Calen wrote: ↑Sun Aug 15, 2021 9:28 pm
After reading this topic ,I think it's not a good idea to give Drow this OOC KOS immunity in the form of a neutral area.
A drow heading to the surface is not normal , mechanical wise there are a limited amount of maps giving a wrong image how long this journey actually is.
Actually, drow heading to the surface is fairly normal. Staying there is somewhat less so, until you start considering the Eilistraeen and Vhaeraunite communities. (Heck, Rhifox's history feats make explicit reference to such communities existing amidst the remnants of Cormanthyr.)
I do agree that the journey is too trivial, though, mechanically. As convenient as it was that I could start a crossplay story just by drinking a few invisibility potions, I found Dae and Ishi's trip to the surface to be orders of magnitude more interesting than the OOC work involved in starting their story, with a real sense of jeopardy and the possibility that neither of them would survive their conflict with the ogres blocking their path.
You don't have to eat/drink/sleep and oocly you know what creatures are weak, the UD is a lot more dangerous than that.
Are you suggesting we should mechanically represent fatigue? Because I don't mind.
The epic levels are more there for gameplay and should not be taken serious in terms of what your character is, we can't have so many demi gods running around.
Can't have demigods.
Can't. Hmm.
I'm going to have to go tell the balors, dragons, giant kings, liches, pit fiends, some DM monsters, etc., that they're being slain/defeated by mere mortals. Be right back.
The normal reaction of the majority of the surface creatures is to kill the drow, while evil characters enslave you.
Sitting with a drow near a shrine or campfire is being oocly nice to the player, given that it has little to do with the setting.
It's not D&D like to be a non racist character that judges every one individually by today's western moral standards, while thinking tieflings/grey orcs are nice and a drow can be trusted.
I would like to agree with this. I really would.
But this cuts both ways.
The majority of tieflings and grey orcs I've seen on this server (my own PCs notwithstanding)
are nice, or at least not overtly evil. There are humans, elves, and
freaking aasimar more vicious, more obviously monstrous than the average BG tiefling, and that's despite my efforts to bring the average down with every tiefling I create. Of the two grey orcs I've seen in my time here, one was a perfectly decent mage, and the other is a monster (in every sense of the word

) played by one of the very few people here who seem willing to engage in long-term conflict.
You want to be treated like a monster? Then
be one.
For my part, any prejudice - whether instinctive or based in a character's backstory - fails to hold up to the overwhelming amount of evidence that accepting XYZ in your presence will generally not be a bad thing. Many of my characters started out wary of tieflings, orcs, or drow, but in those instances where those characters actually
met such, repeatedly? In very few cases were they able to remain hostile towards them. And even when they did, there would inevitably be someone who broke the mold enough to warrant more careful consideration.
My best defense against having my prejudices erased so far has been to be an ass
in general, so that the targets of my prejudice didn't feel incentivized to prove themselves worthy of my character's friendship. Even so, one of my more hostile and irredeemable characters so far has managed to find herself what she feels is a genuine friend (the first and possibly only friend she'll ever have), despite snarking at and habitually putting down just about anyone she ran into.
Further more allowing this with Drow will result in an infestation, just like we're having too many tieflings running around.
Players like to pick what is mechanically good as this server rewards it, the 3/20 rule and some homebrew changes enhance this while RP skills/stats are downplayed.
Your logic here is... all over the place. Are you sure everyone takes tieflings for mechanical benefit? I've seen tieflings who were, at best, ambivalent to their strong DEX/INT, and I've seen (and am playing!) tieflings who actively defy their weak CHA score by playing things like sorcerers.
Let's put aside the part where the notion of ECL races on BG having "overwhelming mechanical advantages" is bunk. How do you reconcile "we'll have a drow infestation because they're mechanically good" with the proposal of introducing a non-ECL variant of drow? (I probably wouldn't play one myself, unless someone gave me a better justification than "balance demanded it", but that's beside the point.)
It will do the server good to enforce RP a bit more and have DM's sometimes take a look at what people are doing.
Report. Report. Report.
The DMs can't be everywhere at once. If you think people are doing something blatantly wrong, report it.
Allowing Drow to have a neutral area in Soubar is going against the setting bit most of all will cause more problems than it will do good.
And here we get to the laughable part, the reason I decided to reply to your post in the first place.
Drow are already allowed in Soubar. Same as illithids, werewolves, wererats, kobolds, orcs... If they don't cause trouble, their presence is tolerated just as much as that of the paladins who might want to smite them. Soubar
is neutral territory, and if you try to pick fights near the merchants or in the inn,
you're the one that's going to get kicked out of town.
Anywhere else in Soubar? Sure, smite drow if you want to. But the moment your conflict starts using AoE attacks/spells, or interferes with the affairs of unrelated bystanders, you're getting the boot again.