Spell bugs compilation list

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Wildsheep
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Re: Spell bugs compilation list

Unread post by Wildsheep »

Rhifox wrote: Wed Aug 04, 2021 7:11 pm
Please check Cape of the Shapechanger now and see if it works.
It's working
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Svabodnik
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Re: Spell bugs compilation list

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The "Seal Portal" spell, when scribed to a scroll, has a minimum CL of 1, despite having a Sorc/Wiz/Innate spell level of 6, which would require a minimum 11 CL.
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Svabodnik
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Re: Spell bugs compilation list

Unread post by Svabodnik »

To expand on the previous post with a non-exhaustive followup,
  • The Contact Other Plane, Speak with Animals, Speak with Plants, and Hindsight spells automatically cast on self, making it impossible to perform any sort of scribing/brewing with them.
  • The Freedom and Pass Without Trace spells do not permit inventory targeting. In the case of tests with the latter, and having a spare bottle, that still permits Elixir crafting when targeting yourself with the Master Alchemist Brew mode toggled. However, regular Brew Potion/Scribe Scroll is non-functional due to this.
  • The Healing Touch, Radiant Shield, and Nezram's Negate Weapons spells, when scribed to a scroll, possesses a minimum CL of 1. They are SL 3/4/8 spells, respectively.
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Kitunenotsume
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Re: Spell bugs compilation list

Unread post by Kitunenotsume »

Svabodnik wrote: Wed Aug 18, 2021 3:15 am
  • The Contact Other Plane, Speak with Animals, Speak with Plants, and Hindsight spells automatically cast on self, making it impossible to perform any sort of scribing/brewing with them.
[Speak with Dead] falls into this category too.
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Rhifox
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Re: Spell bugs compilation list

Unread post by Rhifox »

Svabodnik wrote: Wed Aug 18, 2021 3:15 am To expand on the previous post with a non-exhaustive followup,
  • The Contact Other Plane, Speak with Animals, Speak with Plants, and Hindsight spells automatically cast on self, making it impossible to perform any sort of scribing/brewing with them.
  • The Freedom and Pass Without Trace spells do not permit inventory targeting. In the case of tests with the latter, and having a spare bottle, that still permits Elixir crafting when targeting yourself with the Master Alchemist Brew mode toggled. However, regular Brew Potion/Scribe Scroll is non-functional due to this.
Kitunenotsume wrote: Wed Aug 18, 2021 11:28 pm[Speak with Dead] falls into this category too.
Fixed for next update. Still investigating the other issues.
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tharnok
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Re: Spell bugs compilation list

Unread post by tharnok »

Animal Shape spells does not work, it did give me the feat but well cannot shift to any forms, tried cast it at others to, nothing.

Master Earth spells is weiten as if its a teleport spells, and tries to do something when you cast it but well beside you sort of act as if you switch area you do not basicly just relog the area or nothing happens one of the two.
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Rhifox
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Re: Spell bugs compilation list

Unread post by Rhifox »

tharnok wrote: Fri Aug 27, 2021 7:52 pm Animal Shape spells does not work, it did give me the feat but well cannot shift to any forms, tried cast it at others to, nothing.
Fixed for next update. There was a typo in the script blocking it from working.
Master Earth spells is weiten as if its a teleport spells, and tries to do something when you cast it but well beside you sort of act as if you switch area you do not basicly just relog the area or nothing happens one of the two.
Did you try with a mark leaf location or a mark rune location? Master Earth uses runes, not leaves.
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tharnok
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Re: Spell bugs compilation list

Unread post by tharnok »

Master Earth spells is weiten as if its a teleport spells, and tries to do something when you cast it but well beside you sort of act as if you switch area you do not basicly just relog the area or nothing happens one of the two.
Did you try with a mark leaf location or a mark rune location? Master Earth uses runes, not leaves.
i see, i thought it was a mistake it was put in on their spell list Mark Rune, since it is just a very high spell level its been put in for druid and Spirit Shaman.
Mark Rune as a 7 level spell, it is a level where there some importan spells, and well Spirit Shaman got few spells known and have to use a 7 level spell slot for Mark Rune, just saying.
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Kitunenotsume
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Re: Spell bugs compilation list

Unread post by Kitunenotsume »

Once you have prepared the rune (for druids/SS) or leaf (for clerics of plant/travel who receive Mark Plant as a 7th level spell), you no longer need it prepared, and can return your spell list to normal.

Unfortunately, there is no longer the ability to store them in potions for versatile use, and I don't recall either case can use scrolls of the other 'Mark' spell yet.
Ensuring that the "Mark Rune" and "Mark Plant" scrolls have been expanded in class accessibility would probably fix this.
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Rhifox
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Re: Spell bugs compilation list

Unread post by Rhifox »

I did not think about shamans. That's a good point, sorry. I wanted to reflect that Master Earth is not performed the same way other druid spells are so its own marking spell comes at higher levels, but that's only appropriate for druids since they can always prepare spells, while a shaman has a limited selection and should not have to use that on mark rune. I'll adjust it.

The spells that could not be scribed by the way will be fixed for next update.
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tharnok
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Re: Spell bugs compilation list

Unread post by tharnok »

Animal Shape seems to be fixed in you can now cast it and chose shapes, problem is when you pick a shape your not transformed, but you get spell failur and ac decrease, and you can not unpolymorf, you have to remove true pc tools your shift shape.

So it still do not work :D

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Re: Spell bugs compilation list

Unread post by Louvaine »

I cast Greater Spell Extension on an empty scroll and instead of producing effect of that spell, it creates Minor Spell Extension instead.
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Re: Spell bugs compilation list

Unread post by RedLancer »

Master Earth spells is weiten as if its a teleport spells, and tries to do something when you cast it but well beside you sort of act as if you switch area you do not basicly just relog the area or nothing happens one of the two.
It's still the case that Master Earth will not teleport you beyond the area you cast it in. Even with proper Marked Rune setup (both on a Marked Rune and via the list), casting Master Earth only rewards you with a loading screen before depositing you back in the same area in which you cast the spell.
EasternCheesE
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Re: Spell bugs compilation list

Unread post by EasternCheesE »

Devs looked at it, should work correct in next update. Thanks for reporting!
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Re: Spell bugs compilation list

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I may have found a bug with Paladin spells, or...well, let's see.

Righteous Glory and Righteous Fury spells are supposed to stack (a +4) on top of other spells or items (as per the description and Wiki). Thus, if you would have a STR and/or CHA ability(ies) at 22, and you cast Bulls + R.Fury and cast Eagles Splendor + R. Glory, a PC would end up with 30 STR and 30 CHA respectively.

However, if one casts Draconic Might WITH the Draconic Heritage feat—which grants a +5 to STR, CON and CHA—then cast R.Fury and R.Glory, the latter two spells will NOT stack with the +5 of Draconic Might on Heritage steroids (which should grant a +9 to the Abilities, but only adds +8).

This is, at least, how it works in BGTSCC JEGs.

Or, am I doing it wrong, confusing it with something?

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