NegInfinity wrote:
Oh you removed RCR? Hope you enjoy interacting with grinding parties, because that's all you'll be getting most of the time. You want everything to be done in "the one the only right perfect logical way"? Enjoy the empty server. You expect to "rebalance xp"? Enjoy the empty server again, because 5 years from now it won't finished.
This is all completely anecdotal arguments.
NegInfinity wrote:
Why do you keep ignoring the obvious? Is it on purpose?
The same could be asked of you. A 100% RCR is a Player benefit. Is this Server meant to change to become that paradigm, where it is focused on player benefits over the nature of the game itself? The nature of the game, should you need to be reminded, is this:
D&D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge. In the process the characters earn experience points to become increasingly powerful over a series of sessions.
NegInfinity wrote:The RCR exists to accommodate to other players who are not you. The people who have less play time, play game differently, etc. In turn, those people will provide large array of character for YOU to interact with. Encriching YOUR world and making it more believable and enjoyable - for YOU.
Again, anecdotal. First, define accommodate. Is it repair mistakes? Why are you entitled to have your mistakes freely repaired? Is that why and how you play your games, or that you feel it should even extend to real-life, but since that is utter rubbish, at least you demand it in your fantasy experience? Maybe you have conducted some online/offline study we are unaware of, but please do enlighten us on where you have data that shows one must reach certain levels of play time, play style differencs, etc. that currently fit the Server paradigm, and where they don't. And then show us your data projections on how this is factual, thus in return, generate the character role-play that will directly effect each and every one of us, plus, enriching the entire experience of the Server—in all facets employed—as well, create deeper immersion when bi-weekly, a new lvl 30 character is introduced, where I will now experience them over the next and following two weeks, exponentially increasing the enjoyment that I myself should and do have, for the role-play environment I generate, currently. I am waiting, patiently, for your response.
NegInfinity wrote:...think about the other people who are playing the game with you and their possible RL situations.
I do. I accommodate for that every time I try and organize something, or interact with them. THAT has absolutely nothing to do with needing a 100% RCR.
Negs, you continue to equate the eternal XP credit earned by "due paying" as a direct influence to greater role-play. It is, at best, anecdotal. But in the meantime, while we wait to find out if it is beyond anecdotal and true, the actual investment in Character, and the seriousness in which a Character Sheet should be upheld by the Player who is expected to have a certain responsibility to their choices, is eroded. This is/was even true of the RCR when it was 50% up to lvl 20.
If the argument would change to "let there be 100% RCR for rebuilds based on bugs, and in application only instances where a mistake was made," I could see the point as an honest attempt to be kind and caring to the Player base. 100% RCR as it stands now, is just too far beyond what it was initially implemented for (which I quoted a few posts back).
And again, the Staff is going—and probably needs to again—state exactly what the paradigm will be, concerning RCR. Staff, any returning comment?
Lastly, Thorrson has made a good point to consider: if XP gain was increased by X percentage, especially in the epic levels, and the RCR was fully removed, would Players be more inclined to role-play Characters from level 1 up, creating what I would argue is a more living environment?
Just because one could argue in opposition "well starting at lvl 1 doesn't fit my character concept," doesn't justify throwing out the idea that Thor has placed for consideration—why can't it be asked of the Player to fit their concept to the Environment, and/or grow into that concept through the basics of D&D:
...solve dilemmas, engage in battles and gather treasure and knowledge. In the process the characters earn experience points to become increasingly powerful over a series of sessions.