SERVER UPDATES
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- Forum Moderator
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Re: SERVER UPDATES
05/29/2010
- FAI area updated for DM event.
- Greater wall of dispel magic caster DC cap set to 20.
- Wall of dispel magic caster DC cap set to 15.
- 3 PRC's Added. Dervish, Dread Pirate, and Wilderness Stalker.
- The following classes can now take perform as a cross class skill. Assassin, Duelist, Harper Agent, Rouge, Shadow thief of Amn, Arcane Archer, Fighter, Ranger, NWN9, and Shadowdancer. This is mainly to qualify for Dervish as it requires 3 ranks of perform. Without this change, only a bard or invisible blade would be able to qualify for the Dervish PRC.
- FAI area updated for DM event.
- Greater wall of dispel magic caster DC cap set to 20.
- Wall of dispel magic caster DC cap set to 15.
- 3 PRC's Added. Dervish, Dread Pirate, and Wilderness Stalker.
- The following classes can now take perform as a cross class skill. Assassin, Duelist, Harper Agent, Rouge, Shadow thief of Amn, Arcane Archer, Fighter, Ranger, NWN9, and Shadowdancer. This is mainly to qualify for Dervish as it requires 3 ranks of perform. Without this change, only a bard or invisible blade would be able to qualify for the Dervish PRC.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
6/6/2010
- UD School of Necromancy Added
- Some minor lighting updates to all the Sshamath area's and Varalla's passage. Other tweaks as well from Mar3usmc.
- North Sshamath now has a priest that works and will raise dead.
- Varalla's passage has a shop now so you don't have to go back to central sshamath for a shop.
- Nashkel was updated and now is fully walled in.
- Nashkel blacksmith has 2 shops now. The main shop has all the +3 gear Beregost had, and about 10 other items. The 2nd shop is a Fletcher shop that has bullets, arrows, and bolts for a lot cheaper than any where else.
- Some boss and creature tweaks for surface creatures. This went in earlier in the week so a lot of this was noticed already.
- UD School of Necromancy Added
- Some minor lighting updates to all the Sshamath area's and Varalla's passage. Other tweaks as well from Mar3usmc.
- North Sshamath now has a priest that works and will raise dead.
- Varalla's passage has a shop now so you don't have to go back to central sshamath for a shop.
- Nashkel was updated and now is fully walled in.
- Nashkel blacksmith has 2 shops now. The main shop has all the +3 gear Beregost had, and about 10 other items. The 2nd shop is a Fletcher shop that has bullets, arrows, and bolts for a lot cheaper than any where else.
- Some boss and creature tweaks for surface creatures. This went in earlier in the week so a lot of this was noticed already.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
6/13/2010
- Jagged Tooth still had a bug. It should work across the board now.
- Shadow Simulacrum and Glass Doppleganger can no longer create a clone of a clone. Now checks for a localint on the creature named isBoss and fails if that is set to 1.
- Storm Lord Electrical Immunity should be fixed.
- Tensors fixed to remove martial weapons when spell ends if user does not have martial weapon feat.
- Fury Domain no longer gets Tensors trans for a spell. Instead they get warcry.
- Battletide - Udpated to be more like PnP -> You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a 50% movement speed increase, a +1 bonus to your saves, a +1 bonus to your attack rolls, and a +1 dodge ac bonus. NOTE: This spell will end if there are no hostile enemies within the affected area.
- Missing Crew Quest Should be fixed. Other crew is at the blade and stars.
- Varalla's passage updated to 1.08 (mar3usmc)
- School of Necromancy update to 1.22 (mar3usmc)
- Gullykin was updated with Habers changes.
- Appearance Changer: Should now block a player from changing an item that has an adjusted price if it will make the item "un-usable" due to level restriction. This is to fix the problem where some players change the appearance of certain IG items and it raises the level cap required to equip the item.
- Jagged Tooth still had a bug. It should work across the board now.
- Shadow Simulacrum and Glass Doppleganger can no longer create a clone of a clone. Now checks for a localint on the creature named isBoss and fails if that is set to 1.
- Storm Lord Electrical Immunity should be fixed.
- Tensors fixed to remove martial weapons when spell ends if user does not have martial weapon feat.
- Fury Domain no longer gets Tensors trans for a spell. Instead they get warcry.
