arakes99 wrote:
As Duster pointed out, its more that you are conveying a thought, hell an opinion via a mechanism that is not designed for it. What if there are 10 people. Are they all annoying?
Problem: "Interpret "Annoying man" emote of target"
Solution:
- Recall last 15 seconds of conversation.
- If no interaction is found between target and anybody else dismiss emote as irrelevant.
- If interaction is found, investigate for possible sources of annoyance.
- If no sources of possible annoyance are found, dismiss information as irrelevant.
- Dismiss information as irrelevant if the whole process takes longer than 5 seconds or no potential interpretation of "annoying man" can be found.
arakes99 wrote:
I would agree the player shouldn't be insulted if it was RP, but an OOC "Thought" emote is not RP.
If we wanna be pedantic, this is not OOC, but IC, because it is character's thought. But anyway.
I would like to divert that way of thinking into slightly different direction - turn away from the rules and proper ways of roleplaying and look at bigger picture.
The goal - of the server - is to have fun. Because when people do not have fun, they leave and you lose driving force behind characters you can interact with. There are rules in place to prevent people from having fun at expense of others of course, but....
Fun stops when people start talking about "proper RP". Or "My RP is more RP than yours". "Or my proper RP is more proper than your proper RP, therefore it is more RP than your RP, and your RP is not a RP!"
Following rules in extremely specific manner, or having extremely specific or ultra-uber high standards of roleplaying (that are not in server/forum rules) does not directly contribute to other side having fun. In fact, in my experience it tends to do the opposite. When player A has extremely high standards of anything, or believes that some way of playing character is "right" and (asmodues help us) takes PRIDE in own behavior and meet player B that plays character in slightly more relaxed manner, then there is a good chance that player A will attempt to ruin player B's evening by excessive lecturing. Should A succeed, B will leave.
Such behavior ("everyone should follow my standards!") creates toxic and unwelcoming atmosphere and should be avoided by all cost, because game is old and players are valuable.
Which is why I suggest to try to change YOUR point of view first. Relax a bit.
You are not a robot and do not require require precise non-ambiguous explanation of everything. You're (most likely) human, meaning your brain is flexible and behavior can adapt.
So. While you're playing you're mostly spectator (eye in the sky watching story the unfold (optional: while cackling manically from time to time)), and there's portion of your mind dedicated to what your character knows/feels. So, when you receive unwanted information filter it out to specific channels. If someone starts thought broadcasting, let it slide, filter it out and direct it to "spectator" part of you, ignoring "character" part of you. It will take split second worth of effort and everyone will be happy.
Trying to make people "properly" roleplay in the way you find agreeable is not going to work. If you voice OOC complaint in game, it will disrupt roleplaying for LONG time while everybody engages in heated OOC discussion. And if you by sheer miracle succeed in turning it into server rule, that, again will simply result in more OOC bickering when someone is caught "thought broadcasting". Which will not make the game more interesting.
So, just let it slide and continue story. If they take it too far THEN report it to DM, and let them handle that from there.
Keep in mind that other party is (probably) a human too, so they can make a mistake here and there, maybe they just had loong day at work and then had to spend 2 hours guarding door in guild event, who knows.
Be flexible, adapt to circumstances, and experience will be much more enjoyable. Going "they shouldn't do this or that" is not going to make the game more entertaining, as long as it isn't directly covered by server rules.
As I already mentioned this is a very small thing for me. Because I direct extra pieces information to the "spectator". I would reccomend to do the same. It will take less effort than enforcing your favorite behavior as server rule and it will make your game more enjoyable.