I like the Xorn used in the regular gate spell - its hideously awesome!
I thought the neutral aligned creature for Epic Gate was a Monolith - which I for some reason assumed was a big earth elemental- am I wrong about that?
The Golem skin is a good idea. The actual earth elemental skin is too big, bulky, clunky and as well, too common. Using a stone/clay/iron skin and calling it something fancy would be simple and stylish. Are there clay/stone golems in nwn2?
You could use a Golem skin and call it a monolith/elder earth elemental - which are usually neutral aligned anyways. You could also use the iron golem or "The Construct Companion" from the game....and just call it a summoned "construct".
Well, I suppose there could be lots of ideas for a neutral align summon choices, where you would would not have to fudge the stats differently from an angel/demon.
I like connection between the alignment of the summons and that of the players alignment, as it makes alignment choice in game for characters, all the more important. There is too much 'closet evil' on this server - c'mon summon them balors- they are f'n awesome looking - show me how evil you are - don't be ashamed- commit to your evilness!
Turning into a rant.....better stop.
Epic Gate
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- Tekill
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Re: Epic Gate
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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AlwaysSummer Day
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Re: Epic Gate
This really does seem to be the best option. Simply put xorns are weak compared to angels and Devils.Baboonicorn wrote:I've just Googled Neutral outsiders - this looks like the most epic neutral that is neither lawful nor chaotic. If the Deity change NPC from the Nexus can be tinted gold, that would make for a reasonable model too. (nb. This is a conversion from 2nd Ed to 3rd so the stats are presented just for flavour.)
Aurumach (Rilmani)
Large Outsider
Hit Dice: 12d8+60 (114 hp)
Initiative: +9 (-1 Size, +5 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 23 (-1 Size, +5 Dex, +9 armor)
Attacks: +3 vorpal greatsword +21/+15/+10 melee or unarmed strike +16/+13/+10 melee
Damage: +3 vorpal greatsword 2d6+10 or unarmed strike 2d8+7 melee
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, , summon rilmani, aura
Special Qualities: Damage reduction 40/+4, SR 24, rilmani qualities, aura, healing hands
Saves: Fort +11, Ref +11, Will +10
Abilities: Str 24, Dex 20, Con 20, Int 21, Wis 19, Cha 20
Skills: Concentration +16, Escape Artist +16, Hide +15, Knowledge (any five) +18, Listen +16, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +18, Spot +16
Feats: Cleave, Improved Initiative, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary or company (1-3)
Challenge Rating: 16
Treasure: No coins; double goods; standard items
Alignment: Always neutral
Advancement: 13-21 HD (Large); 21-40 HD (Huge)
Very few nonrilmani have ever seen one of these bloods. The aurumachs are the leaders of the rilmani race, the high-ups who call the shots and pull the strings. It's said that even the powers don't know half the darks the aurumachs do. More than any other creatures in the entire multiverse, they stand aside from the path of things and objectively measure the state of the Balance, acting to correct it when it leans too far to one side or the other.
Aurumachs are tall, athletic humanoids with beatific features and metallic golden skin. Their eyes are too bright to look at directly, and an aura of power and patience surrounds their form. Aurumachs are occasionally found in fluted golden plate armor, bearing mighty swords or maces, but at the Spire they rarely need such martial trappings.
Vorpal Sword (Su): As a free action, an aurumach can conjure a +3 vorpal greatsword to his hand. This weapon cannot be disarmed. Should the sword leave the aurumach's hand for any reason, it will disappear until called again.
Aurumach Armor (Su): An aurumach's armor is the equivalent of a +4 mithral breastplate and can be summoned in a similar fashion to her weapon.
Aura (Su): As a free action, an aurumach can create a golden halo surrounding himself in a 15-foot radius. This energy automatically assumes a form that exploits an enemy's vulnerabilities: acid, cold, electricity, fire, sonic, positive energy or negative energy. Any hostile creature entering this area suffers 2d12 points of damage from the aurumach's aura. The aura also functions as a globe of invulnerability and stops missile attacks of any kind.
Spell-Like Abilities: At will: clairaudience/clairvoyance, cone of cold, fly, hallucinatory terrain, improved invisibility, mass charm, mass suggestion, mirror image, permanent image, prismatic spray, slow, solid fog, wall of fire, wall of force, wall of ice, and wall of iron. 1/day-geas/quest, symbol (any), time stop. 1/year: grant another's wish. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).
The following abilities are always active on the aurumach’s person, as the spells cast by a 12th-level sorcerer: detect magic and see invisibility. They can be dispelled, but the aurumach can reactivate them as a free action.
Summon Rilmani (Sp): Once per day an aurumach can attempt to summon 1d8 ferrumachs with a 75% chance of success or 1d3 argenachs with an 80% chance of success.
Healing Hands (Sp): Aurumachs can lay on hands three times per day, combining the effects of heal, regeneration, and restoration spells as cast by a 12th-level sorcerer.
Source: Planescape Monstrous Compendium Appendix II
Read more: http://www.enworld.org/forum/showthread ... z2ny0euP2e
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Heinrich Von Rittermark; Everwatch Knights of Helm
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- Paul325
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Re: Epic Gate
Well the "epic hellgate" is touching plane and getting a help from planes. Gith is good option to be neutral summon.
Gabriela - Moon elf from Rashemen, Dharashan mage specialist
Annah Saraewo - female with temperament
Rosaric Antierven - schollar, summoner of army
Eve Me'Litana - commoner... threat difficulty 'Impossible'
Xerdas Vabarin - Mysterious schollar
Annah Saraewo - female with temperament
Rosaric Antierven - schollar, summoner of army
Eve Me'Litana - commoner... threat difficulty 'Impossible'
Xerdas Vabarin - Mysterious schollar
- Tekill
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Re: Epic Gate
Alrighty then...we have some great suggestions:
1) Aurumach (Rilmani) - a very good idea including model ideas. Seems to be the favorite so far
2) Epic Xorn - not everyone's favorite but I like'em, and they have been included as nuetral already.
3) A Gith of some sort- with a big silver sword I hope. 8)
4) Epic earth elemental or construct or golem - I really like the iron golem model, its too nice looking not to see it around more - so my suggestion/vote.
Let see its Feb 11 now, suuuuuuuuuu....DM's, when should we expect to see the spell changed- say by Friday? -Great, Thaaaaaaaa-aaaaaaanks!
((just kidding, don't hurt me))
1) Aurumach (Rilmani) - a very good idea including model ideas. Seems to be the favorite so far
2) Epic Xorn - not everyone's favorite but I like'em, and they have been included as nuetral already.
3) A Gith of some sort- with a big silver sword I hope. 8)
4) Epic earth elemental or construct or golem - I really like the iron golem model, its too nice looking not to see it around more - so my suggestion/vote.
Let see its Feb 11 now, suuuuuuuuuu....DM's, when should we expect to see the spell changed- say by Friday? -Great, Thaaaaaaaa-aaaaaaanks!
((just kidding, don't hurt me))
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740