Candlekeep Role-Play

In-Character News, Laws, Announcements, Rumors, and Stories Relating to the Sword Coast

Moderators: Moderator, DM

User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

Image

The Candlekeep Inn was packed with people for the beginning of the Candlekeep Storytelling Festival.
It is said, however, that many attendees left after some storytellers used their time to promote personal or political agendas towards audience members, prompting the Guide of Candlekeep to intervene.

Morgalia Verenach and Viridiana Lydhaer were both awarded a prize of ten bags for their respective stories.
A transcription of the tales shared at the festival will soon be available in the public section of the library.
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

Image

Couriers leave Candlekeep with dozens of elegantly prepared, sealed missives that all bear the markings of "Guide's Office, Candlekeep."
Over the next several days, these letters make their way to various people and organizations throughout The Sword Coast.
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

Image

A sealed missive addressed to "Damien Pascall and Gary Nightveil" arrives at The Friendly Arm Inn.
The point of origin is listed as "Guide's Office, Candlekeep."
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

TarnishedSoul wrote:
Image

The Candlekeep Inn was packed with people for the beginning of the Candlekeep Storytelling Festival.
It is said, however, that many attendees left after some storytellers used their time to promote personal or political agendas towards audience members, prompting the Guide of Candlekeep to intervene.

Morgalia Verenach and Viridiana Lydhaer were both awarded a prize of ten bags for their respective stories.
A transcription of the tales shared at the festival will soon be available in the public section of the library.
As promised, the stories shared at the recent Candlekeep Storytelling Festival are now available in the public section of the library.
"Goblins and Adventurers," as told by Solwyn Astorio
Hidden: show
Let me open this Festival with a story of my own.
This one begins in dark mines to the north of Beregost. Four adventurers decided to ravage through goblins' treasury, looking for trinkets and gold of those who failed before them.
Among those adventurers was Acolyte Carda, a young and caring wizard, who was always looking for new knowledge; Bron, a brave and good-hearted cleric of Torm, who was always there when you needed a hand; Roger, a charming tracker, whose speeches always get him in troubles and whose blades always got him out; and a bard of forgotten name, whose roots are in Cormyr and The Dalelands, but who was born far away from those lands.
Everything looked as usual; they hoped to slice through resistance and get the treasure. But as soon as they entered mines, they realized goblins were ready for them. Small buggers set up barricades and placed archers and crusaders behind them, while their sappers and soldiers fought adventurers closer by. Roger cut left and right; a bard was rallying everyone as hard as he himself could believe that they'll be victorious. Carda was spilling acid left and right while Bron was mending the wounds.
Eventually, acid burned through barricades. But fight was not over yet! Crusaders created walls of blades while our poor bard and Acolyte tried to get them from afar.
After they finished last goblin in a room, the wounded, tired and showered in blood adventurers decided to discuss their plans. While common sense told them to get away from this place, they all agreed that goblins setting up barricades is not a good omen, so they had to investigate.
But it was not the goblins’ intention to give our adventurers a break! They rushed into room, catching our adventurers off guard. The fight was as fierce as first one, even without archers. Our heroes were bleeding, falling, and was out of their tricks. But their courage!
They continued their adventure, but now, they've decided to use "terrain," if you allow me to say that, to their advantage. They gathered behind a door to the next room. Carda placed a rune close to it; Bron and Roger took their positions on the sides, and the weary bard threw insults at the goblin horde! Surprisingly, that worked. Goblins rushed right into that little ambush. With advantage on their side, the adventurers emerged from that blood bath victorious.
But that was the last drop for them. They had to find their rest, and the dungeon had to do at that point. So they found a room and barred a door. They never knew why goblins were so fierce this day. And they never got their gold. As soon as they had enough strength to run, they did so as fast as they can… forgetting the goblins, the mines, and the barricades as a nightmare it was.
You may ask, "What became of them? Are they alive?" Well, Roger can still sometimes be seen carving for ladies' attention. Born moved far to the South and offers his helping hand there. Carda is learning High Arcana in Doron Amar. And don't ask how he did it.
And a bard... well, he's dead. Don't tell armed guard, "You, pig-faced son of a dog, if you want me to leave, make me!"
"A Girl's Family," as told by Ruby Darius
Hidden: show
This is a story about family - a bedtime story of sorts.
See, there was this young girl who had a family, and they treated her very meanly. She tried to do what they wanted, but it was never good enough. She worked hard, and thought everything was going well.
Then one day, out of nowhere, she was told, “You're out of the Family!” And they beat her mercilessly - threatened to kill her, even! The little girl was so taken aback that she fled their terrible grip.