- Battletide - Udpated to be more like PnP -> You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a 50% movement speed increase, a +1 bonus to your saves, a +1 bonus to your attack rolls, and a +1 dodge ac bonus. NOTE: This spell will end if there are no hostile enemies within the affected area.
- Missing Crew Quest Should be fixed. Other crew is at the blade and stars.
- Varalla's passage updated to 1.08 (mar3usmc)
- School of Necromancy update to 1.22 (mar3usmc)
- Gullykin was updated with Habers changes.
- Appearance Changer: Should now block a player from changing an item that has an adjusted price if it will make the item "un-usable" due to level restriction. This is to fix the problem where some players change the appearance of certain IG items and it raises the level cap required to equip the item.
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- Forum Moderator
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- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
6/23/2010
- Jagged Tooth (yes again
). There was a compile issue with the script in the last update so it wasn't updated. It's updated now.
- FAI area update (haber).
- UD area and NPC updates (mar3).
- Loot drops can no longer be cursed.
- Added RWS Dark Mines for TheVoid to do some area work with.
- Remove broken UD quest from elixer shop. Updated Gelatinous Cubes so they don't drop anything now related to the quest.
- Some changes were made to pick pocket.
- Hideous Blow. Added Reerons change: Can be cast in advance without the need to target an enemy
- A few other minor tweaks not really worth mentioning.
- Jagged Tooth (yes again

- FAI area update (haber).
- UD area and NPC updates (mar3).
- Loot drops can no longer be cursed.
- Added RWS Dark Mines for TheVoid to do some area work with.
- Remove broken UD quest from elixer shop. Updated Gelatinous Cubes so they don't drop anything now related to the quest.
- Some changes were made to pick pocket.
- Hideous Blow. Added Reerons change: Can be cast in advance without the need to target an enemy
- A few other minor tweaks not really worth mentioning.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
7/8/2010
- Removed DR to positive, divine, and magical damage as properties the loot script can apply to items.
- Creatures updated across the board to fix some weaknesses.
- PP changes so if your attempt is detected, you no longer steal gold (apparently bugged).
- Changes to vault of the dead.
- If you die, you can no longer spawn back at your corpse.
- 4 helms added to the appearance changer for diamond.
- Black Puddings, Gray Oozes, and Gelatinous Cubes added for DM's to spawn. They are under Oozes. All have Ooze properties. The pudding and ooze can split once. It would split infinitely but it would cause severe lag. Gelatinous cube has the Engulf ability which is really fun.
- Doran Amar added.
- CK Inn redone.
- Nashkel Walls redone a bit.
- Kaedrins smaller VFX pack added for the developers.
- Barbarian Iron Will now properly stacks with Rage.
- Blackguards now get hell hounds for summons.
- A few of Kaedrons other MISC fixes were added.
- You should no longer log in dead or damaged (hopefully).
- Removed DR to positive, divine, and magical damage as properties the loot script can apply to items.
- Creatures updated across the board to fix some weaknesses.
- PP changes so if your attempt is detected, you no longer steal gold (apparently bugged).
- Changes to vault of the dead.
- If you die, you can no longer spawn back at your corpse.
- 4 helms added to the appearance changer for diamond.
- Black Puddings, Gray Oozes, and Gelatinous Cubes added for DM's to spawn. They are under Oozes. All have Ooze properties. The pudding and ooze can split once. It would split infinitely but it would cause severe lag. Gelatinous cube has the Engulf ability which is really fun.

- Doran Amar added.
- CK Inn redone.
- Nashkel Walls redone a bit.
- Kaedrins smaller VFX pack added for the developers.
- Barbarian Iron Will now properly stacks with Rage.
- Blackguards now get hell hounds for summons.
- A few of Kaedrons other MISC fixes were added.
- You should no longer log in dead or damaged (hopefully).
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
7/18/2010
- Nashkel Gates Fixed (Caused by 2DA bug)
- Hunter Harrow
- Sea cave trolls are a bit stronger. They were to weak for their CR.
- Thieves Guild Updated.
- Hymn of Requiem was ajdusted with RPGplayer1's fixes that deal with healing characters out of area and some other issue's.
