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Re: Changes to loot system and promoting rp

Posted: Tue Aug 04, 2015 4:45 pm
by chad878262
Potions of Mage armor last 10 minutes, shield, 5 minutes. It's about 390 gold and you get +8 armor and immunity to magic missle for 10 minutes.... yeah. Barkskin is +3 natural for 6 minutes. That +6 armor from your 1800 gold portion? It'll only last an hour if the spell is at CL 12 (5 minutes per level). Potions are not at your caster level so no, not worth it. Maybe if you need it for a boss, but it is not "hours"of great protection. Some potions, scrolls and wands are worth it, at least for boss battles, but for loot grinding? Good luck making a profit dumping 1800 gold to gain +6 armor for maybe 50 minutes if it doesn't get dispelled. Wand of barkskin would be a better consumable. Only +4 AC, but you get 50 uses for about 1/4 the price of improved Mage armor potions. Don't have umd? I guess you should spend 100k for 50 improved mage armor potions. Our you could spend 20-80k on +4 armor (depending on type) worth unlimited uses and can't be dispelled.

Let's just say you and I have different ideas about consumables that are worth it.

Re: Changes to loot system and promoting rp

Posted: Tue Aug 04, 2015 9:55 pm
by PaulImposteur
Regardless of what loot is dropping across these tables, that was a small suggestion in regards to a more important one. One I personally agree with. I like the idea of having individual chests to each member in a party. It would also prevent the odd RP adventures of groups running around a maze Four to twelve times in order to each have the full amount of looting allotted to each party member.

If anything this would mean the chances of loot is cut in half, with one loot per a reset. Which I think is a totally great thing, if each member gets the satisfaction of getting something out of 1 chest.

Also since you cannot loot twice, and only once in this system. It would make sense to raise the chances of rare loot, since your chances have been effectively cut in half already.

Overall, I think it would prevent groups from hogging up entire areas, and would also let other people not feel robbed, when a solo-er is running around looting all chests, because they're taking it slow for RP.

Re: Changes to loot system and promoting rp

Posted: Wed Aug 05, 2015 3:49 am
by AC81
I think the loot table is good atm. If you increase the chances of epic items, then they cease to become epic. The first few years on this server should be a little barren for people in terms of getting epic gear. What happened to earning items? I guess my label is that of a loot-grinder, but in all honesty the vast majority of the best gear I ever had was acquired through trading or via guild contacts. Both are easy, both require RP and both are FAR more rewarding (as far as item acquisition goes) than grinding. If people want realism with chests, why not use a dice bag? Or roll for skills? Or create a lock picker PC (who gets first look at the contents). Before entering a dungeon, agree upon a way to divide loot. If the party isn't amiable, how is the loot divided? Got any paladins? They probably shouldn't be looting that tomb! Etc, etc. There are ways around this problem that don't involve a major restructure of the loot system.

Re: Changes to loot system and promoting rp

Posted: Wed Aug 05, 2015 7:20 am
by chad878262
While I understand these suggestions we already see the actuality of what occurs. Very few people are in dungeons to rp. The vast majority are solo loot grinding. This newness all the dungeons are inhabited by one pc at a tone when they could have 3-6 rp'ing while also garnering loot.

Again, loot tables can and should be discussed and changed in my opinion. However, my biggest suggestion (which appears is being considered based on Rasael and mrieder79's comments) was individual loot from chests to encourage partying up. You can say people should agree how to split loot, but that simply doesn't happen today.

Re: Changes to loot system and promoting rp

Posted: Wed Aug 05, 2015 7:53 am
by AC81
I'm open for change (although I don't believe it is needed) because I KNOW the top end equipment that people crave doesn't come from loot drops ( or does so rarely). Keep in mind that what is basically being said here is that partying up currently is not worthwhile because we can't all get every chest in one sweep of a dungeon. From my point of view a change based on this seems silly. Why should every chest resemble a medieval piñata? And your argument of ".... well loot splitting doesn't happen" doesn't wash. Make it happen. Make it the norm. Why should everyone get a piece of every chest?

Re: Changes to loot system and promoting rp

Posted: Wed Aug 05, 2015 8:09 pm
by chad878262
I would throw your comment back at you, it doesn't hold. Simple fact, folks just try to run through the dungeons as fast as they can, they don't want to split loot.

You can argue that I (or all players in general) should "make it happen" but the reality is on this server there is very little dungeon rp with parties, especially as you get higher in level. On servers that have individual loot in chests partying up and having rp while going through dungeons is more common. It's a video game so everything doesn't have to be realistic and it just makes good sense to encourage rp through rewards.

Re: Changes to loot system and promoting rp

Posted: Wed Aug 05, 2015 8:49 pm
by NeOmega
AC81 wrote:Why should everyone get a piece of every chest?
Because it will promote RP, teamwork, and goodwill, no doubt about it.

Re: Changes to loot system and promoting rp

Posted: Thu Aug 06, 2015 12:53 am
by Grimcheese
For what it's worth, I experienced instanced loot chests in another PW. Frankly, it was downright amazing to not have to eye every chest like a vulture hoping I'd get dibs this time, and actually focus on the situation at hand knowing I'd have an equal chance to loot as everyone else regardless of chest ninjas. It's offset by the fact you have to have one person loot at time because otherwise it gets wonky, but it's a minor inconvenience compared to the sheer benefit.

