Server first loot - Better loot?

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Ivan38Rus
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Re: Server first loot - Better loot?

Unread post by Ivan38Rus »

The thing is, there is always something external you can blame on, so whatever floats your boat, mang
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Steve
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Re: Server first loot - Better loot?

Unread post by Steve »

To this day...I still blame everything on the Russian ^^^.

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chad878262
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Re: Server first loot - Better loot?

Unread post by chad878262 »

AlwaysSummer Day wrote:I disagree. I think there may be something unaccounted for in the programming or its functions especially since things were altered recently.
Matt didn't alter the loot tables at all. There is a separate discussion about doing so our at least cleaning it up a bit, but that was deemed too big a job to handle when he put together the individual chest looting. The way loot is generated may be too low for many folks liking (I agree), but it is no different percentage wise than it was before the change. Nothing us unaccounted for in the programming and several if us tested it extensively (alone and in groups). I have also looted with groups and solo since the change and have not noticed any difference in the chest drops regardless of your place in line, so to speak.

If you truly want to take this further I suggest getting a group of 3 or 4 players together and do several loot runs of about 30+ chests per session and do this 6 times or more. Each player track every single thing that populates in each chest and in which order the players looted. Then at the end list off all the items/gold/junk that dropped for the first-fourth looter. This would give 180 chest drops for each player and would be hard data that could tell you more about the loot drops.

Being random it is, of course possible for any number of scenarios to play out, but if looter 2-4 has equivalent/better drops than 1 you can at least be confident the first loot isn't always better.
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