Re: Candlekeep Public Collection Reference
Posted: Sun Jul 25, 2021 7:39 am
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Back to the indexThe Lands of the Fey and their Inhabitants
Lucia, Senior Seeker of Candlekeep
Illustrations by Rose Rivineth
Y 1357
Prologue – What are the Fey and why do they matter to us
Dryads and Pixies, Hags and Quicklings, the lands of the Fey are vast and diverse. Often called the Feywild, their plane is not too dissimilar to the prime in many aspects, with residents both Good and Evil. Why do the Fey matter to us though? Why is such a book useful for more than academic interest? Fey beings often visit our plane as they find it curious and intriguing. The vast majority of the Fey are whimsical, unpredictable and chaotic, acting upon impulse more so than planning. The goal of this tome is to present many of the more common Fey beings that are likely to visit us, and how to prepare in case you meet one.
Chapter 1: The Fey Courts
Inhabitants of the lands of the Fey are very often either members of the Summer Court, reigned by Queen Titania and King Oberon, often referred to as Seelie, or members of the Winter Court, ruled by the Queen of Air and Darkness, often referred to as Unseelie. Members of the Summer Court are commonly whimsical and playful, dancing in festivities and mirth, finding new ways to enjoy themselves and prank others. Members of the Winter Court are often malicious and cruel, finding enjoyment from torturing, killing or purposefully causing pain onto others. A key difference here is intent: All Fey are outsiders, what they consider playful and fun may be torture and suffering to us; the main difference is that the unseelie actively seek pain onto others while the seelie may cause this due to not being able to understand us and our plane. Like all outsiders, while common ground may be found, it should never be assumed that such beings are able to understand our ways and hence able to respect them easily.
Chapter 2: The Summer Court (a.k.a Seelie)
Here we will briefly discuss some of the prominent Fey, often members of the Seelie Court.
1) Beings linked directly to a physical natural area such as forests or rivers like Dryads and Nymphs, can sometimes be seen protecting such places. Their link to nature means that they will prioritise protecting their habitat more than anything else in most cases, so care has to be taken if one wishes to interact with them, be it to help or explore.2) Various types of Sprites, Pixies, Petals, Grigs and Nixies are often shy and elusive, sometimes appearing to aid those in need, or to use them as unwilling allies. They rely on illusion and enhancement to manipulate strangers and foes alike.Hidden: show3) Korreds are carefree beings, valuing nature and freedom, who usually grow extremely long hair and beards. Whatever you do, do not try to cut their hair! Deeply tied to nature, these beings will fervently protect their lands and ally with those who will do the same.Hidden: show4) Leprechauns are mischievous little beings who love treasure. Their prefer to deceive and mislead, playing pranks and stealing shiny baubles and gold, instead of direct confrontation. Playful and jovial, it is likely to find common ground with such a being, especially if you are willing to part with some – or all – of your coin.Hidden: show5) Satyrs love feasting, dancing and all kinds of debauchery! Hedonistic in nature, they prefer to charm or put their enemies to sleep, yet if they ram you with their head, do not say you were not warned. Many serve as protectors of nature or envoys of more powerful Fey beings.Hidden: show6) Faerie Dragons are tiny colourful Fey, resembling their larger draconic counterparts. Like many dragons, they tend to be pranksters, but faerie dragons are especially mischievous! Do not be fooled by their whimsical nature as they can use powerful innate magics to defend themselves or their allies if they are threatened.Hidden: show7) Treants are awakened trees that will defend their forest if they are threatened. Usually docile and peaceful, they will usually only become hostile to those carelessly using fire or endangering the woods.Hidden: show8) Hybsils are elusive residents of the forests, rarely wishing to interact with us due to fear of being hunted for their antlers. Showing you are not hostile to one will go a long way to try foster trust and avoid conflict should you come across such a being.Hidden: show9) Thorns act as guardians to other Seelie, protecting them from harm. As long as you do not threaten them or their allies, it should be possible to avoid conflict with such beings if you encounter them.Hidden: showHidden: showChapter 3: The Winter Court (a.k.a Unseelie)
Here we will note some commonly found members of the Unseelie Court.
1) Beings linked to strong negative emotions like abandonment for Boggles or murderous rage for Redcaps. Such beings will be irresistibly drawn to the emotions that brought them into being, and while they are able to feel other emotions, they will quickly revert to their primal state. Attempting to change one from their core emotion to another is not only a fruitless endeavour but it may lead to confrontation.2) Various different types of Hags with foul magics, drawn to creating misery and misfortune. Conniving and merciless, they may appear as simple or even beautiful women to lure the naive and unprepared. Have no doubt, such beings will be evil for the sake of evil itself, do not be fooled into trusting one, as it may lead to your demise.Hidden: show3) Several kinds of Gremlins like the Galltrit or the Jermlaine are small goblin-like malicious beings who will use various types of tricks to harm anyone in their path, like traps or trickery, more so than direct confrontation. They are surprisingly resilient and resistant to magic and mundane weaponry, so take care if you need to confront them.Hidden: show4) Darklings were cursed to age when exposed to light. Often thieves or assassins, beware of any you meet and if possible use bright light to your advantage. They often live underground or in caves due to this reason. Be warned that should you defeat one, it will explode, releasing all light it has absorbed while it was alive.Hidden: show5) Quicklings are murderous little Fey, hyperactive and rapid, they rarely slow down, even to think. They delight in causing discord and suffering, especially if the blame fell on others. Due to their speed they are dangerous foes who can appear out of nowhere to assault. Be warned: they want nothing more than to kill any humanoid they meet.Hidden: show6) Kelpies are dangerous beings of lakes which will charm and drown people, mainly males, by convincing them they are in danger and need to be rescued. Take care not to fall into their deception and magics.Hidden: show7) Ragewalkers are the embodiment of war and death. They seek to kill anyone capable of making war, in the pursuit of ending it. Their bloodlust is unquenchable, do not expect to be able to avoid deadly conflict.Hidden: showHidden: showEpilogue and Final Remarks
This tome has offered but a glimpse into the vast world of the Fey. It is not to be treated as complete, but merely a guide into what to expect when faced with such beings. It is noteworthy that various creatures often associated with the Fey or nature, such as Unicorns, are not actually Fey themselves but will often interact, sometimes exclusively, with Fey beings, commonly with common goal the protection of nature.
As a closing remark, whether the land of the Fey is a mirror of our plane or whether it is simply similar, and why it is possible to traverse to it without need for transitive planes, remain questions that the interested reader can contemplate upon, and the brave – or foolish – adventurer may wish to find out.





















