Page 18 of 29

Re: Monthly 100% RCR

Posted: Sat Oct 26, 2019 3:22 pm
by Planehopper
Perhaps, but the module has been balanced toward mechanical considerations and around power building for years now, and any further tweaks would likely be more minor and less world-shattering (and if they are world shattering they allow RCR typically, anyway). This is further mitigated by the reality of powerbuilding players - they are generally not as adverse to starting over and grinding out the necessary levels to achieve that optimization, because that is what they enjoy, beating the content mechanically.

The benefits for this far outweigh (from my perspective) any threat that can be perceived from allowing powerbuilders a chance to tweak their builds.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 1:19 pm
by Deathgrowl
To me, the concern isn't tweaking for the sake of powerbuilding. The best powerbuilders already know fairly well how to build, and there's rarely any tweaking necessary.

To me the concern is the rampant and nonsense redefining of established characters. Drastically changing base class and abilities, for example. It doesn't make sense. And it happens already. But this would just enable it. Imagine going from a high charisma sorcerer to suddenly becoming a high wisdom druid. Where did the inborn sorcery go? Where did all that charisma go? And where did all that wisdom suddenly appear from?

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 1:29 pm
by K'yon Oblodra
Deathgrowl wrote: Sun Oct 27, 2019 1:19 pm To me, the concern isn't tweaking for the sake of powerbuilding. The best powerbuilders already know fairly well how to build, and there's rarely any tweaking necessary.

To me the concern is the rampant and nonsense redefining of established characters. Drastically changing base class and abilities, for example. It doesn't make sense. And it happens already. But this would just enable it. Imagine going from a high charisma sorcerer to suddenly becoming a high wisdom druid. Where did the inborn sorcery go? Where did all that charisma go? And where did all that wisdom suddenly appear from?
Feels like this is a trust issue though, do we trust the players to adjust their characters sensible or not. If we don't then basically they could still do that but take a hit for doing so and if we do we'd expect them to not overdo these kind of things.

I'd rather hopw our player base would not be abusing it and give those that would like to utilise the advantages of a RCR rather than baring it away for everyone cause some might abuse it.

Then it would also be on us as community to go tell them, he's don't you think you overdid it there, that isn't the character it initially was.

Really think this is just a matter of trust in people's will to play fair.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 2:05 pm
by Winterborne
Deathgrowl wrote: Sun Oct 27, 2019 1:19 pm To me, the concern isn't tweaking for the sake of powerbuilding. The best powerbuilders already know fairly well how to build, and there's rarely any tweaking necessary.

To me the concern is the rampant and nonsense redefining of established characters. Drastically changing base class and abilities, for example. It doesn't make sense. And it happens already. But this would just enable it. Imagine going from a high charisma sorcerer to suddenly becoming a high wisdom druid. Where did the inborn sorcery go? Where did all that charisma go? And where did all that wisdom suddenly appear from?
100% this. I've known a few characters who have been every class/build there is on the same character and it's super jarring to see such drastic changes happen even once, let alone over and over. I am in favor of more easily doing 100% RCRs but I don't have an easy solution to this problem other than maybe requiring some sort of approval to redo the same character over on a conceptual level, and that adds more workload to an already work heavy team.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 2:32 pm
by Young Werther
The more xvarts you can kill the more charismatic you can become. Everyone knows this.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 2:49 pm
by RagingPeace
Except that people can still go from high charisma sorc to wisdom druid, it just takes a little longer.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 5:13 pm
by Planehopper
Well, I mean if the DM team wants to start monitoring RP for nonsense like that, great, and I would welcome it.

But RCRing doesn't prevent that. We have always had players that care more about their one persona-character that can be anything. Before we allowed RCR it happened at level 1. Now it happens at whatever level the RCRs allow. If we had RCR 100 it would happen at equal levels. None of that stopped them, because worrying about XP isnt their motivation.

If you are positing that by allowing full recovery of XP on rebuild is going to somehow make RPers do drastically weird stuff to their build like that, that they wouldnt already be doing, I am not buying it.