But, alas, the story does not end well. The little girl fled to the big city where she was taken advantage of, tricked, and made to work the streets, robbing and stealing. Finally, she had had enough! She lost total control and flew through the city ripping the throats out of innocent homeless people. She said, "Ha ha! Something that brings me joy!"
So, she decided it was time to get her revenge, and she tracked down each of the old family members. One by one, each fell to the others' surprise. One was found in the river; another in the farmland with a vicious slash to the neck; another dismembered and scattered across the four lands.
Then the girl lived happily ever after. The end.
"A Collection of Jokes," as told by Frigo Deepocke
Hidden: show
Hello people! The name’s Frigo, and I’m here to tell some jokes - so let’s see if you all got some humor.
I have been looking for the killer of my ex-girlfriend - but no one wants to do it.
You people like to hike? Well, I don’t, but my girl wanted me to. So there we went, but half way she gets bit in-between two toes by a poisonous snake and I HAD to suck out the poison - so she is dead.
You know that ex-girlfriend I was talking about? Well, I heard she has a new guy and from what I’m told that guy abuses her. Now that really makes me want to go over there with a club - and then blame it on her boyfriend.
Tough crowd! Alright - how about this one.
You know them people that think you’re their friend? Well, I got one of those as well, and yesterday he started to talk to me and before I could say “HEY! We are not really friends!” he blurts out, “You know what I like to do when I’m home alone?”
So I say fine, go on, and he says, “I like to smear butter all over myself. [The storyteller motions to the lower part of his body.] And let the dog lick it off.”
So I’m obviously taken off-guard by this and say, “You really have got to get yourself a girl - I will trade you mine for that dog!”
I’m out of time everyone. Have a good night with the stories!
"A Tale of Four Adventurers, Elves, and Nagas," as told by Morgalia Verenach
Hidden: show
My tale begins as many tales do: a long, long time ago, in lands far away unknown, where we follow foul adventurous souls. Perhaps not high in their moral standards, but not villains either, these four were drawn together by circumstance and need - for they had obtained an artifact they were hunted for.
The first was Maximus, a strong burly warrior with a deep rooted hatred for shadow creatures. The second was named Bellegar Bluntbeard, a Dwarven wizard of little renown, with a debt that made him hunted by mercenaries and bounty hunters alike. The third, a half-elven woman with strange pipes for instrument, and an uncanny wit, whose magic was a mystery. And finally, Beliel, who was a dabbler in the strange, occult and eldritch magics, but with a heart for the other three. Together, they'd been adventuring for quite some time, getting into all sorts of trouble with anyone and everyone.
One of their adventures led them into the depths of old ruins in pursuit of a conjurer of infernals. But they did not know the way, for the tunnels were ever vast and reaching into the deep unknowns.
Unbeknownst to them, a group of elves were guarding an old artifact of a lost god beneath the surface of this realm. An artifact that was recently stolen, but they knew where to look. In exchange for the help of the adventurers in taking it back, they would show them the way to their infernal enemies. Help for help.
The elves had a veritable army, ready to take their artifact back by force, and our adventurers tagged along with a group of them. It took hours to march through the caves until it all opened up into a large, subterranean lake. Rocks glistening with blues and purples from the bioluminescent plant life - a clear sign of the Upperdark.
The first thing they would hear was a song - a haunting, chanting song. And before the elven commander could speak a word, he began to mindlessly wander into the lake, leaving the adventurers and half the troops to think what to do. Quickly the adventurers turned to a young druid, and told her to take command, while they got in position. Brave Maximus even began pretending to be charmed by the song, after they all put moss and the like in their ears.
The first they saw was an altar in the waters, a decayed old ruin in a semi-circle, and a woman lying on the altar. One figure was holding a dagger in the air, and six others were standing around the place. Yet the origin of the song was nowhere to be found.
As the elves got closer, and the adventurers as well, something felt wrong. The elves began their attack with a volley of arrows, as our adventurers strode forward, with an earth elemental in tow. But the arrows struck nothing, and as the adventurers waded through the waters, they found something odd - thick, transparent white skin going on for hundreds and hundreds of feet.
As they finally got close to the altar, it happened. The figure with the dagger turned into a giant monstrosity: a gigantic snake with the upper woman of a body, with four arms and serpents for hair. The figures around her, including the woman on the altar, turned into naga. It was a trap for the artifacts that the adventurers held, for they knew they wouldn't find them here without help, so they stole the elves' artifact, knowing they'd call for their aid.
