Re: NEXT UPDATE : Blinding Strike Change
Posted: Tue Jul 04, 2017 4:22 pm
Yes.
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and all other sneak dice from various classes?Sokolsky wrote:Do death attack dice also count towards the DC?
The skill requirements were lowered a tiny bit, otherwise nothing.Harper Scout
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Requirements:
Alignment: Any non-evil.
Skills: Bluff 3 ranks , Diplomacy 5 ranks , Lore local 4 ranks , Perform 3 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble
Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch
Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile (Su): At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliirra's Heart (Su): At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
Valefort wrote:The skill requirements were lowered a tiny bit, otherwise nothing.Harper Scout
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Requirements:
Alignment: Any non-evil.
Skills: Bluff 3 ranks , Diplomacy 5 ranks , Lore local 4 ranks , Perform 3 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble
Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch
Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile (Su): At 3rd level, once per day, the Harperagentscout receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliirra's Heart (Su): At 4th level, the Harperagentscout gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.