the Scourges, the Penitents, and the Stoics. Each group has different goals and doctrine, separate holy days and symbolism, but all are still devout Ilmater worshippers.

A worshipper can be classified according to any of the main axes as well as being part of the splinter groups. Important clergy and church leaders are not members of the splinter sects. In fact, most go out of their way to expunge these radicals from Ilmater's faithful. They tend to follow the teachings as outlined in Faiths and Avatars more closely than many of the lower clerics, and have the least radical leanings on either axis.

Orthodox Ilmatari generally are from the southwestern part of Faerûn. They place a high importance on the veneration of martyrs and saints of the faith. The religion is highly organized and structured with elaborate rites and rituals. Every cloister, temple, abbey or compound has a patron saint that receives a high level of veneration and each complex has a different Most Important Holy Day based on the Patron.

They still have holy days in common (with equal emphasis otherwise) with their brethren at other temples, and even with the Traditionalists. Much of the Orthodox rite has descended from thousands of years of worship in areas that have extended a welcome to Ilmater's teachings. Orthodox Ilmatari do not welcome Traditionalists into their temples and consider them heretics. They often try to arrest known traditionalists and convert them back to the only true way.

Traditionalists tend to be found in the Bloodstone region. Although they acknowledge the importance of saints, they tend to focus their worship on Ilmater with only a nod to his saints. They believe that one should strive to live as those that have been beatified, but not be worshipped instead of Ilmater.

The only saints' days they worship are All Saints, St. Sollars, and St. Dionysus. Most worship sites don't have patron saints or use symbols as identification of the orders they belong to. This rule is not hard and fast because they believe that rules should guide, not bind. They are annoyed by the attempts of the Orthodox Ilmatari, but harbor no lasting resentment (which infuriates the Orthodox even more). To the Traditionalist, this is another thing to persevere over to attain communion with Ilmater.

Another bone of contention has to do with the relationship of Ilmater to the other powers, specifically Tyr and Torm. Ilmater, Tyr, and Torm form the Triad, in which Ilmater and Torm serve Tyr. Ilmatari have a very different outlook on the interpretation of service and the triad's inter-power relationship. Most worshippers tend to take the service of Ilmater to Tyr literally, i.e., Ilmater is a servant of Tyr in the overriding concern of law and good. Ilmater serves to promote the lawful good alignment and its ideals through this service.

There are two large sects that have a variant perspective that vexes many moderates in the church and clergy. The Issaqari and Trinitarians have found a foothold among the faithful and are preaching their version of Ilmater's service, much to the dismay of the organized church. The hierarchical clergy that count themselves among these believers do not advertise this due to the prejudicial treatment afforded by the church leaders.

The Issaqari (First Among Equals) consider Ilmater to be the preeminent power in the Triad. They claim that not only is he the oldest power, he is the most wise and powerful. Ilmater guides Tyr and is like an older brother to Torm. They believe that a triangle is the most stable geometric form and that the triad was formed to increase the power of law and good.

Their teachings are such that they believe Ilmater in his wisdom went to the others to form the Triad. It took much time and effort, but the others eventually saw the way it should be. This is from an obscure text called the Strengthening of Ties penned some time during the Time of Troubles by a monk of Ilmater in Calimshan.

This unknown monk supposedly wrote this after having a long discussion with the avatar of Ilmater. Even the title itself supports their claim with ties alluding to his one-time symbol, the rack. They work to undermine the influence and plots of other Ilmatari who don't see things their way as well as Tyrrans and Tormites. While not resorting to violence, they cause much trouble among supposed allies.

The Trinitarians (Equal Among the First) consider Ilmater to be on equal footing with Tyr, not subservient. They also view Torm as an equal, thus having support among Tormites that have similar views. They don't support any dogma with Tyr situated above Ilmater in the Triad. They claim that it isn't possible to have a stable triangle with one point being unbalanced in terms of power.

Therefore, they say, it stands to reason that all three powers are equal and that Tyrrans have attempted to take over their faith. They must persevere against these misguided oppressors. The major effect is that joint undertakings are often delayed among the triad's churches and a level of mistrust has developed in some areas.

It is only the radicals of these four factions that cause the most trouble. Most worshippers tend to lean one way or another, but have no strong feelings that reflect in visible manifestations of faith. Mostly, these are political views with implications for the clergy, their relationship with each other, and their relationship with followers of Tyr and Torm. If one axis would be tilted strongly one way or another by means of support among worshippers, the whole doctrine of the church on Faerûn would be altered.

Different sects also reflect the differing emphasis followers of Ilmater put on his portfolio:

*Flagellants believe that Ilmater is best communed with when one is suffering. They whip themselves and each other willingly to gain a closer understanding of their god. They exhort people to suffer for their sins and for the world to be saved from evil. They still heal, treat and care for others but make no attempt to alleviate pain. In fact, their cures tend to be very painful (but effective). Flagellants still use the bloodied rack as a symbol.

