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Re: Suggestion: The RCR Token

Posted: Fri Sep 02, 2016 10:58 pm
by metaquad4
Just going to warn you in advance! Level 20 is more broken than 30. 30 atleast allows certain builds the capacity to compete with others. Classes include:
--Fighters (their epic feats give them the damage/AB they need to perform well)
--Barbarians (they are already bad. Without epic rage? Worthless.)
--Rogues (no ability to contend with immunities)
--Warlocks (Eldrich Master is the major source of their damage, without it, they are gimped at best)
--Swashbuckler (Same place as barbarians. Already bad, worse.)

Most casters would become even more powerful, stretching to the levels of obscene (its easier to do things such as level drain with lower levels). As well, most spells reach their pinnacle at 20.

Those remaining 10 levels do a lot to equalize the situation. Casters ofc get a boost, but none casters get an even bigger boost in functionality during those epic levels. Aside from equalizing many character archtypes, it also serves to open up more options for building and thus, more options for characters. "Play your character sheet" rule or not, we should be playing our character sheets regardless. We are that sheet.

Oh, and don't discount the fact that it would make Sigil, Haven, Realms of Trinity, and potentially even Dalelands very popular suddenly. . .

Re: Suggestion: The RCR Token

Posted: Fri Sep 02, 2016 11:56 pm
by Hawke
Let's keep things on track. We are not discussing who is what at whichever level. If you need reminding of the what to talk about in this thread, refer to the original post.

Thank you.

Re: Suggestion: The RCR Token

Posted: Sat Sep 03, 2016 8:56 am
by kellendril
Make sure you don't lose sight of the original concept of the post folks. The level cap conversation deserves its own thread, I think, but its slipping away from relevance to the idea of RCR tokens.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 11:24 am
by NegInfinity
Maecius wrote:I'm afraid I can't in good conscience keep it open as there are exploits that will only become more widely known (and possibly more widely abused) with the passage of time.

I fear it would also eventually result in a top-heavy server where veteran players are all largely on level...
Maecius, while your logic is understandable, the server really needs some sort of mechanism to make life easier for people who have full-time job and can't play 24/7. 100% RCR works for that.

If there's no 100% rcr, it'll need something else, otherwise some of the people that can play now will quit.

I'm fine with making characters that will never become famous. Leaving an impact on some parties of characters is enough for me.

---------------

With all that in mind I'm not sure what problem "rcr tokens" are supposed to solve. There doesn't seem to be any need for them right now.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 12:23 pm
by mrm3ntalist
Those suggesting lowering the level cap, are they aware of how much work this involves?

It would be better if we begin a new server with the intented level cap rather limiting this one...

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 12:28 pm
by Kiran
I voted to keep rcr for one obvious reason.

If it had not been there this last month or two I would have left this server/game for good personally.

I dont know about others, I dont judge or know their thoughts, but I am new to the game still, make lots of mistakes, and want to be able to change skills/set up to find a play style/character I like and not be punished for it.

Its a game at the end of the day..

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 1:06 pm
by kellendril
Personally, I would rather see the 100% RCR kept long term, and punishments for those that exploit/abuse it put in place.

I myself have not used the RCR in more than a year, but i would love to have that option if needed.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 1:53 pm
by NegInfinity
kellendril wrote:Personally, I would rather see the 100% RCR kept long term, and punishments for those that exploit/abuse it put in place.
Yep. Six..twelve month ban with a character deletion for exploiting RCR system would be a sufficient deterrent (for the purpose of preventing RCR abuse). IMO.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 2:27 pm
by Steve
Before the 50% RCR, before the 100% RCR, we all made building mistakes, and we learned from them. This Community also has a Building section for asking others to help you to NOT make mistakes in the first place!

The RCR is possibly the greatest addition to effect the long-term investment in CHARACTER, on BGTSCC. It allows for radical changes of a Character Sheet, as well, when an RP idea doesn't work out, then BOOM!, another new Level 30 idea, with little Character development nor progression.

For the gift that it is, have a 50% RCR up to max level 20, is just enough to make progression and development happen.

I, for one, do not want to just see and endless and total SCRY of Epic Toons.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 2:44 pm
by Eclypticon
Steve wrote:Before the 50% RCR, before the 100% RCR, we all made building mistakes, and we learned from them. This Community also has a Building section for asking others to help you to NOT make mistakes in the first place!. . .
Not to derail, but I think less people would need to RCR if we actually had our own equivalent to nwn2db.com or we had our own offline version. Our custom content is almost at the point of demanding its own text/html based builder.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 2:50 pm
by Akroma666
Steve wrote:I, for one, do not want to just see and endless and total SCRY of Epic Toons.
I dont think we can avoid this unless we make levels 1-10 dramatically easier to level for newcomers. I cant tell you how many friends have quit before level 5.
Eclypticon wrote:Not to derail, but I think less people would need to RCR if we actually had our own equivalent to nwn2db.com or we had our own offline version. Our custom content is almost at the point of demanding its own text/html based builder.
100% agree, the players shouldn't be punished without a system in place to properly plan and map. Not having some sort of "Start over you messed up because the data didnt match what was actually in game or because a feat didnt work due to bugs" is just not welcoming for new players at all.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 3:02 pm
by Steve
Akroma666 wrote:[I dont think we can avoid this unless we make levels 1-10 dramatically easier to level for newcomers. I cant tell you how many friends have quit before level 5.
Why do Levels matter THIS much? As far as I can tell, greater Levels, getting to Lvl 30, is mostly for PvP. I am not pointing a finger directly at you, Akroma. But the way the Server is designed, and especially with the changes to Item Level Reqs, being higher level DOES NOT better/increase RP, nor are you more limited to adventure at the low levels—its actually the opposite!

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 3:28 pm
by Akroma666
Steve wrote:Why do Levels matter THIS much? As far as I can tell, greater Levels, getting to Lvl 30, is mostly for PvP. I am not pointing a finger directly at you, Akroma. But the way the Server is designed, and especially with the changes to Item Level Reqs, being higher level DOES NOT better/increase RP, nor are you more limited to adventure at the low levels—its actually the opposite!
Of course they do.. As you gain levels, your ability to customize widens and your ability to withstand, deal, heal, try, more becomes more substantial. It's natural to want "more power" or "more options" who wouldnt want the car with the electric windows, locks, CD player, key fob, etc as opposed to the stock truck with bench seats.

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 4:03 pm
by Mallore
Steve wrote:
Akroma666 wrote:[I dont think we can avoid this unless we make levels 1-10 dramatically easier to level for newcomers. I cant tell you how many friends have quit before level 5.
Why do Levels matter THIS much? As far as I can tell, greater Levels, getting to Lvl 30, is mostly for PvP. I am not pointing a finger directly at you, Akroma. But the way the Server is designed, and especially with the changes to Item Level Reqs, being higher level DOES NOT better/increase RP, nor are you more limited to adventure at the low levels—its actually the opposite!

Uh. Play a rogue. 10 ranks in hide and ms can drastically affect your rp.

10 ranks in disguise can determine entire rp course

5 ranks in bluff can affect a DM event

The list goes on.


Level matters in rp to classes that are more rp focus and less pve

Re: Suggestion: The RCR Token

Posted: Sun Sep 04, 2016 4:47 pm
by Steve
Play a rogue. 10 ranks in hide and ms can drastically affect your rp.
If you are playing your level, then it's just about right, yes?

@Akroma: nothing, and I mean NOTHING, will ever best my 1965 Plymouth Barracuda. 8-) More power as "the point," is, I dare say, what not only lessons the experience of this Server, but is slowly destroying the very planet we live on in Real Life.