Trap wrote:dropping warlock as a class should require DM assistance? Okay.. now that seems like a stretch now doesn't it? lol..
I don't see how such a rule would be a stretch, but I don't think it could ever be enforced.
Anyway. Can we at least agree that if a character has a high enough lore/spellcraft skill do recognise their spells, he knows what they are? I've gotten the feeling some people disagree with this, but I can't understand that statement. If the spellcraft checks are too low, up the checks?
Trap wrote:dropping warlock as a class should require DM assistance? Okay.. now that seems like a stretch now doesn't it? lol..
I didn't said that the class requires forced assistance. I said that a DM driven guild you'll be free to join or not can help new players that rolls warlocks to avoid many things that a lot of people consider "errors" in the warlock RP.
c2k wrote:I think if warlocks had some kind of "fatigue" or something that doesn't make them the reliable "grind-monsters" they are, you would certainly see less of them running around.
Not to mention, you would be going against the lore of a dark spell caster with an unlimited supply of baleful energy. Its not like we get a plethora of spells.
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c2k wrote:I think if warlocks had some kind of "fatigue" or something that doesn't make them the reliable "grind-monsters" they are, you would certainly see less of them running around.
Not to mention, you would be going against the lore of a dark spell caster with an unlimited supply of baleful energy. Its not like we get a plethora of spells.
Let's be real here for a moment. While there are some that make warlocks because of the lore behind it, most people make warlocks because they are great for grinding and they are formidable in PvP if you go up against people who don't know how to stop their blasts.
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scriver wrote:Anyway. Can we at least agree that if a character has a high enough lore/spellcraft skill do recognise their spells, he knows what they are? I've gotten the feeling some people disagree with this, but I can't understand that statement. If the spellcraft checks are too low, up the checks?
As the following post has been stickied, I think it's reasonably reliable.
LeslieMS wrote:. . . Use of spell effects be they sounds or visuals to determine spells is also meta-gaming. If you cannot cast the spells yourself and/or lack the spellcraft skills to identify the spell, then you don’t know what kind of spell it is. Period.
Hitman Hard wrote:Why would I be a warlock required to rest to replenish the few spell options i have. That would be like a wizard but more crappy.
Not replenish, but tossing out countless spells has to be tiring for the eldritch user, perhaps it could even be fatal.
Something that is best left up to the RP of the warlock, otherwise we get another thread like that old "Give wizards a fumble chance" poll that was actually a hidden whining rant about the spotter script.
In two weeks I've seen over a dozen warlocks. Had half a dozen in cloakwood partied up with my barbarian.
Granted I don't think the class should be strictly limited, but... please, can they be kill-on-sight like undead worshippers? Can't stand the endless stream of bad, "I'm good, not evil so you can't pvp me" RP (one of my goody-2-shoes has spellcraft and lore...)
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You've got spellcraft and lore, good for you. All that means is that you know that it's NOT arcane or divine magic they're using. At best you might know that they're a warlock and they're using invocations .... but you WILL NOT HAVE ANY IDEA WHAT TYPE OF WARLOCK they are or where their powers come from.
At the moment I think people wanting to pvp warlocks are as big a problem as careless warlocks themselves. I just rolled a warlock, invested heavily in bluff, made up a real back story and made up a fake back story to tell all the do-gooders.
This is how it went:
::roll bluff, succeed vs sense motive check by a mile, and still have pvp forced on me by high level toons in cloakwood::
This was generally best case scenario, most people would ignore my bluff rolls all together. My next move - delete warlock, they're a pain in the arse, and most sessions played on mine left me frustrated and angry at some players.
If you're in cloakwood and you're low level I don't care if you've got spellcraft and lore - your 5th level fighter wouldn't know a warlock if he kicked him up the rear.
If you're a warlock - be smart, invest in bluff or intimidate. Be discreet.
Rant over. I'd vote make warlock app only, they're too misunderstood and should only be handled be capable RP'ers.
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