Re: Incoming Update
Posted: Wed Mar 09, 2016 1:17 pm
I party all the time
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Thank you!Deathgrowl wrote:How about when the DM makes the boss immune to all save vs death spells and then give it so much HP that the caster is just wasting spells if he's going to try damaging it?Bobthehero wrote:The best I've seen is when DM's make a boss immune to physical damage, you really feel appreciated as a fighter guy when that happens.
Or just has 50 spell resistance. That also works.
I've had both.
Stop making it sound like fighters are suffering. They're not. They're fine. They have a never-ending supply of damage and serve a different role in the party compared to the caster.
Also, stop trying to justify things on whether or not you can solo with this or that build. It's not useful to anyone. Try partying instead.
Deathgrowl wrote:I've been able to use search, listen, spot, sense motive, lore, perform, tumble, heal, and other skills with my pure melee characters in several events. If you don't use your skills, that's on you. Don't take it out on the wizards and bards who do use theirs.
Based on what you said, everything is fine regarding the current state of meleers? Which server are you playing on? Do you know why content is updated?Deathgrowl wrote:Stop making it sound like fighters are suffering. They're not. They're fine. They have a never-ending supply of damage and serve a different role in the party compared to the caster.
And when we argue with facts, we got types like hitman who live in their own dream world and talk generic about shit.Grimdark Hitman wrote:New updates never renew interest in the game. Only good RP can.mrm3ntalist wrote: Since I begun playing here, there were many updates whose purpose is to renew the interest of the game. For classes that is implemented by giving new abilities, feats spells etc.
New updates never renew interest in the game. Only good RP can. If I live in my own dream-world, that just means I am immersed.mrm3ntalist wrote: Since I begun playing here, there were many updates whose purpose is to renew the interest of the game. For classes that is implemented by giving new abilities, feats spells etc.
It's +3 ability now.mrm3ntalist wrote: Shadow Adept - because BM wasnt powerful enough we added one more for sky high DCs. Their disadvantage, mainly the -4DC on transmuteation ( and evocation ) CL, we made a spell to remedy for that ( abyssal might abjuration )
You mean abyssal might? Yes i know. It can be used and build around it to avid the now dispelable (For SAs ) transmutation bears, cats, bulls. I already use that spell in my shadow adept.Karond wrote:It's +3 ability nowmrm3ntalist wrote: Shadow Adept - because BM wasnt powerful enough we added one more for sky high DCs. Their disadvantage, mainly the -4DC on transmuteation ( and evocation ) CL, we made a spell to remedy for that ( abyssal might abjuration )
Karond I am not arguing that. We know very well what needs to be done - in future. But having players ( especially QCers ) saying that meleers are fine... Then dont know what melee meansKarond wrote:Hopefully there will be some changes coming up, like lowering requirements for some melee feats and maybe even lowering requirements for some classes. It would be nice to see battlerager without the rage requirement, or at least having frenzy as a substitute, but that's more a status of the barbarian than anything else. We could use some non-casting improvements that goes beyond new feats. Particularly classes like barbarian, swashbuckler, man-at-arms, duelists, bear warrior, cavestalker, ghost-faced killer, order of the bow initiate and wilderness stalker could use something to at least make them stand out in a noteworthy way.
No. Everything isn't fine with meleers. The new system that adds weird penalties to AB is a problem and has to go.mrm3ntalist wrote:Based on what you said, everything is fine regarding the current state of meleers? Which server are you playing on? Do you know why content is updated?
No doubt. I don't though.Ivan38Rus wrote:Playing only casters can bend one's vision in an interesting way.
More like comparing a Nuclear Weapon to a Knife... yes, the knife can be reused, but the Nuke only needs one use, right?Deathgrowl wrote:The problem is that you're comparing hammers to screwdrivers. They have different roles.
This analogy would only work if a wizard can cast one spell and an entire dungeoun would be annihilated without any chance of survival.chad878262 wrote: More like comparing a Nuclear Weapon to a Knife... yes, the knife can be reused, but the Nuke only needs one use, right?