Quickly the battle turned sour, as the monstrosity known as Akara rose her hands, and from the depths of the lake rose dozens upon dozens of adventurers whom had fallen there. And as if on cue, the elven reinforcements had arrived. The naga threw spears through the illuminated caverns; elves responding with arrow volleys as elementals and elves collided in battle with naga and undead.
And only our four adventurers, along with a single elemental, stood between Akara and certain doom. Maximus strode forward immediately, accompanied by the sounds of pipes. The elemental quickly smashed two nagas’ heads together, cracking them like eggs next to the wizard Bellegar, who quickly commanded the elemental. "Give me a hand!" he said, pointing to Akara. The elemental promptly threw the dwarf towards the monstrosity, knocking her head to the side, momentarily.
But Bellegar could not hold a grip and cast his magics. He flew into the waters beneath Akara, in-between her snakelike body, and swiftly got stuck beneath the heavy, swirling body, beneath the water. As he began to drown, the half-elven bard, Flloaner, took out a bright gem and tried to blind Akara, but her gaze pierced through the light. Her muscles began to tense, and soon enough she found herself petrified by the thing's gaze.
Beliel, with his occult magics, attempted to deal as much damage as he could to Akara, and succesfully so, enough to draw her ire with a piercing shout that rumbled the entire cave, and soon enough even Beliel fell unconscious, floating in the waters.
And there Maximus was, on top of the creature, holding onto the sword in its back. He looked around, and with his friends nowhere to be found, darkness started clouding his mind - for he had nothing in this world but his companions, his friends. With a deafening shout of anger, he cried out, took his sword from Akara, and promptly cut off two of her arms, making the monster quiver and cry out in pain.
Just when all was thought lost, when the monstrosity turned its gaze to Maximus, the elves pushed through. Beliel was swiftly healed, Flloaner was cured of petrification, and an earth elemental was pushed aside the monster's snake-like body to make the dwarf, breathe again.
With spell, song, and blade, Akara's head was finally taken off, Maximus riding the beast into the waters. And the adventurers lived another day, not to drink and sing, not to retire, but to face their infernal foes - because they must.
The end.
"Personal Redemption," as told by Desrah Asher
Hidden: show
Today's tale starts with a woman. One born to darkness, who, through perhaps wrongful means, found her way from captivity and a vile situation she had been birthed to, to a life of freedom - a life that took many wrong turns and missteps before she found redemption.
Redemption was a difficult path, but it changed her life. Gave her peace and a joy she'd never known possible. And in that, she found in her soul a need to share that with others. To try and help those, drowning in the very shadows she'd survived, find their way out as well.
She found one such soul. An older man. One who had convinced her that he had found his way to the horrid life he had been living out of despair and circumstance rather than choice. She gave of herself to this man her time, her support, her understanding. And she stood by him when the whole of the coast was telling her, “No. This man is a deceiver just as Dreadlord Eliphas had been. He'll use you and your kindness, and you'll suffer for it.”
But no. Even still, she had to try on even the remote chance that this man had even a little good within him. And try she did, trust and time given, until one day when she was by the FAI minding her own, standing in thought just moments after assisting another. And this is where the tale turned.
Two daggers held by the hands of a halfling assassin this man works with, mercenaries both, bit into her flesh time and again until he left the woman to bleed nearly to death. She'd not seen this assailant, but she knew - by a note he'd left on her person with three simple words - she knew exactly who had ordered the attack. Others easily came to the assumption the hin had been the attacker based on the direction of the strikes, the height from which they came, the fact that the two were inseparable, and that both were surprisingly present moments after the horrid attack. She knew in her heart.
And she knew how to get the old man to confess. She riled him and angered him with words two days later until he growled, “Only you and I know what the note meant. No one else will believe you. You - nothing more than a murderer yourself.” He armed himself, wanted to strike her, but she dipped into the shadows.
Just then the hin showed up. “Behind you! Strike behind you.” She made a quick withdrawal and got away from the pair as the hin saw her in th' shadows.
She knew he may well be right. Her past was an ugly one, and her mistakes great. But she also knew that it was time for to step out of her shell. Face her fears. Look to those around her and say, “Yes, I’ve made my mistakes,” and confess to them openly and with humility.
And I ask those around me to see beyond the sins of my own past and to not allow the sins of the Ebon Blades to continue. Whose Damien and Drogo have nearly taken my own life for having made the mistake of reaching out to a very old man who I wished nothing but a better life for. For the two who nearly claimed the lives of two Phoenix Company on that very day.
Given my past, I can't speak to the value of my own life. But I appeal to the public to please not let others come to harm.
"The Story of Mayra Dooran," as told by Mayra Dooran
Hidden: show
I will try to make it short. Excuse me if I don't say my name at the beginning but I promise it will be revealed.
