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Re: NEXT UPDATE : Normal speed feat
Posted: Fri Jun 02, 2017 8:09 pm
by electric mayhem
because some of us never find our way this deep into the forums list of topics to read.
thankyou. a great idea. will be handy.
Re: NEXT UPDATE : Master of Disguises changes
Posted: Fri Jun 02, 2017 8:12 pm
by electric mayhem
interesting idea....
but unsure how that helps anyone but a rogue build?
but, neat little addition

Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 3:52 pm
by Steve
mrm3ntalist wrote:- Increase wildshape uses but change the dragon shape feat to require 27 levels of Druid. Cavestalker does not give access to druid wildshape forms.
Does the above also mean that Cavestalker progesses Wild Shape? I have a Druid 10 / Cavestalker 6, and after the update, I did not gain either Plant Shape (Druid 12) or Elemental Shape (Druid 16).
Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:00 pm
by chad878262
Steve wrote:mrm3ntalist wrote:- Increase wildshape uses but change the dragon shape feat to require 27 levels of Druid. Cavestalker does not give access to druid wildshape forms.
Does the above also mean that Cavestalker progesses Wild Shape? I have a Druid 10 / Cavestalker 6, and after the update, I did not gain either Plant Shape (Druid 12) or Elemental Shape (Druid 16).
Cavestalker provides wild shape uses/day, but does not stack with druid levels for purposes of qualifying for shapes. Previously the Dragon Shape Epic feat requirements were for Wisdom and wild shape uses. We added the minimum Druid level (27) because 8 wildshape uses is easier to reach sooner if you have Cavestalker levels adding uses/day.
Cavestalker levels do not stack with Druid levels for determining which Druid shapes you can use.
Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:14 pm
by Steve
Alright! That is an important clarification!!!
Minimum Druid lvl 16 then!

Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:19 pm
by chad878262
Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:33 pm
by Steve
Well...I mean...if I'm supposed to utilize the new changes to their most EPIC PAWNING UBER MONSTROUS WONDERFUL EFFECT, then...I most certainly need to be absolutely clear on what is described!

Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:36 pm
by ThornsM
Not to be suitable for Spirit Shaman spell progress then?
Re: NEXT UPDATE : Cavestalker changes
Posted: Tue Jun 06, 2017 4:48 pm
by chad878262
ThornsM wrote:Not to be suitable for Spirit Shaman spell progress then?
No, Cavestalker only progresses Ranger and Druid spellcasting. I believe Spirit Shaman was discussed, but determined not to qualify.
Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 7:53 am
by Taeron
Does this work with a ranged attack?

Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 8:10 am
by aaron22
does blindsight see through this effect?
Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 8:41 am
by K'yon Oblodra
aaron22 wrote:does blindsight see through this effect?
Don't think so ironically blindsight only works against concealment
Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 8:48 am
by chad878262
K'yon Oblodra wrote:aaron22 wrote:does blindsight see through this effect?
Don't think so ironically blindsight only works against concealment
No, that is Blindfight. Blindsight is a spell that allows you to see invisibility.
Not sure if Blindsight would nullify blinding strike, but can try and run a test if someone can hop in game with the spell.
Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 9:50 am
by Taeron
I would like to bump my question again - does this work with ranged attacks?

Re: NEXT UPDATE : Blinding Strike Change
Posted: Thu Jun 08, 2017 10:33 am
by Valefort
It doesn't.