Hoihe wrote:What exactly is true believer ICly?
What types of characters should take it or even have it mandatorily?
What type of character SHOULDN'T or even MUSTN'T take it?
Should a character with devout background take it if they wish to express that their choice of god is final, and that they won't stray from their god, even some supernatural a geas-like effect is trying to force them?
At last, I ask because I wonder if I should take it on Hoihe if he swore his choice on his "Dacino's duty" and also feels like he owes his god (Sehanine) and believes only with his God's help does he have any chance making Vukodlak's plot in one piece?
Sorry I am late getting to this post I totally missed it.
OK I'll start with a disclaimer saying that I am just venturing an opinion here and if you make a decision to add this feat, no saying, "but Arkanis said so!" if you change your mind lol!
"True Believer
Your deity rewards your unquestioning faith and devotion.
Prerequisite
Must be within 1 step of that deities alignment, Must Choose a single deity to worship,
Benefit
Once per day when you are about to attempt a saving throw you can declare that you are using this feat to gain a +2 on the roll. This feat also allows you to use a relic of the diety you worship without sacrificing a spell slot."
1. In character this feat would mean that you as a character are loved/wanted/chosen/to-be-used by a god.
2. Due to the nature of our game I don't think anyone should be forced to take it - even Divine Champions still have some sort of free-will as characters. Those who could take it to augment their character/RP would be ones who had some sort of belief in their god and could RP that belief: the thief who prays to Tymora before picking a lock (and when running away from things) is as much entitled as the pally/cleric/priest.
3. The only characters I would say musn't take the deat would be people looking to powerbuild (ya, I know it is not a very powerful feat on its own) or look to exploit the relic part of it.
4. Unquestioning faith and devotion, awarde by a god (by taking this feat) would still be subject to powerful magic, saving throws, etc. My interpretation is not that the feat grants immunity or makes the character some sort of avatar of the god, but rather that the character truly, and utterly believes in their god and their god's purpuse/portfolio. A geas or some other kind of magical/divine compulsion would have to follow the game rules with respect to chance at working, even though your character had this feat. I cannot find anywhere that it confers any kind of immunities.
It sounds like what you really want is some help surviving

There isn't one feat on the list that will be the trump-card and save you on its merits alone. I think, that if you had sufficient back-story and RP around why you are a true-believer that a DM should take that into consideration when role playing an event with you. This does not guarentee the outcome, and the DM may have valid RP and game reasons why it would be of no avail for you to have the feat - depends on the situation and the DM; sometimes you are just screwed.
All of the research I have done seemes to indicate that as a feat it pretty much sucks unless you are going to create items and sanctify them and I am not even sure that we can do that in-game... My advice? RP chasing after your god in terms of praying/invoking their name and take another feat. If having the feat is required by a DM in order for you to really be a true believer, your only real, in game bonus, is the 2/day, +2 to saves - the rest is all RP.
My two cents.
Ark