*Scourgers are a deluded bunch of Ilmatari worshippers who do not receive spells from Ilmater. They wish to extend suffering, martyrdom, and perseverance to others as well as themselves. It is thought that evil gods provide spells to Scourgers to undermine Ilmater. They are rare due to the extreme hostility they face from true Ilmatari, nobles and people mistreated by them.

*Penitents stress the perseverance portion of Ilmater's portfolio. They see that life is something to be overcome rather than lived. They deny themselves all comforts, whether they are spiritual, physical, or mental. Usually they can be found in hairshirts or chain mail with no padding. Ilmater to them is a stern god that strives against softness. They use no symbols other than the standard holy symbol.

*Stoics look to the physical to find communion with Ilmater. They stress physical fitness and health as the gateway to Ilmater's kingdom. They never ride, only eat and drink enough to stay healthy. They give their wealth to others and deny themselves. Although the most moderate and popular of the sects, they still are considered near heretical in their single-minded devotion to endurance rather than the balance for which a more complete Ilmatari strives.

*Nameless Sect – A small and vexing sect is one without a name that seeks to ally themselves with the church of Loviatar. Loviatar is an enemy of Ilmater. Both powers don't know how to handle this relationship. As long as the believers don't cross over to Loviatar, they receive their spells. Both churches, on the other hand, seek to eradicate these blasphemers in ways fitting to their respective religious beliefs.

*Angels of Ilmater – This is a corrupted, mercy-killing version of the Ilmatari church developed by Erskine Fincher.
//Without being aware of it, this faction is, in fact, cut off from Ilmater and secretly receives its spells from Cyric.//
Last edited by LeslieMS on Thu Nov 11, 2010 8:47 pm, edited 1 time in total.
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
Posts: 1076
Joined: Thu Nov 05, 2009 3:43 pm
Location: Oklahoma, United States

Re: Church of Ilmater RP

Unread post by LeslieMS »

PART TWO
[The book Continues]
Saints [NON-LIVING]
Temples and shrines to Ilmater are often manor houses on traveled routes, named after Ilmatari saints. It is common for these houses to contain an area for treating the sick and injured. There is no single leader of a particular temple; instead, a collection of senior clergy meets on occasion to make decisions. A temple to Ilmater often has an abbey or monastery affiliated with it or contained within it.

The Ilmatari faith venerates saints, unlike most other Faerûnian religions. There are hundreds of Ilmatari saints, but only Two have become familiar beyond the church and its theologians. St. Sollars and St. Dionysus were responsible for the continued stability of the church of Ilmater from its earliest days.

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St. Sollars first appeared in historical texts in the Shoon Imperium dating after the fall of Netheril. It was mentioned in the Codex Spirita that Sollars was a worshipper of Ilmater and that he had wandered through Faerûn before arriving in the southwest. It is written he was not a native of Faerûn, and his appearance suggested this. He was bald and pale, going sunburned without complaint under the hot sun. Sollars preached that Ilmater had given him a vision of this world before his death on another distant world. His symbol is a yellow rose.

Sollars claimed that Ilmater had restored him to life without anyone else's supplication. His martyrdom occurred at the hands of a king, as punishment for aiding the lower classes and slaves. Sollars was a noble who forewent his station after receiving a vision and revelation.

He was to help the poor and suffering of the land even though such aid was punishable by death on the rack. When brought before the king for his sentence, he begged that the king put him to death in some other manner since he was unworthy of dying on his god's symbol of faith. The king gleefully fulfilled his wish by torturing him on the rack, but not killing him, then hanging him until he was half-dead and at last drawing and quartering him.

Sollars ran afoul of Bhaelros //(an official WotC alias for Talos the Destroyer)//, who viewed Ilmater as a deific intruder in his rightful domain. He wanted to crush Ilmater by crushing his favored servant. He sent his three most powerful servants to capture and break Sollars. Sollars not only survived the physical punishment but the mental anguish as well.

He died a second martyr's death on the rack in the Temple of Divine Truth in Calimport, however, the date of his death is uncertain. The confusion is due in part to the fact that the Ilmatari did not keep accurate records then, and that the ensuing riot over the manifestation of Ilmater's avatar wreaked much havoc on the city.
It is also believed by Candlekeep scholars that this event occurred simultaneously and coincidentally with another major catastrophe that rocked Calimport. After this setback, Bhaelros decided to ignore the Ilmatari and focus his efforts elsewhere. (see the Myth of St. Sollars by Brother Jarvis for more details on these events.)


~
Transcribed from the myth of St. Sollars by Brother Jarvis:
St. Sollars and the Journal of Brother Jarvis
As told by Brother Jarvis, wandering monk of Ilmater:

In the dark times after the Fall of Netheril and the Rise of the Inner Sea Nations, the common folk suffered immensely. Their outcries and pleas reached the god Ilmater, who desired no dominion or control of anyone or anything. To work his will, Ilmater sent his most trusted and faithful servant, Sollars, to Faerûn. Sollars was the epitome of Ilmater's teachings. In fact, he had been martyred for Ilmater's cause in a far off sphere, but in a sign from Ilmater, he was raised again to life, to show that suffering and death were not more powerful than perseverance, belief and compassion.