But if you want to start reigning in that nonsense where it happens now, that would be awesome.

Re: Monthly 100% RCR

Posted: Sun Oct 27, 2019 7:45 pm
by Agog_Fr
For me the RCR is a softcore concept, almost anti RP. I do not like it.

Either one plays his classes, and in this case, there must be no regular and systemic RCR.

Either one is in a vision of technical fun and optimization, and one does not play one's classes, and one can RCR regularly.


After I understand very well that long ago the decision of the RCR was taken. BGTSCC is a big server, and DMs have better things to do than CPR.

There are pros and cons.


I would conclude by saying that the important thing is ultimately that the DMs reward the RP, and playing his classes with strengths and weaknesses. This is the real decisive factor that can motivate some to play RP better.

Re: Monthly 100% RCR

Posted: Mon Oct 28, 2019 8:41 am
by Hoihe
What I wish we had was the ability to trade feats, ability scores or skill ranks for another periodically, at either an experience cost or gold cost - so as to allow characters to evolve.

Due to the nature of the server, it is mandatory to design a character from lvl 1 to lvl 30 without much room for RP to affect their build. This includes skills.

An individual is not a static being, they are quite dynamic in fact. This should be reflected in ability to make small, RP-friendly changes to a build. Perhaps tie it to some sort of progression meter that begins at level 30, so as to provide mechanical incentive to adventure once at max level.


Until we get a game that does away with this whole class nonsense, I believe the above is our best bet. (Classes I feel are anti-RP: we should instead have some "natal characteristics" that make a character access certain trees (like Sorcery), but otherwise let everything be accessible for everyone, as regulated by a point pool and costs and modifiers based on "natal/historical characteristics." But alas we don't have that, and are stuck with the gamey class system instead.




So! Rather than monthly 100% RCR

How about an NPC that allows, once a month or even once/three months to swap out a feat for another, provided dependencies are not broken by doing so.

Re: Monthly 100% RCR

Posted: Mon Oct 28, 2019 2:47 pm
by gedweyignasia
Characters can always feel free to level more slowly, or momentarily pause XP gain, so that they can see if RP is changing the direction of their future and want their sheet to go in a different direction, and DMs will de-level characters for free. Let's not act like getting a ton of XP for "free" is the only route here! :D

Re: Monthly 100% RCR

Posted: Mon Oct 28, 2019 2:49 pm
by Hoihe
gedweyignasia wrote: Mon Oct 28, 2019 2:47 pm Characters can always feel free to level more slowly, or momentarily pause XP gain, so that they can see if RP is changing the direction of their future and want their sheet to go in a different direction, and DMs will de-level characters for free. Let's not act like getting a ton of XP for "free" is the only route here! :D
If you change your build after planning it, your viability invariably suffers unless you replan the whole shebang around it.

Re: Monthly 100% RCR

Posted: Mon Oct 28, 2019 3:18 pm
by gedweyignasia
Absolutely! But it's fine to choose RP over power-building.

Re: Monthly 100% RCR

Posted: Tue Oct 29, 2019 1:55 pm
by Snarfy
Question... am I correct in believing that one can dump all their items into one of the storage NPC's, then RCR, and once the new toon is made and renamed to the same name as the RcR'd toon, they can retrieve everything safely?

I've been mulling over fixing up one of my characters forever, and I'm starting to get impatient enough to want to pull the trigger :doh: 100% xp refund be damned!

Re: Monthly 100% RCR

Posted: Tue Oct 29, 2019 4:19 pm
by Progressive-Psy
Putting 100 items in the storage would also be annoying lol

Re: Monthly 100% RCR

Posted: Wed Oct 30, 2019 12:04 am
by gedweyignasia
Snarfy wrote: Tue Oct 29, 2019 1:55 pm Question... am I correct in believing that one can dump all their items into one of the storage NPC's, then RCR, and once the new toon is made and renamed to the same name as the RcR'd toon, they can retrieve everything safely?

I've been mulling over fixing up one of my characters forever, and I'm starting to get impatient enough to want to pull the trigger :doh: 100% xp refund be damned!
I'm not sure this still works.