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Re: High priority bug fixes
Posted: Thu May 19, 2016 2:20 am
by =Thunderbolt=
Can there be some timer set for the Master Alchemist Brew feat that would disable it after time. Now it's toggle on or off... I've lost quite some gold when I forget to toggle the feat off and create a potion instead when trying to buff.
Edit: Not a bug per say... But still a trouble.
Re: High priority bug fixes
Posted: Thu May 19, 2016 5:02 am
by Lux
Languages
Loot - quickly despawning corpses & unclickable VFX everywhere
Re: High priority bug fixes
Posted: Thu May 19, 2016 7:10 am
by Thorsson
Caught the boat from the cave South of Baldur's Gate to the Island off Ulgoth's Beard. Except that it went to Ulgoth's Beard instead. 75gp down the drain!

Re: High priority bug fixes
Posted: Fri May 20, 2016 2:15 am
by Pimple
Progressive-Psy wrote:I don't know if its just me, but I really miss my char being able to speak the languages he could before. To me, languages is a high priority!
Damn elves and their stupid language!
+1
Wait, not about Elves, insolent human.
Re: High priority SCRIPT bug fixes
Posted: Fri May 20, 2016 7:30 am
by Duster47
Thorsson wrote:Caught the boat from the cave South of Baldur's Gate to the Island off Ulgoth's Beard. Except that it went to Ulgoth's Beard instead. 75gp down the drain!

Perhaps a bug, but not really a "priority" that Rasael is looking for in the OP.
Updated title to reflect this thread is mostly about code/script-related bug issues. Areas, creatures, and items issues go in their respective forum folders.
Re: High priority SCRIPT bug fixes
Posted: Sat May 21, 2016 9:02 am
by Calen
I've posted the archmage issues under spell/feats problems.
When the arch mage abilities do not work ,are they spell/feat related or script?
Would consider class basic mechanics script related, but not entirely sure.
For example arch mage spell like ability not scaling/spell power takes a slot but doesn't provide the DC etc.
Re: High priority SCRIPT bug fixes
Posted: Sat May 21, 2016 12:14 pm
by the_flame_of_anor
Reserve feats (in my case, Invisible Needle) stop firing after a counterspell attempt, whether successful or not. Log says I don't have the requisite spell to trigger the ability.
Re: High priority SCRIPT bug fixes
Posted: Sat May 21, 2016 12:22 pm
by Zethrenx99
Adjusted minimal CL for spells with item creation feats.
http://bgtscc.net/viewtopic.php?f=25&t=52234
Re: High priority SCRIPT bug fixes
Posted: Sun May 22, 2016 11:39 am
by Calodan
Epic Mass Heal seems to be borked still. Will not heal your PC when targeting a monster. Not sure if this is intended but I thought that was the beauty of the spell both offensive and defensive in a horde of undead!