Sollars' work among the peasants and the poor attracted little notice from most powers. One power, however, took offense at this interloper and decided to end the Ilmater's influence in new areas before it could take root. Talos the Destroyer sent three servants to deal with Sollars. They trapped him in an almshouse in Calimport and took him to mountaintop temple dedicated to Talos. Here, for an entire year, the servants tortured and tormented Sollars.

They chained Sollars in manacles of unbreakable iron and conducted horrifying tortures and punishments. The three tried to break his will and make him doubt or renounce his god. But Sollars did none of these things; his faith was strong.

The first servant took Sollars to the fledgling northern Inner Sea lands and showed him terrified peasants stalked by wild creatures. Sollars wept blood at the sight, but he was chained and could do nothing to prevent it. He prayed that civilization would come and ease the suffering of these poor souls, and asked that their suffering fall upon him instead.

Ilmater manifested his will by causing the chains to glow. Sollars heard the voice of his beloved god in his mind telling him that what he hoped for would come to pass in the fullness of years. In frustration, the first servant of Talos broke Sollars' joints.

The second servant took Sollars to Chondath where a plague was ravaging the Vilhon Reach. The servant gloated, saying that suffering is in vain, because in the end, death would claim all. Sollars wept again; he prayed aloud that these people no longer would suffer and that he would endure their misery. Again, Ilmater manifested himself in a glowing of the chains. Ilmater caused the plague to be halted. In fury, the second servant spewed a virulent disease at Sollars, one which wracked his body with open sores and caused his hair to fall out.

The third servant took Sollars to the Savage North where many survivors of the fall of Netheril eked out an existence in the face of numerous orc attacks. The servant showed Sollars an orc city filled with human slaves who were forced to work under the lash for these cruel masters. The servant said that pain and suffering were the lot of man.

None could escape this agony. Sollars wept and prayed again. He asked that the pain and hurt be upon his shoulders for him to endure in their stead. Again, the chains glowed and the slaves were relieved of all pain and wounds. The now hale captives rose against their erstwhile masters and threw off their chains. The third servant scourged Sollars to the bone in rage.

Since Sollars was unwavering in his faith, the servants decided to sacrifice him upon the altar to Talos. They chained Sollars to the altar and began to perform their dark rites. In front of gathered masses, they proclaimed Sollars a heretic and death to be his lot.

Sollars cried aloud, Although you sacrifice my body to Talos, my soul belongs to Ilmater! With that pronouncement, Sollars willed himself to die. The servants of Talos were sorely vexed and decided to set his body up for the crows. As they reached for Sollars, the manacles on his wrists began to glow and the glow coalesced into an avatar of Ilmater.

In front of the gathered masses, Ilmater declared, This man has given his life a second time in my service. He shall be first among my servants on Toril, St. Sollars the Twice Martyred. Know that all goodly folk who suffer, endure and persevere have my blessing and can be relieved of all suffering beyond this life.
With a word, Ilmater banished the servants of Talos. He retrieved Sollars body and vanished. The masses saw the empty altar and believed the words of Ilmater. As a riot broke out, a convert made away with the chains and manacles that had secured Sollars to the altar. It is said that these holy relics are hidden away to appear when need for them arises.
~


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St. Dionysus was a force in the Bloodstone Lands about 500 to 600 years ago. He was the opposite of the standard Ilmatari, being both forceful and martial. Dionysus gathered and organized the Ilmatari of Easting Reach, the Vast, the Great Dale and the lands around Lake Ashane. He was born a peasant near the city-state of Lyrabar in the first kingdom of Impiltur.

In time, Dionysus joined the militia and served well for nearly a decade. His military experiences made him respect the power of nobility and learning. These would be important later in his illustrious life. While searching for an escaped slaver, he entered an overgrown shrine in the foothills of the Earthspur Mountains.

Here, he was given visions of Ilmater's glory and immediately was consecrated by the Broken God as one of his clerics. Dionysus found a poorly handwritten account of Ilmater's dogma that he kept ever after. This ancient text is called Dionysus' Chapbook, although Dionysus did not actually pen it himself.

After resigning his commission, he proselytized to the peoples of the Impilturian city-states and beyond into the Unapproachable East. Quickly, he rose to prominence and developed a devout following that he organized into walled and defended cloisters, unlike the other faithful of Ilmater. While still caring for the downtrodden and sick, his followers also could defend themselves against those who wished to harm their charges and themselves.

It was one thing to die a martyr's death; it was another to be slain for herb lore and coppers or by wild beasts. Dionysus also stressed reading and writing among his flock, preaching that the passing on of dogma or lore orally, as was often the case, was not adequate to give the faith its necessary pillars.

Dionysus formed a loose alliance with the clerics of Deneir in Impiltur and was often permitted to visit the secret Masters Library beneath Iron Dragon Mountain in the Earthfasts. At the Council of Keltar in the Year of the Alarmed Merchants (828 DR), Dionysus brought forth his ideas of defense and literacy to the Faerûnian church.