- WIDGET TO CHANGE BIO ADDED FOR DM'S TO TEST ON SOMEONE
- FAERIE FIRE HAS NEW PURPLE VFX FLAME
- Sshamath City AReas -> Removed the SkyDomeModel from all 3 areas and also set all skyrings to None, they were blank before. This was done because it seems that this was the primary cause of crashes.
- School of Necromancy and Varalla's Passage - Minro tweaks and some NPC removal to slim down the area's.
- Nashkel Gates Fixed (Caused by 2DA bug)
- Hunter Harrow
- Sea cave trolls are a bit stronger. They were to weak for their CR.
- Thieves Guild Updated.
- Hymn of Requiem was ajdusted with RPGplayer1's fixes that deal with healing characters out of area and some other issue's.
- WIDGET TO CHANGE BIO ADDED FOR DM'S TO TEST ON SOMEONE
- FAERIE FIRE HAS NEW PURPLE VFX FLAME
- Sshamath City AReas -> Removed the SkyDomeModel from all 3 areas and also set all skyrings to None, they were blank before. This was done because it seems that this was the primary cause of crashes.
- School of Necromancy and Varalla's Passage - Minro tweaks and some NPC removal to slim down the area's.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
7/29/2010
-Breastplate of Hidden Imaskar Mithral property fixed
-Hydro's white dragon added. It should be slight stronger.
-Flamist Fist. New uniforms Added. NPC Guards Updated
-Silver circlet added to the appearance changer.
-Took another stab at getting the macro's in Heed's PC tools working (not tested yet).
-DM's can now use the emotes and VFX in heeds PC tools (tested and works).
-Some spell fixes and adjustments from Kaedrin.
-New feats from Kaedrin.
http://bgtscc.net/viewtopic.php?f=7&t=9194
-Beholder Save DC now scales to Beholder Level. It's not stuck at 17 anymore.
-BIO Editor Added to Nexus.
-Some area's were renamed to better organize the area's IG.
-Underdark updates from MAr3usmc.
-Farmer Thom outside BG has a quest. The journal is not showing up though so we need to look at that.
Kaedrin also fixed some misc. issue's.
These are probably the most note worthy one's that players want to know about.
-Breastplate of Hidden Imaskar Mithral property fixed
-Hydro's white dragon added. It should be slight stronger.

-Flamist Fist. New uniforms Added. NPC Guards Updated
-Silver circlet added to the appearance changer.
-Took another stab at getting the macro's in Heed's PC tools working (not tested yet).
-DM's can now use the emotes and VFX in heeds PC tools (tested and works).
-Some spell fixes and adjustments from Kaedrin.
-New feats from Kaedrin.
http://bgtscc.net/viewtopic.php?f=7&t=9194
-Beholder Save DC now scales to Beholder Level. It's not stuck at 17 anymore.
-BIO Editor Added to Nexus.
-Some area's were renamed to better organize the area's IG.
-Underdark updates from MAr3usmc.
-Farmer Thom outside BG has a quest. The journal is not showing up though so we need to look at that.
Kaedrin also fixed some misc. issue's.
These are probably the most note worthy one's that players want to know about.
- Divine Champion gains the following bonus feat choices: Weapon Focus Falchion, Weapon Focus Warmace, Improved Critical Warmace, Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Weapon Focus (Falchion), Weapon Focus (Warmace), Improved Critical (Warmace), Epic Weapon Focus (Falchion), Epic Weapon Focus (Warmace), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
- Dragon Shape Wisdom requirement changed to 27
- Epic Weapon Focus and Epic Weapon Specialization for the Falchion now requires the greater version.
- Favored Power Attack [Plants] required Favored Enemy [Dwarves], instead of Favored Enemy [Plants]. Fixed.
- Fighters may now take Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Epic Weapon Focus (Falchion), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
- Oaken Resilience, Blinding Speed are now instant feats
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- Forum Moderator
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Re: SERVER UPDATES
8/13/2010
- Wizard added to BG Grave. He collects bones and will offer a quest once he is given bones.
- 2 Quests Added. One to BG Grave, and one to Hilltop Ruins Level 2.
- Hilltop Ruins Level 2 Added. This area has some custom scripting done by JmBro.
