Re: Dispel vs Caster Level
Posted: Thu Sep 22, 2016 10:44 am
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Actually yes it would be. Would allow only SOME regular monsters to use dispel and greater dispel on you and actually work and those uber casters can still get you and the PvP would still work for dispelling those F/FB/WMs too. I agree! Just saying a max of 15 CL on scrolls is not going to cut it at any epic level EVER. Just a waste of the skill and gold. Hell I would even say they can leave the dispel caps where they are if they just let us craft scrolls up to level 25 or so. Make sure those scrolls are never put IG into a shop either and if they are they should be 4x more expensive than what a player can craft them for. That way a player can always make money on doing a scroll writer or something. One thing that kills scroll sales person to person is the shops that have them at rates that are lower than the crafting cost.Well, to be fair, the scrolls shouldn't go higher than 29, but maybe 25 is decent enough?
Also a fan of hybrid characters (2nd ed. F/M/T FTW!!!) but lowering the dispel bonus caps just brings us back to the scenario previously discussed where we are empowering arcane/divine gish builds. I do like the idea of crafting higher CL wands/scrolls/potions as that creates additional in game economy between players and empowers UMD. I would also stipulate that higher CL items should require more UMD (so maybe instead of 11 a CL20 wand requires UMD 21 and a CL30 requires 31 for example). This would benefit builds that maximize UMD while not really benefitting those that cross-class UMD to end up at exactly 11 after CHA is considered.Touri wrote:Hello all,
it is okay that dispel magic now works as it should, means versus the caster lvl. Unfortunatly by the amount of enemy that uses it, hybrid class characters get dispelled all the time. I think it is no problem if your umd spells or potions get dispelled. But with 15cleric/12fighter/3rogue ((remember a Pala or Ranger normaly has lvl/2 = casterlvl, max caster LVL would be 15))a greater dispel magic with 1w20 +20 will dispel you easily. DC is 11+15= 26 =>26-20=6 vs 1d20 => You get dispelled 70%. 55% by a lvl3 dispel.
You only can buy the cloak of spell ressistance 32 to lower it a bit.
1d20 + 20 Caster lvl => 32-20=12 vs 1d20 => 40% you get 70% dispelled.
I know it was suggested to lower the amount of enemies that use dispel magic (It was done and it helped a bit, also f. e. Summoned creatures still dispell like Vampires in the Crypt in the FOD), but even if there are some they will get you sooner or later. Also It would be a lot of work to change all the area spawns.
If possible I would suggest two ways to make it at least playable for hybrid chars.
1. Lower the cap to lesser/normal/greater +5/+10/+15 or better +0/+5/10
2. Also okay would be if Dispel magic and greater dispel magic only dispel one spell each time and not all your spells. It does already if used as an area spell.
For a fairer pvp enviroment, means not only mages can dispell with breach and disjunction, I would sell or add to the loot table wands or better a slot item like a helmet or a cloak of mordekains 1 use per day and breaches 1 use per day. Magic users wouldn't be so overpowered anymore, but still powerfull enough if well played.
Since I play D&D I always was a fan of multiclass characters like Fighter/Magic-user/Rogue or Cleric/Ranger. But with the actual state of how dispel magic works, most players won't play them as it is a nightmare for hybrids.
Have fun all.
Kind regards
Touri
I think we are getting somewhere here.....I think there are two amounts you head for either 11 for wands only or you go up to 20 for all scrolls currently. I would be fine with making it so maxing out UMD is more awarded and can use the higher scrolls or Wands of 30CL or something. ALL FOR IT!!! Long as we can get a take 20 when not in combat on UMD.Also a fan of hybrid characters (2nd ed. F/M/T FTW!!!) but lowering the dispel bonus caps just brings us back to the scenario previously discussed where we are empowering arcane/divine gish builds. I do like the idea of crafting higher CL wands/scrolls/potions as that creates additional in game economy between players and empowers UMD. I would also stipulate that higher CL items should require more UMD (so maybe instead of 11 a CL20 wand requires UMD 21 and a CL30 requires 31 for example). This would benefit builds that maximize UMD while not really benefitting those that cross-class UMD to end up at exactly 11 after CHA is considered.
Neg's idea is great!chad878262 wrote:Also a fan of hybrid characters (2nd ed. F/M/T FTW!!!) but lowering the dispel bonus caps just brings us back to the scenario previously discussed where we are empowering arcane/divine gish builds. I do like the idea of crafting higher CL wands/scrolls/potions as that creates additional in game economy between players and empowers UMD. I would also stipulate that higher CL items should require more UMD (so maybe instead of 11 a CL20 wand requires UMD 21 and a CL30 requires 31 for example). This would benefit builds that maximize UMD while not really benefitting those that cross-class UMD to end up at exactly 11 after CHA is considered.Touri wrote:Hello all,
it is okay that dispel magic now works as it should, means versus the caster lvl. Unfortunatly by the amount of enemy that uses it, hybrid class characters get dispelled all the time. I think it is no problem if your umd spells or potions get dispelled. But with 15cleric/12fighter/3rogue ((remember a Pala or Ranger normaly has lvl/2 = casterlvl, max caster LVL would be 15))a greater dispel magic with 1w20 +20 will dispel you easily. DC is 11+15= 26 =>26-20=6 vs 1d20 => You get dispelled 70%. 55% by a lvl3 dispel.
You only can buy the cloak of spell ressistance 32 to lower it a bit.
1d20 + 20 Caster lvl => 32-20=12 vs 1d20 => 40% you get 70% dispelled.
I know it was suggested to lower the amount of enemies that use dispel magic (It was done and it helped a bit, also f. e. Summoned creatures still dispell like Vampires in the Crypt in the FOD), but even if there are some they will get you sooner or later. Also It would be a lot of work to change all the area spawns.
If possible I would suggest two ways to make it at least playable for hybrid chars.
1. Lower the cap to lesser/normal/greater +5/+10/+15 or better +0/+5/10
2. Also okay would be if Dispel magic and greater dispel magic only dispel one spell each time and not all your spells. It does already if used as an area spell.
For a fairer pvp enviroment, means not only mages can dispell with breach and disjunction, I would sell or add to the loot table wands or better a slot item like a helmet or a cloak of mordekains 1 use per day and breaches 1 use per day. Magic users wouldn't be so overpowered anymore, but still powerfull enough if well played.
Since I play D&D I always was a fan of multiclass characters like Fighter/Magic-user/Rogue or Cleric/Ranger. But with the actual state of how dispel magic works, most players won't play them as it is a nightmare for hybrids.
Have fun all.
Kind regards
Touri
Probably a scenario where they are already hiding, cast a spell which takes them out of hide mode, then get dispelled before the timer resets. However, IMO this is a case of not being cautious about your surroundings and picking targets carefully (which I suppose is good RP if WIS is your dump stat!Seymor wrote:How are all of these supposed characters with low CL but HiPS getting dispelled? If you see an enemy cast dispel magic, can't you disengage and HiPS?
The following is a shameless promotion for Thunderkeg Supplieschad878262 wrote: ... I do like the idea of crafting higher CL wands/scrolls/potions as that creates additional in game economy between players and empowers UMD ...
Unshelved my non-epic AT yesterday, plays fine as before, although killing things by running away from them eventually gets old, and said char definitely works much better as support or spy.Seymor wrote:How are all of these supposed characters with low CL but HiPS getting dispelled? If you see an enemy cast dispel magic, can't you disengage and HiPS?