Since this time, the Ilmatari have kept accurate records and have learned medicinal lore. They teach reading, writing, and weapons training as a rule now rather than as an exception.

Dionysus was still a soldier at heart. He stressed that the Ilmatari owed fealty to their rightful lords as long as the nobles fulfilled their obligations to their folk. He argued that the Ilmatari should be spiritual aids and advisors, helping rulers to make the right decisions. The Ilmatari paladin Lords of Imphras II govern Impiltur to this date, and King Gareth of Damara also is an Ilmatari paladin.

Followers of Dionysus founded the Monastery of the Yellow Rose high in the Earthspur Mountains in the Year of the Yellow Rose (1236 DR), fulfilling one of the saint's own long unrealized goals. After defeating powerful servants of Auril who had stolen a globe from Ulutiu's Necklace, Dionysus was given a sign by Ilmater.

As a result of the vision, Dionysus told his followers a monastery one day should be built in the Bloodstone Lands and be dedicated to St. Sollars, the man who embodied Ilmater's teachings most fully on Faerûn. Here, Dionysus said, the monks should specialize in genealogical studies. Dionysus thought that such a place of learning, politically isolated, would keep the true histories of men's lives uncorrupted by outside influences. This was due in part to his fascination with nobility and in part to his wish to maintain stable ruling structures by taking the conflict out of succession processes.

The tale of Dionysus' death is still retold in Impilturian legends. In the Year of the Wondrous Sea (863 DR), a small island in the middle of Easting Reach. The first explorers who went to the island never returned, but nothing else of note occurred for a season. When a tower appeared overnight on the island, Impiltur began to worry.

Still, nothing happened. A group of Thayvian Red Wizards then hired Impilturian servants to explore the mysterious island. Only two of the servants returned; all of the others, they said, had perished in magical traps or at the hands of extra-planar and undead horrors. The two survivors fled when a bloated monstrosity hurling black bolts of lightning attacked the Red Wizards. The two snatched a bloodstone-encrusted crown off a waterlogged seat cushion and fled.

Within days, lacedons, zombies, and skeletons began to come from the sea and attack Impilturian coastal settlements. Water elementals destroyed ships sailing upon Easting Reach. The rulers of all the cities received a message on tattooed human skin. The message simply read, Return What is Mine. It was signed Sevanoq, Master of the Tower Aquiarum, Archmage of the Circle of Narfell.

The populace named this threat the Water Demon. Searches were conducted for the two survivors of the island expedition and the bloodstone crown they had stolen. The men's bodies were in an alley in Sarshel, but there was no trace of the bloodstone crown.

When creatures from beyond began to attack, the rulers called upon Dionysus to aid them. He mustered a formidable force of warriors and clerics to deal with the menaces that were attacking every day. The clerics were effective in countering the summoned elementals and lower-planar beasts.

The force landed on the island and fought through waves of undead and charmed pirates to the base of the tower itself. Sevanoq and another lich appeared to do battle with Dionysus. For an hour, Dionysus sustained grievous wounds as he dealt punishment to the physical forms of the liches. Dionysus knew he was dying. He called upon Ilmater to protect the people he had failed. At the same time, the other lich brought its magic to bear as Dionysus' last hammer blow hit Sevanoq.

Those coming to the aid of the dying patriarch heard Sevanoq gasp part of a word, Zen! before Sevanoq dissolved into a foul puddle. The other lich vanished leaving the survivors to collect their dead and dying. Dionysus told his men to leave him where he lay. He said that he had more tasks to accomplish, tasks only he could perform. As their ships sailed westward, a localized earthquake rocked the island, causing Sevanoq's tower to collapse. The island itself then began to sink below the waves.

The departing ships saw a flock of white doves appear and circle the site, as a stream of white light struck the water. A planetar that wept yellow roses alit on the water for a moment, then left skyward. Those witnessing the events felt their weariness vanish and their wounds to be less painful. Since that day, many have searched for the remains of the Tower Aquiarum but to no avail. To this day, Impilturian parents use the tale of the water demon to bring unruly children in line.

Dionysus' death technically was not a martyr's death, but he did sacrifice himself to ensure the destruction of a great evil. His work in life and his valiant death sowed the seeds of light and good in this region.

After the fall of Impiltur's first kingdom, Dionysus' example served as the catalyst for the proclamation of Impiltur's second kingdom as a stable regime in a chaotic and dangerous area of Faerûn. Damara too has been freed from the yoke of Zhengyi the Witch King and again is under the sway of Ilmater and his faithful. The Ilmatari paladin King Gareth Dragonsbane rules and guides the land.

St. Dionysus was very fond of the poppies that grew in the fields of the Great Dale and Impiltur, and after his death the red poppy became the flower associated with him. Since poppy juice can be used as a pain reliever, this is a good choice for an Ilmatari saint.

Affiliated Knightly Orders
Most orders and knightly affiliations have a flower associated with them though this is not a requirement, it is a common practice.