There was once a little hamlet outside of Elturel. They had a well, a barn, and some animals besides planting crops and harvesting from their orchard and vineyard. One of the houses had been blessed with a little child. The parents were paladins of nearby Elturel. But they had decided to leave the knighthood be for some years till their child could enter the church itself and be raised in the dogma of the Triad.
They had made enemies of quite some groups over the years of their service in Elturel. And one day, as the child was nearing its fifth year, some cowardly bandits attacked the farm. They were outmatched by the brigands, but even so the paladins managed to keep the child safe by hiding her in the barn among the animals. They tried to lure the attackers away and after the father fell, the mother still fought on for a while in the house. The house got looted, some livestock stolen, and finally the main building was set on fire. Lucky for the child this alarmed the neighbors who came looking. The child was rescued and the robbers were driven away.
The same child was eventually raised by one of the orders in Elturel as the parents had wished. And it knew nothing but duty and drill. Of course, it remembered that awful night, as its parents perished trying to protect the child. And it vowed to pursue its enemy wherever and whenever. And to publicly decry the cowardly actions of that group. For that faction still roams the neighborhood of Elturel and Baldur's Gate. Corm Orp feels its shadow very closely. For it is none other than the Zhents. The affliction of the West Coast. Darkhold must be stopped.
And that child is speaking right now in front of you. As you all already might have guessed. I am Mayra Dooran, Knight Errant of the Silver Rose and Knight of the Merciful Sword. And I vow to fight against the Zhents whenever and wherever they might appear. I so solemnly swear in the name of Tyr.
And don't be fooled. We have among us at least a member of The Ebon Blades. Not better than the Zhents. Might be even worse - mercenaries who dastardly attacked the Phoenix Company lodge when they saw an opportunity, led by a Banite priest. Cowards, all of them.
Now I am done.
"Halimath's Pride," as told by Viridiana Lydhaer
Hidden: show
I wish to tell you a story of Halimath Arnuanna, a smith who transcended all boundaries of his metalworking craft. A true master with hammer and tongs, each piece of precious metal commanded his complete attention; each blow of the hammer comprised his entire world. His creations were truly marvelous and inspired such awe in others. With each passing year, his skill grew even greater. People traveled all across the world to see his works of art.
Centuries passed, and the elven smith decided that his life's work should culminate in the creation of one truly magnificent artifact - a sword- to be wielded in the cause of good. He had no doubts about his skill, and he had costly metals and gems with which to make and ornament this sword. But people of the elven city had banned making of any weapons of incredible and great power. They wished no reminders of past, bitter wars that were waged throughout lands, and they forbade Halimath to make such a sword. The elf would neither listen nor obey; breaking the laws of his land was but a small price to pay for the glory of the magic he would wrought.
Thus commenced Halimath's destruction. The rituals the elf sought to enchant the blade were dark, arcane powers - hardly more than he could contain. Halimath continued without regard, believing that the creation of the Sword of Justice would atone for any evils he committed while creating it.
The first spell he cast almost cost him life, so strong were the magics within it. This spell ensured life to the wielder of the blade for as long as the sword was held. A second spell enchanted the weapon so that it could only be used on the side of goodness, and the third ensured the sword would strike down the foes of the wielder with but a single blow.
Rumors of Halimath's transgressions reached the ears of the elven elders. The wisest and most just of them, Andriana, confronted Halimath and demanded the truth. To her folly, she held up the sword to emphasize her point. The master smith flew into an insane rage at his creation being so touched. His massive fist stuck the frail elven woman, and she crumpled on the floor. Blood splattered across the blade in Andriana's hands and stained the carpet beneath her still-breathing form.
Halimath stared down at the woman in horror, his senses returning to him in the cold light of what he had done. He knew the other elders would never allow him to finish the Sword of Justice, and that thought alone consumed him. He grabbed the sword and fled.
Shortly after, the elven elders discovered Halimath's misdeeds. Though Andriana lived, the elders swore the blood oath against Halimath. They hounded the elf day and night until they finally cornered him; though bruised in body and spirit, he was still unrepentant.
Halimath let out a great cry and raised the Sword of Justice in defiance against the elves who harried him. He leaped to attack, but the blade crumbled to dust in his hands. When arrows pierced his body, Halimath fell dead.
This is the tale of Halimath's Pride.
Candlekeep will host an informal discussion about these stories at mid-morning (( 16:00 GMT )) on the twenty-fifth of Eleint in the Candlekeep Inn.
All those who wish to attend and participate in civil, intellectual debate are encouraged to attend.
Rabble-rousers will not be tolerated.
User avatar
Tantive
Posts: 1076
Joined: Thu Dec 03, 2015 10:40 am

