I do not think anyone has argued that the 100% RCR is NOT the cat's meow. But in being such a "great tool" given to the Players, one should ask what happens if it stays. And the 100% RCR staying is simply more about the reward to Players, versus the RP/reward/challenge/interest of our PCs. 100% RCR does nothing to improve the quality of RP on this Server, which is what this Server is about right? It does make Players more happy, and if that what the 100% RCR is about, then it worked, and it should stay. But that isn't what the 100% RCR was about:
...Kinda; RCR sits on the fence on the one side you have people rebuilding their toons all the time, which is NOT healthy for the server - and on the other hand you have its RP value which is:
- Using it for character development e.g. A fighter becoming a paladin (RCR over time)
- Fixing glitches, invalid feats, skill points etc...
- Character changes e.g. Hair colour, facial hair etc... etc...
As long as the character stays canon, I fail to see what damage this can do - HOWEVER, policing it is the big issue.
Well, Jegs is currently completely unusable, and glitches fifty times per round.
Also, Jegs does not predict reaction you get from the server.
As it has been said time and time again; not everyone gets it right first time - a build should sing in harmony with a character; and sometimes it simply does not. The reason, I feel you do not hear more about this is because a) the rules b) this 'put up or shut up' attitude and c) Because players feel their is no support.
I've been driven away by this before (3 years ago) and when I came back; I was playing Manah with a build that didn't match her character - I didn't want to take the 50% RCR hit; a very common theme - and if you read the last few pages of this thread you'll see other people stepping forward with the same story.
The XP system is slow, rough, hard and yes it is painfully difficult to level to at 300k exp at 30 kill that is over 10,000 monster kills or just under at 5 sec a kill; that works out at (around) 2.3 years of solid grinding, as well as the other xp sources.
But does that matter? NO! This server is not about the xp or the leveling - it is about RP; does leveling play a part? Hell yeah!
I want the RCR to stay, but it should be done via a simple system that stops people from abusing it - a player can ask a DM for a 'token' (already in place) and can tell the DM why they are RCRing, this way we can all meet in the middle and players who are unhappy with their characters can fix said flaw.
If there is one thing we do not want to do; it is to drive players away - leveling and builds are part of RP; and help in DM events as well there is nothing worse than feeling powerless, and this is made worse if you have built a character who is supposed to be a strong leader, but you can not RP that, death and the slow exp are already painful enough - but to punish those for wanting to change their build - I don't think is healthy, and can (will) drive new players away.