Image
The Companions of the Noble Heart is an order of paladins that operates out of Cormyr, Sembia and the lands around the Dragonmere. The Companions use the red rose as their symbol to show their devotion. All their individual devices contain a red rose somewhere. The rose represents heart blood that the Companions are willing to shed for their beliefs. The order is more political than martial, but it does see action defending Ilmatari and their homelands.

The Companions of Noble Heart take it as their prerogative to seek out and destroy the cruel, people who torture and enjoy the suffering of others. The companions are very aggressive in seeking out their chosen adversaries. They especially dislike the Church of Loviatar, and once they have slain all evil-doers within a church of Loviatar, the Companions will destroy the church's foundations right down to the ground.

The Companions of Noble Heart are friendly with their counterpart sect; The Order of the Golden Cup

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The Order of the Golden Cup is based in the Bloodstone Lands. These paladins are usually of noble birth and look upon their responsibilities to the commoners as sacred duties. It is this order from which King Gareth Dragonsbane of Damara and most Lords of Imphras II in Impiltur come. The yellow daffodil is a symbol representing a golden cup, but the order uses the golden cup in its heraldry, either as the only symbol or part of the family device.

The order is dedicated to healing and protecting the sick, innocent and weak. Its members are generally peaceful and always try to help, rarely do they seek out evil to destroy. They are not pacifists, and will not hesitate to fight when confronted by evil. Still, members basically feel their role is more toward healing and protection than battle.

The counterpart sect of the Order of the Golden Cup within Ilmater's church are the aggressive Companions of Noble Heart

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The Holy Warriors of Suffering are an active force in the North. These paladins often guard pilgrims and caravans traveling through the wild lands. They demand no recompense for their services beyond a bit of food and an audience for their tales of Ilmater's glory. The bitter winters stretch one's endurance and increase suffering that the Holy Warriors willingly embrace, as one of Ilmater's faith should. They have small chapter houses in every major town in the North where they can exchange information with their brethren and have their deeds and tales recorded for posterity. They use the purple crocus to symbolize the end of a winter of suffering and the hope of spring and beyond.

Image
The Order of the Lambent Rose has for its symbol its eponym. This order is very evangelical and, some Ilmatari think, mercenary. It offers service for just causes throughout Faerûn in exchange for various favors. The favor could be anything from simply supplying food and basic medicinal supplies, to building monasteries or even conversion. The order tends to operate in areas with little or no other Ilmatari presence.

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The Disciples of St. Sollars the Twice-Martyred are headquartered in the Monastery of the Yellow Rose and strive to maintain separation from everyday life. They treat anyone who reaches their cloisters, but usually make no effort to leave their holds unless there is great need. Such sites include the Nether, the Alimir, the Cloudpeaks and the Spine of the World Mountains. There are also compounds on the Pirate Isles, the Korinn Archipelago and the Nelanther.

**The Monastery of the Yellow Rose (also known as the Citadel of the White Worm) is a monastery to Ilmater high in the Earthspur Mountains in Damara. It lies east of the Glacier of the White Worm, having been founded in 1242 DR. Its monks are disciples of Saint Sollars the Twice Martyred, and they dedicate their time to genealogical studies and create blueberry wine. They keep an extensive archive on the Bloodstone Lands, recording news from Damara, Impiltur, Narfell and Vaasa. They also keep a museum of artwork themed around Ilmater. The monks are renowned for the loyalty they show to their allies, such as the Order of the Golden Cup, with whom they often travel. They are greatly respected in diplomatic matters.

*Important People
-Cantoule is currently the ranking monk and leader at the Monastery of the Yellow Rose. His title is Grandmaster of Flowers.

-Kane, the previous Grandmaster of Flowers, is a close friend of the King of Damara, and was instrumental in the downfall of the Witch-King of Vaasa.

*Recent EventsIn 1373 DR the monastery was besieged for several days by a flight of chromatic dragons sent by Sammaster to prevent anyone from finding lore pertaining to the current Rage of Dragons sweeping across Faerun at the time. The hunters Dorn Graybrook and Raryn Snowstealer, the copper dragon Chatulio, and the song dragon Kara aided the monks in defending the monastery

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The Followers of the Unhindered Path are a loose confederation of wandering healers who treat any and all. They are well received in many hamlets and slums across Faerûn. They started out of the House of the Broken God in the Year of the Blood Rose (1100 DR), but have broken all official ties. They use a broken crutch and sunflowers as symbols. The broken crutch symbolizes their duty as traveling healers. Sunflowers are often associated with roadsides in many areas of Faerûn, and many villages grow them for the seeds and oil. The Followers of the Unhindered Path are welcome in any Ilmatari site, but they rarely stay longer than the time it takes to pass on medical lore and replenish medicines and supplies.

*No affiliated Flower*
The Disciples of St. Morgan the Taciturn are considered by many mainstream Ilmatari to be slightly crazed, but admired. They look to die a martyr's death as their eponymous symbol did. St. Morgan wandered the Moonsea region 250 years ago. He demonstrated his faith by action, not words. He spent much of his life preaching against the Moonsea tyrants and helped free hundreds of indentured servants, slaves, and prisoners from Mulmaster, Zhentil Keep, and Melvaunt.

