Totally agree but would even say 6/level instead of 4. Honestly find it a bit silly to run around in a circle killing things, kick back for 6 seconds while a mage recovers all their spells, and then pick my nose for a few minutes while they buff just their self into a disco ball. This would give fighters, barbs, rogues, and other classes that do not need to rest for spells the time to RP guarding/laying traps/scouting said squishy magic bags.How would people feel about this:
Player in safe rest zone presses "R" to initiate rest
Player is debuffed, rest bar does not appear
A rest timer starts for 4 seconds/level (2 minutes at level 30, 1 minute at level 15)
If the player enters combat or exits the safe rest zone, resting is interrupted
At the end of the rest timer, the player is instantly rested
If rest is interrupted, players can re-initiate rest immediately because they gained no benefits from the interrupted rest.
I even play a bunch of casters and would still love this to be added, though the idea of using skills to find rest spots mind adventure is a must. (And maybe give those characters doing the defending some props that look like makeshift defenses?)