*** Quests guys have a bug.. will need to look at them and get it fixed.
*** Deleted them from the DM Client and put a quick update on the server so they don't show up after a reset right now.
- Moon Stone Mask adjusted so it's not +5 skill.
- Assassins and BG can now get spells at level 1 (thanks Kaedrin).
- Server rules in nexus updated.
- Bandit Cave 2 has been deleted and will no longer be around.
- Orb of Sonic does d6() damage instead of d4().
- Tunic of the stalker added to seven suns merchent.
- Mind Flayer cave tiles added for the builders.
- New Voice for Male Characters: Wizardy8 Chaotic
- Nashkel Gate Fixed.
- Nashkel foraging fix from Haber.
- Arctic Wolf and Hell Hound Companions should now have a limit to the number of uses on their breath weapon.
- Arctic Wolf and Hell Hound Companions breath damage increased. It was reduced about a week ago when we found out they have unlimited uses.
- White mask theater updated.
- Can Jump to Friendly Arm Inn from the nexus. I will expand this more down the road for the Fugue and UD. This is just an initial test.
NEW AREA's
- Hilltop Ruins Level 2 Added. Level range is probably 2 - 6.
- River Rift added to the UD. You can get to it from the Mushroom Grove and one other area (which I can't recall right now.. ARG). Level range for this one is probably also around 2-6 or 3-7.
- Weave Master Tower Updated with New Area. Old Area is gone.
- 2 Quests Added. One to BG Grave, and one to Hilltop Ruins Level 2.
- Hilltop Ruins Level 2 Added. This area has some custom scripting done by JmBro.
*** Quests guys have a bug.. will need to look at them and get it fixed.

*** Deleted them from the DM Client and put a quick update on the server so they don't show up after a reset right now.
- Moon Stone Mask adjusted so it's not +5 skill.
- Assassins and BG can now get spells at level 1 (thanks Kaedrin).
- Server rules in nexus updated.
- Bandit Cave 2 has been deleted and will no longer be around.
- Orb of Sonic does d6() damage instead of d4().
- Tunic of the stalker added to seven suns merchent.
- Mind Flayer cave tiles added for the builders.
- New Voice for Male Characters: Wizardy8 Chaotic
- Nashkel Gate Fixed.
- Nashkel foraging fix from Haber.
- Arctic Wolf and Hell Hound Companions should now have a limit to the number of uses on their breath weapon.
- Arctic Wolf and Hell Hound Companions breath damage increased. It was reduced about a week ago when we found out they have unlimited uses.
- White mask theater updated.
- Can Jump to Friendly Arm Inn from the nexus. I will expand this more down the road for the Fugue and UD. This is just an initial test.
NEW AREA's
- Hilltop Ruins Level 2 Added. Level range is probably 2 - 6.
- River Rift added to the UD. You can get to it from the Mushroom Grove and one other area (which I can't recall right now.. ARG). Level range for this one is probably also around 2-6 or 3-7.
- Weave Master Tower Updated with New Area. Old Area is gone.
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Re: SERVER UPDATES
8/13/2010
PRC
- Frost Mage PRC Added.
PRC
- Frost Mage PRC Added.
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- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
8/16/2010
- Retributive Invisibility concealment fixed.
- Hell Hound and Arctic Wolf Breath Weapon Damage increased Again. This will also increase the winter wolfs breath weapon in cloud peaks.
- UD Goblins had some adjustments made to their CR, AC, and HP.
- Fixed 2 NPC's who had scripts constantly firing.
- Retributive Invisibility concealment fixed.
- Hell Hound and Arctic Wolf Breath Weapon Damage increased Again. This will also increase the winter wolfs breath weapon in cloud peaks.
- UD Goblins had some adjustments made to their CR, AC, and HP.
- Fixed 2 NPC's who had scripts constantly firing.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
8/29/2010
- Hilltop Level 2, issue with one spawner system fixed. You shouldn't see rats as spawns now.
- Hitlltop Level 2 and Grave Quest NCP's put back.
[Still having an issue with the quest NCP's. I found something I mucked up and will try to fix it tomorrow night. I'm not having much luck with those 2.
]
[And rats are still spawning in hilltop level 2. This is a bug. Not fixed yet when tested after the update]
- Orphanage Added to Baldurs Gate, East gate farmlands
- Hilltpo Level 2 Updated to fix a few issue's.