St. Morgan died for his faith without ever uttering a word during his lengthy torture at the hands of priestesses of Loviatar in Mulmaster. This is another sore point between these two faiths. The Disciples tend to operate in lands and cities where goodly faiths are unwelcome and/or actively persecuted. While putting themselves in harm's way, they do not act rashly to bring about their own deaths. They do not, for instance, spit on Lord Orgauth of Zhentil Keep, just so he will have them killed.

Image
Sisters of St. Jasper of the Rocks are a rarity in the Ilmatari religion. They are exclusively female. St. Jasper was a cleric that saved many women and babies from death during childbirth. Most of these women are descendants of those whom St. Jasper saved. They have formed a (mainly) hereditary sisterhood that concerns itself more with easing female suffering than general suffering. The Sisters believe that females share an even greater burden of the world's suffering since it is females who bring life into the world. A blue lily is used as the symbol of their sect.
Rites and Rituals:

Prayer
This varies from sect to order to region. Meri was counseled to pray according to what her heart called her to pray.

Initiation
An individual expressing an interest in joining the clergy of Ilmater is taken on a walk with a priest who explores that individual's views on life. Then they dine, and the individual is given wine that induces a slight trance so that he or she can be explored with magic in order to determine if any deception has occurred, or whether this person is genuinely suitable for the faith.
~

The Ilmatari religion has no major calendar holy days. It does have special saint's days devoted to the patrons of a specific abbey, etc. This is much more prevalent in the South than in the North. There also are a series of rites common to all Ilmatari, whether Orthodox or Traditional.

The Passing - This ritual is celebrated at the death of a devout Ilmatari follower, whether lay worshipper or cleric. It is a solemn chanting service that commends the passage of the departed soul to Ilmater's embrace. No Ilmatari cleric who receives this rite can be brought back to life on Faerûn, unless Ilmater himself sends him back. Most clerics take this as a vow during their adornment ritual. They choose to forego all attempts to be brought back to life, should clerics of other faiths attempt to do so. Lay worshippers decide on their own whether to undergo this rite. Most devout followers of Ilmater do choose The Passing. It is celebrated at the first dusk after death.

The Welcoming - This ceremony is a blessing upon all infants who are helped into the world by Ilmatari. Folklore says that to have an Ilmatari preside over childbirth is a sign that the child will be healthy. Many people of all classes attempt to see that a cleric is present for more tangible reasons such as skill and medicines. The ceremony includes the spells Bless and Protection from Evil, when possible. This ceremony was created by St. Jasper of the Rocks.

The Binding - There are two types of binding rites, sacred and holy. Sacred Binding occurs when two Ilmatari clerics marry. Holy Binding is for any other pairing of worshippers who marry in the church. (IE one is a follower of Ilmater and one is not) The only difference between the types is that Sacred Binding allows the survivor of a pair to unerringly find the body of the spouse if one dies separated from the other and in Ilmater's graces, even in death they are not separated and rejoin each other in the Temple of Ilmater on the Mountain of Martyrdom in Celestia.
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

//
http://www.nj-pbem.com/data/Gods/humangods/Ilmater.htm

I just found a great page that had a bit more detail on some things, but is full of good information. I will highlight the important parts here:
[This should answer several questions I have gotten over the last few weeks!!]
//

Extended Dogma:
The Ilmatari are taught to help all who hurt, no matter who they are, and that the truly holy take on the suffering of others. Ilmater tells them that if they suffer in his name, he will be there to support them. They should stick to their cause if it is right, whatever the pain and peril. They are to stand up to all tyrants, resisting in ways both great nad small, and to allow no injustice to go by unchallenged. They believe that there is no shame in a meaningful death. Some followers of Ilmater take a negative or darkly humorous view of the world, and the church accepts them as well. "Today is the first day in what's left of your life" fits very snugly into Ilmater's dogma, but most Ilmatari would add, "So live it well."

Novices in the faith are charged to: "Persevere in the face of pain. Heal the sick, the wounded, and the diseased. Comfort the dying, the griefstricken, and the heartsick. Take on the burdens and the pain of others. Champion the causes of the oppressed and unjustly treated, and give shelter and kind counsel to the lonely, the lost, and the ruined. Pursue the service of Ilmater, and he will provide—leave gross riches and the acquisition of all but medicines to others. Take up the tasks no others dare.
~~

Dress:
Priestly Vestments:
For ceremonial functions, Ilmatari wear a solid gray tunic, tabard, and trousers, or gray robes. They wear skullcaps in gray (most clergy members) or red (senior priests).

Novices who have not yet been adorned wear no skullcaps. The symbol of Ilmater is worn as a pin over the heart or on a chain around the neck and serves as a holy symbol. Some of the older members of the faith have a gray teardrop tattooed to one side of their right or left eye.

