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Re: Spell / Scroll / Feat Bugs
Posted: Thu Dec 20, 2012 1:05 am
by Olbrannon
Is there a summary of what is currently not working properly? 17 pages is quite a lot to read just to find out what does not work properly.
I would like to mention the time interval on blades of fire is way too short. I think it's 12 seconds by rule but 12 seconds IG time is extremely fast and this should be tweaked to at least a round/level or 10 minutes per level to adjust for the fast IG clock. Seems unbalanced that druid gets flame weapon and wizards don't but instead get this spell that is gone so soon. Duration of that flame weapon is quite long as well.
Perhaps to balance it being a first level spell it could be made 1d6 or 1d4 and the duration could be made similar to druids flame weapon?
http://nwn2.wikia.com/wiki/Blades_of_Fire
Re: Spell / Scroll / Feat Bugs
Posted: Thu Dec 20, 2012 2:42 am
by Luna
Hi Olbrannon, most of this stuff we try to get fixed.
You don't need to read through this all.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Dec 20, 2012 2:47 am
by c2k
Olbrannon wrote:Is there a summary of what is currently not working properly? 17 pages is quite a lot to read just to find out what does not work properly.
I would like to mention the time interval on blades of fire is way too short. I think it's 12 seconds by rule but 12 seconds IG time is extremely fast and this should be tweaked to at least a round/level or 10 minutes per level to adjust for the fast IG clock. Seems unbalanced that druid gets flame weapon and wizards don't but instead get this spell that is gone so soon. Duration of that flame weapon is quite long as well.
Perhaps to balance it being a first level spell it could be made 1d6 or 1d4 and the duration could be made similar to druids flame weapon?
http://nwn2.wikia.com/wiki/Blades_of_Fire
There is nothing wrong with Blades of Fire. If you want it to last longer, you need to cast it as a ranger.(It really was put in the game by OEI solely for rangers)
Re: Spell / Scroll / Feat Bugs
Posted: Thu Dec 20, 2012 3:20 am
by CrispyWalrus
Olbrannon wrote:Perhaps to balance it being a first level spell it could be made 1d6 or 1d4 and the duration could be made similar to druids flame weapon?
As c2k notes it really is best used by a ranger and as
Flame Weapon is a 2nd level spell that only fires one weapon, I don't see anyone wishing to enable a 1st level spell that already flames two blades simultaneously to do the same or even near same damage for the same length of time. You answered your own question though by the way...
Flame Weapon really is the way to go here-- check out Sorcerous Sundries for the scroll or find a wand crafter.
Re: Spell / Scroll / Feat Bugs
Posted: Thu Dec 20, 2012 11:07 pm
by Seniar
Shield Specialization Tower says it adds +1 to AC but it does nothing because it will not stack with magic shield. Can the AC bonus be changed to dodge or Natural mod or will you remove my last lvl so I may choose a feat that may do something.
Thank you
Seniar (account name)
Konoa Kivna (charater name)
Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 5:09 am
by Rasael
That feat should already be changed to use a different bonus type one of the coming updates.

Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 2:45 pm
by LISA100595
Reserve Feat
Acidic Splatter:
It is supposed to be able to be cast 4 feet per level of the highest level acid spell memorized. But when you cast it, it makes your character run up within melee distance which is i'm assuming a bug??
(Acid Fog is the current spell memorized and should constitute casting from 30 feet then.)
Can this be fixed please?

Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 8:57 pm
by Luna
I think it's because they are short range.
The same thing happens if you use a short range spell.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 9:01 pm
by TalonofWindspeak
Yeah orbs are short range, 30 ft is not that far really, proportionally in-game it always seems closer...
Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 11:32 pm
by DM Galadriel
AC81 -toon name : Rabbit has crossbow sniper and master feat, along with heavy crossbow focus and is ONLY getting dex bonus to damage and NOT 1.5 Dex to damage.
Re: Spell / Scroll / Feat Bugs
Posted: Fri Dec 21, 2012 11:45 pm
by LISA100595
Luna wrote:I think it's because they are short range.
The same thing happens if you use a short range spell.
doesn't matter which spell i've used so far, they all make me run right up to the enemy. The reserve feat is supposed to extend that 5 feet per level.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 22, 2012 2:27 am
by stevebarracuda
LISA100595 wrote:The reserve feat is supposed to extend that 5 feet per level.
While the Reserve Feats description says that, it's bogus. Kaedrin listed it as such, but the Reserve Feats function like all other spells, in that they have either short, medium or long ranges, which are built into the engine. More info here:
http://nwn2.wikia.com/wiki/Short_range
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 22, 2012 1:22 pm
by LISA100595
I just checked Acid Fog says "Range: Long" so that can't be it. Must be bugged in another way?? Can it be fixed?
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 22, 2012 3:43 pm
by stevebarracuda
LISA100595 wrote:I just checked Acid Fog says "Range: Long" so that can't be it. Must be bugged in another way?? Can it be fixed?
Why are you checking Acid Fog? You were talking about Acidic Splatter Reserve Feat?!? From my discussions with Luna, all the Reserve Feats are set at Small.
Re: Spell / Scroll / Feat Bugs
Posted: Sat Dec 22, 2012 8:11 pm
by LISA100595
stevebarracuda wrote:LISA100595 wrote:I just checked Acid Fog says "Range: Long" so that can't be it. Must be bugged in another way?? Can it be fixed?
Why are you checking Acid Fog? You were talking about Acidic Splatter Reserve Feat?!? From my discussions with Luna, all the Reserve Feats are set at Small.
AH ok The Reserve Feat itself is short range.. not the spell it is based off of... got it. Kind of makes a wizard using it not so smart to run right into the lap of the monster Eh?
Can the range on the Feat be changed to a more reasonable distance would be my question then?