Going somewhere doesn't achieve anything. At all. It just means they're there. They still cannot kill most bosses and they can't kill a lot of mobs before running out of spells.chad878262 wrote:Simple fact is that Casters can go anywhere
And this just isn't a fact. Killing Chaos is easy with a melee character provided you have a bit of damage. Chaos doesn't have a lot of hitpointschad878262 wrote:while melee PC's that go fight Chaos are going to die as often as not, even at level 30.
Good! Bosses shouldn't be soloable by anyone of their respective CR! What we need to do now is to make the Frost Giant king and Wyrmthrax harder to solo for a mage. Other than that, it's all good. You can't solo anything else of high CR as a mage. I've tried. Several times.chad878262 wrote:This is true of many of the end game bosses.
What, exactly can you not see? Your ranger can probably still comfortably take out frost giants and fire giants one-on-one, and perhaps even one-on-two.chad878262 wrote:When the vast majority of content cannot be seen by melee players (even in a group) unless they can find a mage or maybe favored soul to essentially protect them there is something that needs to be addressed.
Just because you dont know how to do it, it doesnt mean that it cannot be done.Deathgrowl wrote:To people who don't have a lot of experience with wizards: This is not the case. Mobs are far too scattered for AOE spells to wipe them out fast, they have too much HP to blast down one by one for more than three or four mobs and they generally have too high saves for save vs death spells to be reliable unless you REALLY build for it (+2 int race + epic spell focus + blood magus/archmage).
one spell and an entire dungeoun would be annihilated without any chance of survival.
Show me. I want to see it done. You're just asserting.mrm3ntalist wrote:Just because you dont know how to do it, it doesnt mean that it cannot be done.Deathgrowl wrote:To people who don't have a lot of experience with wizards: This is not the case. Mobs are far too scattered for AOE spells to wipe them out fast, they have too much HP to blast down one by one for more than three or four mobs and they generally have too high saves for save vs death spells to be reliable unless you REALLY build for it (+2 int race + epic spell focus + blood magus/archmage).
- Empowered wall of fire and watch them burn.
- Sunburst or mass blindness deafness and have your summon - any summon bash them
- Dominate one of them.
These are all non archmage/BM/SA tips. If you build around those builds, it only takes a spell to kil lthem all... Likeone spell and an entire dungeoun would be annihilated without any chance of survival.
I do it daily... i wil lbe glad to show you. Right now, one of my casters can clear the frost keep ( kill everything, take all the loot ) in less than 5 mins, got to the Lizard cave, kill everything, then go back to the keep and kill the king without running out of spells.Deathgrowl wrote:Show me. I want to see it done. You're just asserting.mrm3ntalist wrote:Just because you dont know how to do it, it doesnt mean that it cannot be done.Deathgrowl wrote:To people who don't have a lot of experience with wizards: This is not the case. Mobs are far too scattered for AOE spells to wipe them out fast, they have too much HP to blast down one by one for more than three or four mobs and they generally have too high saves for save vs death spells to be reliable unless you REALLY build for it (+2 int race + epic spell focus + blood magus/archmage).
- Empowered wall of fire and watch them burn.
- Sunburst or mass blindness deafness and have your summon - any summon bash them
- Dominate one of them.
These are all non archmage/BM/SA tips. If you build around those builds, it only takes a spell to kil lthem all... Likeone spell and an entire dungeoun would be annihilated without any chance of survival.
That's doable. Not in 5 minutes, but I'll let that slide. Do the vault including the dracolich and the gray peaks including the balor. And the yuan'ti temple + boss. And your assertion was that you can do this without archmage/bm/sa. So prove it.mrm3ntalist wrote: I do it daily... i wil lbe glad to show you. Right now, one of my casters can clear the frost keep ( kill everything, take all the loot ) in less than 5 mins, got to the Lizard cave, kill everything, then go back to the keep and kill the king without running out of spells.