Adventuring Garb:
In the field or on quests, Ilmatari priests dress appropriately for the mission and the weather, but usually wear gray tabards decorated with Ilmater's symbol stitched on the chest near the left shoulder over any other clothing or armor they wear. They are never without their holy symbols and a satchel of medicines, bandages, salves, splints, and slings.
~~

Day-to-Day Activities:
Ilmatari share what they have with those in need and always take time to counsel those who are upset and give healing and tender care to the injured. They speak for the oppressed, guide the lost, feed the hungry, shelter the homeless, and gather herbs and make medicines at all times for disasters to come. When war is expected and time permits, priests of Ilmater gather in strength with litters, shovels, tents, splints, bandages by the cartload, and wagons of medicines and healing potions to tend those who will soon suffer.

Priests of Ilmater see life as sacred and suffering as holy, but they do not stand in the way of others' desires or condemn them for their chosen path. For instance, Ilmatari would not stop a sorely injured warrior from rising up half-healed to plunge into battle again, openly seeking death while fighting the foe. Instead, they would freely assist the warrior by healing him enough to be mobile so that he could follow his own doom wish in the most honorable manner available to him.

Ilmatari bury the dead, treat the diseased, and give food, drink, and firewood to the poor. They also tour the wealthier cities and settlements of Faerûn soliciting moneys to support the church. Increasingly, since so many folk personally received the benefit of their kindnesses during the Time of Troubles, people of all faiths give generously to the church of the Crying God. As the merchant Ashaerond of Westgate put it: "If I pay for one extra potion today, it may be the last one tomorrow—but the one needed then to heal me."
~~
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

[She had spent hours transcribing a good deal of information for the new initiates. She then made her way upstairs with a blinding headache, leaving the children in the care of Sister Juna and her husband for the moment.

She woke to a bit of chaos, but at least for the most part found herself in good company. Once the chaos settled back down, she took inventory at the orphanage and the temple. She frowned heavily and looked to Sister Juna.]

Between the rain and the fires, we are in dire straights. We will make due, but we will need to take extra measures to tend to the common folk. At least we won't have to skimp on seasonings... the herbs took well to the window boxes.

[the Saint offers the kindly woman a rueful smile and they continue their work]

Don't worry Juna. We should hear word from our allies soon. I had best make sure Jonas has a place to put things when they start arriving.

[She looks out the window at the continued rain]

Jonas said if the rains don't slack off soon... the river will flood. We should make arrangements to house the children elsewhere in case the farmlands flood. This is a rather low lying area about the river.

[With that the two women set about their respective tasks, prayers on their lips and hope in thier hearts... ]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Re: Church of Ilmater RP

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[a message is left at the temple for Both Aya and Triel, each are as follows:]

Please seek me out at your leisure. Mercy keep you well. We will speak soon.

Sister Meri


///Send me a PM please ladies, on a good meeting time... seperately or together. Together is preferable.///
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Joined: Thu Nov 05, 2009 3:43 pm
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Re: Church of Ilmater RP

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[Meri recieves word at the orphanage, that the wagons carrying grains from Trademeet have arrived, care of Brother Dracius and Lady Iliara. Meri smiles, and makes her way to the gates, well guarded of course. She is surprised to see that the two wagons she -was- expecting is, in fact three...

Somewhere between the Fist checkpoint, where the wagons are very carefully inspected, and the point where they are unloaded, a wagon full of fruit is 'discovered' as part of the shipment. Meri smiles knowingly to the guardsmen, and carries on about what needs tending.

Meri quickly sends word to Jonas, as she now has double the supply to find a place for, than initally expected. She then spends the afternoon with the sisters, canning the fruits and making jellies and jams, drying some for trail rations and the like.]

'Mercy smiles... even among shadows. If this is a sign of things to come... none will go hungry in the Coast, much less the city.'
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
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rokranon
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Re: Church of Ilmater RP

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With Jonas having acquired a place to store provisions, he sets to work directing the transportation and unloading of the Trademeet grains at the temple of Torm. The largely empty structure easily holds the three wagons' worth. Guards are kept on duty to keep watch over the stores.
Sir Jonas Rokranon - Bio/History
Harwin Rokranon - Bio
DM Rokranon | DM Vindicator - Event Write-Ups (Retired)
LeslieMS
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Re: Church of Ilmater RP

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[Several messengers are sent out from the orphanage, bearing identical letters, bound for various places nearby, where allies of the Triad can be found.]

Dear Brothers and Sisters,

By the time this letter reaches you, things will be well in order. I thank all of you who offered to send food supplies to us here. I am pleased to say that the rains have finally slowed, and we are no longer in imminent danger of flood. We endure, and I am confident that we can ease the burden on the City's dwindling food stores.

I must also ask that our Allies in the Order of the Golden Cup contact me as soon as duty allows. I've a young woman here who seeks squire-ship in the order. My information available to initiates is limited on the workings of your order. I also fear I am a poor teacher in such matters. If there is one among your number, who is not presently duty-bound elsewhere, I would welcome you to stay with us here, for as long as you are able. Ideally, for her training.

I look forward to hearing from you all. If I may return a kindness in the future, do not hesitate to seek me out. May Mercy smile upon you all, and the shadows be brief.

