Spell bugs compilation list

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artemitavik
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Re: Spell bugs compilation list

Unread post by artemitavik »

The dispel/anti-magic effect at Boerskyr is dispelling innate abilties from classes like immunity to fear, elemental resistances, etc.
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Rhifox
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Re: Spell bugs compilation list

Unread post by Rhifox »

artemitavik wrote: Sun Oct 01, 2023 3:21 am The dispel/anti-magic effect at Boerskyr is dispelling innate abilties from classes like immunity to fear, elemental resistances, etc.
Please list the specific abilities.
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predrag
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Re: Spell bugs compilation list

Unread post by predrag »

I did encounter some possible bug with Flame weapon and frost weapon spells , when cast on self as druid or on druid animal companion the extra damage seems to ignore resistances and immunities of opponents .
Noticed fire damage from it harms fire giants for example as frost weapon harms frost giants .
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Re: Spell bugs compilation list

Unread post by Zar'shalee »

Epic Gate spell takes two charges instead of one. I do have 4 total uses but can use Epic gate only twice because of that.
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CarlPoppa
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Re: Spell bugs compilation list

Unread post by CarlPoppa »

CarlPoppa wrote: Sat Apr 30, 2022 6:41 am I suspect confusion ignores invisibility. I’ve noticed that confused creatures attack me hidden in invisibility.
Don't know if this was attempted fixed, but it's still an issue today. Tested in the Serpent Hills just now.
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predrag
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Re: Spell bugs compilation list

Unread post by predrag »

Noticed my favored soul sometimes loses spell slots and sometimes gains them when crash/disconnect and relog .
Today for one I actually regained nearly all spells after disconnecting in a dungeon , with almost empty spell book . Not sure what may be causing this , will post again if I find out anything in detail .
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Rhifox
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Re: Spell bugs compilation list

Unread post by Rhifox »

predrag wrote: Wed Nov 29, 2023 10:47 am Noticed my favored soul sometimes loses spell slots and sometimes gains them when crash/disconnect and relog .
Today for one I actually regained nearly all spells after disconnecting in a dungeon , with almost empty spell book . Not sure what may be causing this , will post again if I find out anything in detail .
Vanilla bug.
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Re: Spell bugs compilation list

Unread post by Green Monster »

Not a bug with the spell, per se, but incorrect in-game description.

Bombardment (Druid 8) in-game spell description states that it only affects enemies in the area of effect. It actually harms allies and the caster as well. Description in wiki is correct.

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Tantive
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Re: Spell bugs compilation list

Unread post by Tantive »

Trace teleport. Tried to do it with already marked runes. Didn't offer an option for the sql teleport menu like we use in new system. I used mark rune to clear an old rune. I couldn't use the cleared rune to trace teleport.
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Re: Spell bugs compilation list

Unread post by DaloLorn »

Define "couldn't use". Did it show an error message?

I'm not seeing anything obviously wrong with either the tracing script (aside from the fact that it doesn't yet support virtual runes) or the rune-clearing scripts, so it should have worked.
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Snarfy
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Re: Spell bugs compilation list

Unread post by Snarfy »

The spell DC's for 5th level Shadow Evocation have gone wonky.

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DC values in the red box are from Shadow Evocation: Cloud of Bewilderment, while the DC's in the green box are from a regular level 2 casting of Cloud of Bewilderment.

* Edit* - I tested the rest of the spells in the Shadow Evocation list, darkness does nothing, and the rest have incorrect spell DC's. I asked another player to try the spell, their DC's were broken as well.
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Re: Spell bugs compilation list

Unread post by Grendunor »

Gaseous Form when cast is an Area wide crash to desktop or at the very least a LoS crash to Desktop.
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CarlPoppa
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Re: Spell bugs compilation list

Unread post by CarlPoppa »

CarlPoppa wrote: Sat Nov 11, 2023 10:38 am
CarlPoppa wrote: Sat Apr 30, 2022 6:41 am I suspect confusion ignores invisibility. I’ve noticed that confused creatures attack me hidden in invisibility.
Don't know if this was attempted fixed, but it's still an issue today. Tested in the Serpent Hills just now.
Can confirm this is still a problem.
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Violet Moon
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Re: Spell bugs compilation list

Unread post by Violet Moon »

I have a question about Darkness spell.

There is this description for Shadow Adept:
From now on, your spells tap the Shadow Weave instead of the Weave. You can also activate magic items that use the Shadow Weave without taking damage. Add a +2 bonus to the DC for all saving throws of spells you cast from the schools of Enchantment, Illusion, and Necromancy, and spells with the darkness descriptor. You also get a +4 bonus on caster level checks for spells from these schools. The Shadow Weave proves less than optimal for effects involving energy or matter. Your effective caster level for spells you cast from the schools of Evocation or Transmutation (except spells with the darkness descriptor) is reduced by four. The reduced caster level affects the spell's range, duration, damage, and any other level-dependent variables the spell might have, including dispel checks against you. The DC's for spells from the negatively affected schools are reduced by two but the casterlevel decrease does not affect the DC of these spells just as the casterlevel increase from other schools does not boost the DC


So even if it's from Evocation school, Darkness should be Enhanced in this case right?
Mechanically still In the game Shadow Adept does not benefit from this spell. On the contrary, it is a flaw for him like any other evocation spell.

Is this a bug?
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Lockonnow
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Re: Spell bugs compilation list

Unread post by Lockonnow »

well Light is from Evocation school to i just read
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