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Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 2:06 pm
by Rhifox
The various Rune reserve feats are not showing up on feat selection for me. I tried to take one while taking my 22nd spirit shaman level, at 25 character levels. Regular Reserve Feats show up (Stormbolt, Acidic Splatter, etc), but not any of the Rune feats.
Also going to say again that Hovering Skull is way too powerful for its spell level, as it has +23 AB, deals 50-60 damage per hit, and has 15+/bludgeoning DR.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 2:25 pm
by metaquad4
I'm not entirely sure that hierophant's Spellpower II and III feats are working correctly. I'm trying out a spirit shaman hierophant, and I'm coming back with these results (build: Spirit Shaman 19/Blackguard 3/Hierophant 8)
What should be the CL=19+3 (practiced spellcaster)+8+3 (Spellpower III)+4 (Blood Magic)
=CL 33 for DCs (aka +4 epic bonus), CL 37 for everything else.
DCs should=10 (base)+10 (CHA)+4 (epic bonus)+1 (Prodigy)+4 (Blood Magic)
=29+Spell Level
I tested burst of glacial wrath, which came out at DC 37 (1 less)
I tested mass drown, which came out as DC 37 (1 less)
I tested spell resistance, which came out at 47 (2 less)
I tested whirlpool, which came out at DC 36 (1 less)
I tested bombardment, which came out at DC 36 (1 less)
I tested flaywind burst, which came out at DC 33 (1 less)
All my DCs came out at 1 less (which, would be the case if the game thought I only had spellpower I, as I would be at CL 31 instead of 32/33, which is necessary for the DC boost).
Spell Resistance was my only spell that had a good solid number attached, and it came out 2 less (47 instead of 49) which would also make sense if the game thought that I only had spellpower I, instead of spellpower II and III.
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I also tested it on cleric, I don't exactly remember, but I -think- it worked on cleric. Maybe just a spirit shaman thing? Or maybe spirit shaman and/or druid and/or favored soul?
Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 3:42 pm
by chad878262
Nixie's Grace duration is still appearing to be Round/level instead of minute/level:
Subject: 19MAR2016 BUG REPORT THREAD
Boddynock wrote:Bard spell Nixie's Grace duration still bugged, should be one minute per caster level, but lasts perhaps 1-2 rounds per caster level.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 6:05 pm
by Andragorin
Abberrant Claw Spell lasts infinetely, untill someone wearing it rests.
Had 10 char levels, so maximum is was supposed to be on is 10 rounds. But it was infinite.
Also, you can't cast it on yourself.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 6:32 pm
by Face
Went into the gnoll cave to test some spells.
Used spells - Bigby 9 , Greater planar binding and the scrying spell.
After i came out of the gnoll cave all the npc's at the arms inn where hostile to me.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Mon Apr 04, 2016 8:33 pm
by metaquad4
Divine Spellpower does not do anything. I had advanced divine spellpower at the time, so, that might have borked it. It neither adds CL, nore does it take away uses of turn undead.
Edit: Just did some testing. Advanced Divine Spellpower seems to cause divine spellpower do do nothing. Made a level 1 cleric, divine spellpower on its own works.
Edit II: Did another test. I don't think its advanced divine spellpower that is the issue. The feat didn't seem to work right with spirit shaman spellcasting. Tested with a 1 cleric/2 spirit shaman.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 10:00 am
by Calantyr
Copied from another thread: Sembian Fencing is broken.
I'm not getting the AB bonus when this feat is activated. The feat says that while activated I will get +2AB for every attack lost, however I am losing two attacks per round (out of my normal maxiumum of three) and I am getting no bonus AB. I have the Attack Bonus Increased icon next to my portrait and in the character sheet, but no AB is being added in the character sheet or in the combat log.
Also as mentioned above, Sembian Fencing is suppossed to lower your normal number of attacks to 2 per round. It instead lowers my number of attacks from 3 to 1.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 12:36 pm
by Snarfy
Face wrote:Went into the gnoll cave to test some spells.
Used spells - Bigby 9 , Greater planar binding and the scrying spell.
After i came out of the gnoll cave all the npc's at the arms inn where hostile to me.
Did you hit your bigby summon with any damaging spells by chance?
When Beregost turned hostile on my sorcerer I had been testing Bigbys 6th, 8th, and 9th just before. Maybe 9th is the culprit, or damaging the bigbys hand is.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 4:40 pm
by NegInfinity
Last time I walked into Kraak Helzak, I found the door to the core area wide open. In the past, that gate used to be closed to outsiders. not sure if that's a recent change or a bug.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 5:16 pm
by Theodore01
War domain ingame description: Granted power: None
Before: Granted power: Clerics with the war domain receive Weapon Focus in their patron deity's favored weapon.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 7:59 pm
by Face
Snarfy wrote:Face wrote:Went into the gnoll cave to test some spells.
Used spells - Bigby 9 , Greater planar binding and the scrying spell.
After i came out of the gnoll cave all the npc's at the arms inn where hostile to me.
Did you hit your bigby summon with any damaging spells by chance?
When Beregost turned hostile on my sorcerer I had been testing Bigbys 6th, 8th, and 9th just before. Maybe 9th is the culprit, or damaging the bigbys hand is.
No i do not think so.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 8:05 pm
by The Whistler
Theodore01 wrote:War domain ingame description: Granted power: None
Before: Granted power: Clerics with the war domain receive Weapon Focus in their patron deity's favored weapon.
They still receive WF. The description needs fixing however.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Tue Apr 05, 2016 8:25 pm
by LISA100595
Subject: Suggestion: Nature's Avatar and Telthor Companion
matelener wrote:LISA100595 wrote:Can someone test this please?
I've just done a test. Result: Nature's Avatar doesn't work on eighter Phantom Bear or Telthor.
The Phantom Bear / Wolf should also get an upgrade, considering they are 1 round / level spells that are weaker than Summon Monster of the same level
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 3:27 am
by freekender
Just realized yesterday in a quick log that one fo my chars has 5 times the same languages (drow, drowsign and undercommon if I remeber well). Only selecting one of the copies makes the language window appear, the other 4 don't seen to work. The rest of the languages appear once, as they should. I haven't RCRed this char during th update/bug-fixing period, although I have logged several times with it.
Any clue of how can this be fixed? Without RCRing if it's possible.
Re: 1APR2016 UPDATE BUG THREAD
Posted: Wed Apr 06, 2016 3:59 am
by mrm3ntalist
freekender wrote:Just realized yesterday in a quick log that one fo my chars has 5 times the same languages (drow, drowsign and undercommon if I remeber well). Only selecting one of the copies makes the language window appear, the other 4 don't seen to work. The rest of the languages appear once, as they should. I haven't RCRed this char during th update/bug-fixing period, although I have logged several times with it.
Any clue of how can this be fixed? Without RCRing if it's possible.
It can only be fixed with an rcr