Re: Candlekeep Role-Play

Unread post by Tantive »

After a certain amount of commotion which had the keep in high alert, lockdowns and alarms sounding, those within were very tense. One lithe woman with red curled hair on urging of the warden and the guide went to hide within the inn.

There oblivious and anxious, she hid, looking through windows and hiding under the table. Conversing with one knight but no other word since until finally, she lay asleep under it.

Image
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

Image

(From left to right: Hinzel, Solwyn Astorio, Diane Evon, Alexandra Keenan, Viridiana Nierdre, Fenix Wandersoul, and Herran Hymn)

Candlekeep went on high alert after a fire started at the nearby Druid's Circle.

Image

(From left to right: Jogarjoran the Kobold, Gorion, Mysterious Robed Man, Diane Evon, Solwyn Astorio, Alexandra Keenan, and Isabella Villame)

Later, Candlekeep was locked down, and an intense confrontation took place within the courtyard.
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

The Guide of Candlekeep has issued an official statement regarding the recent events within the library fortress.
In addition to the copy that can be found posted at the gates, the notice also occupies a place upon the message board of The Friendly Arm Inn.


(( Image ))
Hidden: show
Image
(( Text Only ))
Hidden: show
28th Eleint, 1352 DR
Dear Concerned Citizens of The Sword Coast:
----------As many of you are by now aware, the gates to Candlekeep were locked for a time during the previous day, and I would like to address the reasons behind that temporary inconvenience and the well-deserved concern that it prompted.
----------During the twilight hours, the on-duty guards spotted smoke and flames just beyond the slope of Candlekeep and towards the nearby druidic circle. Our alarms were sounded as a precautionary measure, which is standard procedure for any potential threat. Some of our martial forces, with the aid of allies, brought the fire under control and investigated its source. During this investigation, another disruption took place closer to The Cloakwood Forest.
----------Naturally, attention was diverted towards this new dilemma, and that is when an unknown entity took advantage of the situation by gravely injuring an on-duty guardsman, breaching the gates of Candlekeep, and trespassing into our great library through extremely dangerous magical methods. A humanoid male dressed in red-and-gray robes bypassed the strict security and control measures used within the library, and he gained access to the lower archives where the most valuable collections are located. Once there, he took a single tome from our Enchantments vault, and then he passed through the walls until he was outside in the courtyard. Some of you may have seen and heard the sounds of magical battle as we of Candlekeep attempted to thwart the transgressor.
----------Unfortunately, the man and the book that he claimed disappeared amidst arcs of lightning, and he left a lot of questions in his wake. He also left many of us with a feeling of emptiness that manifests itself in both physical and emotional ways. The members of Candlekeep are diligently working to find answers, and anyone with pertinent information is welcomed and encouraged to speak with us.
----------In closing, I want extend my personal gratitude to each and every person who attempted to aid. The outpouring of support means so much to everyone who calls this place “home.” Candlekeep is once again safe and open to the public, so please feel to visit if more details are desired.
----------Respectfully,

----------Alexandra Keenan
----------Guide of Candlekeep
User avatar
Pimple
Recognized Donor
Posts: 1064
Joined: Tue Feb 02, 2016 5:07 pm
Location: CET (Discord: Pimple)

Re: Candlekeep Role-Play

Unread post by Pimple »

The elf Sirion Te'Dwa stops by Candlekeep to deliver a letter to the barracks, simply signed "Diane". He stays only briefly, taking his leave after a visit to Phlydia's shop, a dwarf coming and going at the same time. They would seem to be in a hurry to get somewhere.