- BIO EDITOR CHANGED. Should allow you to add a longer BIO.
- REJEN Items cannot be changed in the appearance changer.
- Fixes for Kaedrins armor feats like Heavy Armor Optimization. This is untested IG. If you see any issue's let us know please.
- Hunter Harrow fix for reset with failed bluff.
- Troll Hide Quest Fixed
- Dracolich, Balor, and Pit Fiend bosses updated a bit.
- Drown changed to school of Conjuration (was Transmutation).
- Ambushe Encounters added to 4 of the trade way area's.
- Overall XP has been turned down by rougly 1.5%.
- Mind Flayer, Brain Eater Type added to 'AAA A aberrations' for DM's to use.
- Hitlltop Level 2 and Grave Quest NCP's put back.
[Still having an issue with the quest NCP's. I found something I mucked up and will try to fix it tomorrow night. I'm not having much luck with those 2.

[And rats are still spawning in hilltop level 2. This is a bug. Not fixed yet when tested after the update]
- Orphanage Added to Baldurs Gate, East gate farmlands
- Hilltpo Level 2 Updated to fix a few issue's.
- BIO EDITOR CHANGED. Should allow you to add a longer BIO.
- REJEN Items cannot be changed in the appearance changer.
- Fixes for Kaedrins armor feats like Heavy Armor Optimization. This is untested IG. If you see any issue's let us know please.
- Hunter Harrow fix for reset with failed bluff.
- Troll Hide Quest Fixed
- Dracolich, Balor, and Pit Fiend bosses updated a bit.
- Drown changed to school of Conjuration (was Transmutation).
- Ambushe Encounters added to 4 of the trade way area's.
- Overall XP has been turned down by rougly 1.5%.
- Mind Flayer, Brain Eater Type added to 'AAA A aberrations' for DM's to use.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
8/31/2010
- Hilltop Level 2, issue with one spawner system fixed. You shouldn't see rats as spawns now.
- Baldurs Gate Grave has a quest person now and hostiles will not attack him. Yes, thats right he lives with the undead.
- Hilltop Level2 has quest person now.
- BG Grave Quest Giver: In a few hours he should keep accepting bones even after you give him bones for the first time. I put an update up for this issue this morning but the server has to reset before it kicks in.
** Troll Hide Quest: Since we adjusted it 2 days ago, a couple of players have reported they are stuck in an odd state with the quest. We are looking into this.
- Hilltop Level 2, issue with one spawner system fixed. You shouldn't see rats as spawns now.
- Baldurs Gate Grave has a quest person now and hostiles will not attack him. Yes, thats right he lives with the undead.
- Hilltop Level2 has quest person now.
- BG Grave Quest Giver: In a few hours he should keep accepting bones even after you give him bones for the first time. I put an update up for this issue this morning but the server has to reset before it kicks in.
** Troll Hide Quest: Since we adjusted it 2 days ago, a couple of players have reported they are stuck in an odd state with the quest. We are looking into this.
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- Forum Moderator
- Posts: 488
- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
9/17/2010
CLASS CHANGES
- PRC: Elemental Archer added
- FEAT: Improved Elemental Storm added.
- Monks may no longer take Druid Levels
- Druids may no longer take Monk Levels
- You must have a Dexterity of 19 to Qualify for Shadow Dancer.
OTHER
- A few more items added to chest loot table including items with bonus spells for rangers and paladins and a few stealth items.
- Thief shop in UD and Surface had a few items added.
- Some Dragons were added like a green dragon and other cr levels of existing dragons, and existing one's touched up a bit. These are for DM's to use.
- A few of the dragon breath weapons that we hadn't touched have been updated to scale the damage better. Gas breath now has poison affect added as well.
- Added Tintable Red Wizard Robes HAK by GodBeatX
http://nwvault.ign.com/View.php?view=NW ... ail&id=355
- Candlekeep update from Duster47
- Banite Guild Hall Updated. Music also added for Dungeon.
- Sorcerous Sundries has a magic potion bottle.
- Spawn rate will no longer decrease when server has more than 45 players. This was left over code from our old server that was slowing down the spawn rate to compensate for lag with the player load.
- Global XP dropped ~2%.