Sister Merielle Silene, Living Saint of Ilmater

~~

[A second letter, leaves with a single messenger, bound for Trademeet]
//While this is a thank you letter for the wagons of grain... it seems better suited to a journal entry. Sate your curiosity here:
Subject: Never Again Forget - Saint Merielle Silene
The DM Gods may use the correspondence as they see fit, as always.//
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

Subject: Rumors of Baldur's Gate
Kaden Asen wrote:About the orphanage a seemingly strange sight can be seen. One of First Company, trooper Thedran is almost constantly seen. While most of his company over look the "Training" areas, Thedran looks after the orphanage. Even when the training bouts end, and most of his fellows go home, the bardic member of The Fist is seen about.

During the day, he can be found aiding in the many tasks of caring for the children, though unlike most of the caretakers he keeps his sword by his side. Even still, he manages a majority of the heavy lifting while present, and does so with great ease. He offers a unexpected skill in the kitchen, picking up the odd tasks when people need help to complete the daily meals. Lastly, he uses his lute and stories and endless supply of energy to entertain the children after their daily lessons are complete.

Even though the young man takes part in the life of the orphanage his uniform and pack always seem to "appear" when needed. Even when he plays with the children in the yards, he stops from time to time to watch travelers, in particular anyone whom approaches the Orphanage.

After nightfall. . he seems the ghost, fully armed and armored he can be seen walking a endless patrol around the building, constantly checking each door, and shutter. While not always visible, his presence is felt to those who reside inside his charge. With the coming of dawn, his armor vanishes and he resumes the task of lending a hand.

And any who take notice of the day to day, it's obvious he takes at least partial part in the "lessons" given to some of the children

[Meri keeps a close eye on the dutiful guard to ensure he isn't exhausting himself. While extra treats around the orphanage and temple are scarce, almost to the point of non existence... occasionally, there are batches of muffins to pass among the guards about the orphanage.

The orphanage stays almost constantly busy of late, with various volunteers and goings on for the children. There is also the activity of the Flaming Fist, food gathering efforts, and an almost constant stream of activity for the temple runners that carry word between the temple and orphanage. Trips to and from the temple are steadily more frequent for Meri, much to the dismay of those who are at charge to keep her safe.

Messages arrive regularly, to the temple or orphanage as further efforts to curb short food supplies continue. Several arrive at the temple of late, not only for meals, but for lessons on how to make the most of what little food people have, such as canning methods, and to share recipes.]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

[Word is sent ahead, to Meri, that the large shipment of fruit, grains and vegitables from Damara, should be arriving within the coming Tenday.

Meri then sends word to Jonas, to ready storage areas.

She then sends word to the Fist, as the large caravan will no doubt need inspection before entering the city.

With many new initiates either in training, or at outlying temples/ordered training grounds, there are fewer Ilmatari hands to help with the many tasks. However, there is no shortage of volunteers.

Donations of food and such are quickly put to use among the people as the full effect of the over abundant rains and the fires that ravaged the crops, settles in.

Farming family's left short on supplies all around due to cash crops being destroyed, and the hungry populace, send along thanks to the people who have come together to lessen the trouble in the wake of so much.

Whispers and worries over a new wave of Bhaalists, and whispers of other troubles, leave a faint frown on the Saint's face as she set about in her usual busy bee manner.]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
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rokranon
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Re: Church of Ilmater RP

Unread post by rokranon »

Jonas is not and has not been around to ready the areas, but before his disappearance, he did work out with the Weave Masters the use of a nearly empty Istari tower for storage of the provisions, and the temple of Torm can still hold a fair amount.
Sir Jonas Rokranon - Bio/History
Harwin Rokranon - Bio
DM Rokranon | DM Vindicator - Event Write-Ups (Retired)
LeslieMS
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Re: Church of Ilmater RP

Unread post by LeslieMS »

[Meri sets about her tasks, muttering about poor memory, and murmuring prayers as she continues to tend to things as well as she is able.]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
LeslieMS
Posts: 1076
Joined: Thu Nov 05, 2009 3:43 pm
Location: Oklahoma, United States

Re: Church of Ilmater RP

Unread post by LeslieMS »

[The orphanage is busier than normal, the children are up to something... Guests and volunteers alike are met with conspicuous smiles of children. Once morning lessons are finished, they help with post-lunch clean up... The children seem to take extra care for the neatness of the orphanage today.

The children's room is dominated by a large tent, various groups of the younger children coming and going at the instruction and guidance of the older children. Occasionally excited whispers and fits of giggles break out, but are quickly brought under control.

Whatever the children are up to, Sister Juna oversees it quietly. Meri seems equally unbothered by the plots and schemes of the children. A large stew pot bubbles on the stove, various trays of cupcakes cooling near by. It is evident that something is afoot… and for once… it isn‘t some evil plot.]
"Play nice." Mum
"Mercy, even to the least deserved."
"Revenge is beneath me, but Accidents happen..."
"Even Echoes fade to silence."
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