How amazing? I'm talking better-than-sliced-bread amazing. :mrgreen:

Re: Changes to loot system and promoting rp

Posted: Thu Aug 06, 2015 6:13 am
by mrieder79
What PW was this?

Re: Changes to loot system and promoting rp

Posted: Thu Aug 06, 2015 8:21 am
by LISA100595
Tales of Amn, Port of Shadows... now Realm of Darkness.

I liked that one too, but it wasn't limited to a certain number of times per reset I don't believe was it Grimcheese?
Grimcheese wrote:For what it's worth, I experienced instanced loot chests in another PW. Frankly, it was downright amazing to not have to eye every chest like a vulture hoping I'd get dibs this time, and actually focus on the situation at hand knowing I'd have an equal chance to loot as everyone else regardless of chest ninjas. It's offset by the fact you have to have one person loot at time because otherwise it gets wonky, but it's a minor inconvenience compared to the sheer benefit.

How amazing? I'm talking better-than-sliced-bread amazing. :mrgreen:

Re: Changes to loot system and promoting rp

Posted: Thu Aug 06, 2015 6:47 pm
by Grimcheese
Engines of Ascension. If there is a limit, I'm probably not the right person to ask as I am not a grinder, but I'm reasonably sure that as long as you haven't entered that particular "instance" of the dungeon before, you can loot the placeables (which are randomly generated between instances).

Translated to BG dungeons, though, it'd mean once per server reset, probably.

Re: Changes to loot system and promoting rp

Posted: Thu Aug 27, 2015 5:24 pm
by PaulImposteur
Bumping this, as I think it needs more attention.

Re: Changes to loot system and promoting rp

Posted: Sun Jan 24, 2016 10:26 pm
by Tsidkenu
Bumping this, because it is DONE! :o :shock: :D :mrgreen:
Subject: SERVER UPDATES
Duster47 wrote:After a clunky rollout... :oops:

24Jan2016:
- Adjustments on city wreckage in and around BG - D47
- Town Crier news NPCs added to Beregost, BG-EG, BG-PD, and S'shamath - Rascael
- Re-deploy some UD areas that got out-of-sync - Cubicle
- Add guild-house under construction to Wyrm's Cross (big bridge) South Farms area - Lisa
- New chest loot system. This is a big change. This change effects loot in chests. No longer 20-minute resets and 2x/reset loot. Now 1x/reset, no timer, everyone gets loot. :o :D Read details below.
- Revised Farmer's stuff-scarecrows quest in BG-East Farms - buggy - under review* - D47
mrieder79 wrote:NEW LOOT SYSTEM EXPLANATION

-Everyone in a party can now loot the chest one after another and receive new loot.
-The chest will stay unlocked until everyone in the party has had a turn, then it will re-lock.
-Since they require keys, boss chests will not automatically re-lock after everyone in the party has looted them. This is to prevent losing loot if you are the last person in the party to loot and accidentally close the chest before you are ready.
-The loot will stay in the chest for 5 minutes before it is destroyed. If you forget to loot the chest, you can go back and get it if the 5 minutes have not expired.
-Each chest can now be looted ONE TIME PER RESET per character. This will be offset by the fact that everyone in a party can use each chest and multiple individual toons can loot the same dungeon at the same time. No more waiting for a dungeon to be 'vacant.'



FREQUENTLY ASKED QUESTIONS:

Oh no! I closed the chest before I was done looting and it relocked!
-Don't worry. Your loot is still there. Just bash or unlock the chest and you can get your loot.

Hey! Everyone looted the chest but it isn't relocking!
-If someone in your party is outside the dungeon, or somewhere else AFK, then it won't re-lock until a 3 minute timer has elapsed. Even though it is unlocked, new loot will still spawn for players who have not looted the chest yet.

Hey! This chest isn't locked. Is there loot inside?
-If you haven't looted the chest yet, then, yes! There is loot inside for you.

How come there are so many items in this chest?
-Chests are not emptied until 5 minutes after the last person closes them. This is to prevent people from losing loot. If you come upon a chest before the 5 minute timer has elapsed, you may find loot that someone left behind. Don't hold your breath, though. It's probably just gonna be banded mail +1.

My level is too high for some chests, but my friend's level isn't. Can I still unlock the lower level chest for him?
-Yes. Even if your level is too high for a chest you can unlock the chest for another PC. You won't get any XP for it and you won't be able to loot it, but your lower level friend will find loot in the chest when he opens it.

It seems like I'm only finding junk since the new system went into effect. Did you change the drop percentages?
No. The likelihood of finding “good loot” has not be altered.
* Cursed Quest Journal thingy...

Re: Changes to loot system and promoting rp

Posted: Sun Jan 24, 2016 11:48 pm
by NeOmega
OMG!!! AMAZING!! QUICK!! I THOUGHT IT WOULD NEVER BE!!

Now let's see if it changes things around here. (I truly believe it will).

Re: Changes to loot system and promoting rp

Posted: Mon Jan 25, 2016 12:09 am
by Calodan
Kory will be out and about every week anyone wants to join! SOOOO EXCITED FOR THIS!!! WOOT!