- Party XP upped ~ 9%
- Alchemist Fire and Acid Flasks were redone to give substantial damage boost when thrown. Weapon duration of Alchemist fire bumped by 2. Greater and Perfected Alchemist Fire and Acid Flasks added to all loot tables.
QUEST
- Thomas - fixed reset issue after short duration, reset all skill to be correct skill calls.
- Malcolm and Matty - change module journal reference 9 state 1 & 3 to the word golbins instead of undead, saved intimidate to correct skill check
- Ragefast - correct skill test calls, rewards for a successful test pass, a little less if you fail.
- Basalisk Egg Quest - correct skills testing
- Orc chief - thier was a block of unused code to emote something to the pc, I think I made it emote it.
- Harrow - skill tests were incorrect
- Fedpost - skill tests were incorrect
CLASS CHANGES
- PRC: Elemental Archer added
- FEAT: Improved Elemental Storm added.
- Monks may no longer take Druid Levels
- Druids may no longer take Monk Levels
- You must have a Dexterity of 19 to Qualify for Shadow Dancer.
OTHER
- A few more items added to chest loot table including items with bonus spells for rangers and paladins and a few stealth items.
- Thief shop in UD and Surface had a few items added.
- Some Dragons were added like a green dragon and other cr levels of existing dragons, and existing one's touched up a bit. These are for DM's to use.
- A few of the dragon breath weapons that we hadn't touched have been updated to scale the damage better. Gas breath now has poison affect added as well.
- Added Tintable Red Wizard Robes HAK by GodBeatX
http://nwvault.ign.com/View.php?view=NW ... ail&id=355
- Candlekeep update from Duster47
- Banite Guild Hall Updated. Music also added for Dungeon.
- Sorcerous Sundries has a magic potion bottle.
- Spawn rate will no longer decrease when server has more than 45 players. This was left over code from our old server that was slowing down the spawn rate to compensate for lag with the player load.
- Global XP dropped ~2%.
- Party XP upped ~ 9%
- Alchemist Fire and Acid Flasks were redone to give substantial damage boost when thrown. Weapon duration of Alchemist fire bumped by 2. Greater and Perfected Alchemist Fire and Acid Flasks added to all loot tables.
QUEST
- Thomas - fixed reset issue after short duration, reset all skill to be correct skill calls.
- Malcolm and Matty - change module journal reference 9 state 1 & 3 to the word golbins instead of undead, saved intimidate to correct skill check
- Ragefast - correct skill test calls, rewards for a successful test pass, a little less if you fail.
- Basalisk Egg Quest - correct skills testing
- Orc chief - thier was a block of unused code to emote something to the pc, I think I made it emote it.
- Harrow - skill tests were incorrect
- Fedpost - skill tests were incorrect
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Re: SERVER UPDATES
9/21/2010
AREA CHANGES
White Mask Theater Updated
Bane Area Updated
Ironfaar Guild Updated
QUEST CHANGES
Thomas = skills change
Ragefast = skills change
Harrow = skills chaNGE, quest reset fixed
Matty = skills change
Grixen = alighnment change removed
OTHER
Trolls - Should give xp now if you don't have the quests associated with them.
AREA CHANGES
White Mask Theater Updated
Bane Area Updated
Ironfaar Guild Updated
QUEST CHANGES
Thomas = skills change
Ragefast = skills change
Harrow = skills chaNGE, quest reset fixed
Matty = skills change
Grixen = alighnment change removed
OTHER
Trolls - Should give xp now if you don't have the quests associated with them.
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- Forum Moderator
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- Joined: Sat Mar 28, 2009 5:14 pm
Re: SERVER UPDATES
10/02/2010
- All 4 levels of the cloakwood mine were redone with brand new area's. They have new spawns as well. The complex as a whole is much bigger than our previous setup.
- Some new spawns were added to the exterior cloadwood area's.
- A few other creatures in the CR4-10 range were tweaked.
- Dusters fixes for Candlekeep and App Changer items added.
- All 4 levels of the cloakwood mine were redone with brand new area's. They have new spawns as well. The complex as a whole is much bigger than our previous setup.
- Some new spawns were added to the exterior cloadwood area's.
- A few other creatures in the CR4-10 range were tweaked.
- Dusters fixes for Candlekeep and App Changer items added.