AlwaysSummer Day wrote:So I recently rolled a cleric and began RPing a goodly sort that goes out of his way to help people. Sadly I ran into a roadblock almost immediately. Everyone and their mother immediately tells me "Don't heal me I do that on my own". Seriously. . . I am a cleric, I do like 1 thing - heal. I'd say about 1/3rd of the server will advise you not to heal them and the other 2/3rds look at it as a "meh, I can do that but ok" type of thing. I have only ever had one character that reacted like that myself however this was back when fast healing 3 was a thing and he had it along with 700 + hp unbuffed. I am not even talking about divine casters either. Pure fighters and rogues and stuff are telling me to pike off.
It gets worse - I practically have to race people to use my raise dead spell. The problem I think is that raise dead scrolls are extremely common. You can even buy them if you don't feel like searching a few dungeons for them. My own cleric had two of them by level 6 from the hilltop ruins for example. This means that a pure fighter can raise the dead and heal himself without any issue or worry about spending too much. No scrolls? No problem, chances are you are within a few transitions of a temple that will rez your buddy for a mere 500 coins. At that price it is probably easier and more efficient to pay than to RP with a cleric standing outside the FAI for a minute as they, being super excited to do something ICC (in cleric character) for a change, want to talk about their deity for a moment first.. Dying has really become trivial.
/rant
deserk wrote:Honestly people have such an immersion-breaking, gamer approach to divine spells that really irks me. Here's three points about why you shouldn't mindlessly heal everyone without at the very least permission.
- Priests don't go about healing everyone in FR and or other D&D settings without charging you, or at least if the one to be healed are serving the purpose of their faithful for that moment. The reason is, why would a church need donations, if they could simply heal everyone? Even they need money. The powers of the gods don't come freely. Nor would there be much point for adventurers to do much, if everyone lived in a utopia where everyone got healed or raised from death free of charge.
- Your priestly spells are not your own! They come from your god. You are drawing power from your god. Don't overindulge the gifts your god bestows you. Use them where you have to. Your character should always be aware just as you were given these divine blessings, you can just as easily be stripped of them.
- If my character follows a god that is a rival of your god, I don't want to be touched by your god's magic. Likewise, if I have no experience with spells, my character has no certain way of knowing that you are casting what you claim you are casting. You might be healing my character at cost of something else very important for all my PC knows.
Here are the two main extremes regarding "healing" and cleric RP on this server, IMO. If the community could work together and alleviate these two dilemmas, it would certainly make the server a better place. Perhaps even compromising between the two, so that they become less of an issue would be progress. After all, it appears solving one of these problems could solve the other one as well.