(( PM sent with contents ))
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."


Sirion Te'dwa - Shop
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Candlekeep Role-Play

Unread post by Tsidkenu »

Image
A beautifully prepared dark ebony wood box arrived at Candlekeep today, tied together with white string and sealed with a blue wax sigil that bore the eight-pointed star of Mystra which itself was inset with the Espruar letters A.A. The box itself was addressed to the Guide, Alexandra Keenan.

Inside the box, and equally professionally prepared scroll awaited for its own identical blue wax seal to be split open, the blue silk strands undone and its contents to be read in private.
User avatar
Kiran
Posts: 795
Joined: Wed Feb 03, 2016 12:21 pm
Location: United Kingdom

Re: Candlekeep Role-Play

Unread post by Kiran »

*A simple parchment and a notebook had been left at Candlekeep, the note on it saying "For Guide Alexandra and it would have been signed by Damien*
Player of:

Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
Tamzim Renima, mercenary - Handed over to the fist. Background
Kiran, Golden Wheel - Presumed dead
Althalous Fenwick, Paladin of Mystra. - A memory lost
User avatar
Kauaiian
Recognized Donor
Posts: 337
Joined: Sun Jun 12, 2016 5:59 am
Location: Europe

Re: Candlekeep Role-Play

Unread post by Kauaiian »

A tanned skin elven male approaches the Gate of Candlekeep. Dressed in fine mithril armor emblazoned with the symbols of the Pentad, the elf looks weary, though alert. He walks towards the sentry at the front gate, requesting access inside the Keep.

Once inside, he makes his way around the stalls, inn and shops, greeting each. As he makes his way around, he inquired as to the location of the resident Historian Cartographer, if any exist in the Keep. Specifically, Elven history within the region.
User avatar
Kauaiian
Recognized Donor
Posts: 337
Joined: Sun Jun 12, 2016 5:59 am
Location: Europe

Re: Candlekeep Role-Play

Unread post by Kauaiian »

Kauaiian wrote:A tanned skin elven male approaches the Gate of Candlekeep. Dressed in fine mithril armor emblazoned with the symbols of the Pentad, the elf looks weary, though alert. He walks towards the sentry at the front gate, requesting access inside the Keep.

Once inside, he makes his way around the stalls, inn and shops, greeting each. As he makes his way around, he inquired as to the location of the resident Historian Cartographer, if any exist in the Keep. Specifically, Elven history within the region.
Image
While awaiting word concerning a local cartographer for his inquiries in Candlekeep, Kynrai decides to spend some time volunteering and paying homage to the Binder. He busies himself providing basic services such as cleaning, sorting and assisting with laity.
User avatar
TarnishedSoul
Retired Staff
Posts: 1869
Joined: Fri Nov 27, 2015 11:06 pm
Location: Candlekeep

Re: Candlekeep Role-Play

Unread post by TarnishedSoul »

Image

Guide Alexandra Keenan and Kynrai Weirleaf spoke for a brief time outside of the Temple of Oghma.
They then moved their conversation inside the great library, where they spoke for a candle-mark or so.
User avatar
Kauaiian
Recognized Donor
Posts: 337
Joined: Sun Jun 12, 2016 5:59 am
Location: Europe

Re: Candlekeep Role-Play

Unread post by Kauaiian »

Kynrai could be seen for the next while at the Candlekeep Inn. Between studying some material, he also makes light chatter with the innkeeper and patrons. His expression of excitement and eagerness, he would ask many inquiries to those that reside within the walls, mainly for introductions to any of the Avowed that passed through the Inn.
Last edited by Kauaiian on Wed Oct 05, 2016 10:44 am, edited 1 time in total.
User avatar
Kauaiian
Recognized Donor
Posts: 337
Joined: Sun Jun 12, 2016 5:59 am
Location: Europe

Re: Candlekeep Role-Play

Unread post by Kauaiian »

While biding his time within the Keep walls awaiting any Avowed, the wood elf could be seen meticulously tending to the Shrine. What was already clean is now immaculate and he could be seen there at least thrice daily.
Image
Post Reply

Return to “Sword Coast Roleplay”