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Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 2:51 pm
by PotionPeddler
How would people feel about this:

Player in safe rest zone presses "R" to initiate rest
Player is debuffed, rest bar does not appear
A rest timer starts for 4 seconds/level (2 minutes at level 30, 1 minute at level 15)
If the player enters combat or exits the safe rest zone, resting is interrupted
At the end of the rest timer, the player is instantly rested

If rest is interrupted, players can re-initiate rest immediately because they gained no benefits from the interrupted rest.
Totally agree but would even say 6/level instead of 4. Honestly find it a bit silly to run around in a circle killing things, kick back for 6 seconds while a mage recovers all their spells, and then pick my nose for a few minutes while they buff just their self into a disco ball. This would give fighters, barbs, rogues, and other classes that do not need to rest for spells the time to RP guarding/laying traps/scouting said squishy magic bags.

I even play a bunch of casters and would still love this to be added, though the idea of using skills to find rest spots mind adventure is a must. (And maybe give those characters doing the defending some props that look like makeshift defenses?)

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:19 pm
by Deathgrowl
Selande wrote:People would just rest in combat then. :?
Fail then forced rest.
NegInfinity wrote:
Deathgrowl wrote:in my opinion the rest should then be scripted to be a force rest at the end of the duration and the cooldown triggered at that time as well.
Following wizard-slayer scenario from earlier, resting during confrontation is an auto-pvp-consent.. so you don't really want a forced rest to happen, ever.
You both missed the point. The rest would be interrupted, so the rest wouldn't happen. You'd have to get out of combat again to start resting. ONLY upon completion of resting would the force rest and cooldown trigger.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:22 pm
by Selande
Oh. Then yeah, that's sorta how it was intended. But you gotta rest for the whole duration and then the force rest and cooldown timer will trigger.

Being interrupted would happen -after- the dispel.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:25 pm
by Deathgrowl
Selande wrote: Being interrupted would happen -after- the dispel.
Why? Why can't the dispel happen at the end of the rest duration as well? Are you just looking to make the life of those who need buffs to survive miserable? Because there are some.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:29 pm
by Selande
Because the 1 minute rest duration is to represent 8 hours of sleep.

Other D&D-based games have a very similar system, except when interrupted/ambushed your characters are even afflicted with Fatigue status affect.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:30 pm
by Calodan
Would the current rest timer be removed and all places opened up to rest in? For example one could RP barring a door within a dungeon and then resting or what not. Or are we going to leave in place the current system timer and areas to rest?

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:34 pm
by Selande
I think some areas aren't allowed because it's not feasible that you could ever go 8 hours there without one of the inhabitants coming by.

Goblin caves and duergar compound come to mind.

I think that's why areas like those aren't allowed to rest in. Not for any mechanical reason.



I bet barring a door and such would do fine for a DM-event reason to rest though.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:36 pm
by metaquad4
If the resting cooldown can be cut in half, this would be ok. Also, if it could not be interrupted by a party member taking damage that would also be good (things like them getting attacked from far away, blood magus, etc). In addition, party members joining and leaving interrupts rests, that would need to be fixed as well. As well as any other nwn2 quirks that causes rests to get botched. Also, on a failed rest, your resting cooldown should be cut (again) in half to represent the fact that an incomplete rest doesn't take the same time as a complete one.

If all that can be done, sure!

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 4:59 pm
by chad878262
I'm not opposed to this, per say, but I also don't see the point as it is enforcing one play style on everyone. Some enjoy RP'ing at rest and that's ok, some don't why is that not ok? I would be MUCH more in favor of increasing the rest timer to 1 min/level over the current (what is it, 45 sec / level?). This would make those min/level spells far more important to possibly have a backup. If we are talking about resting and the impact on spellcasters making rest only available essentially when some wards are dropping is a bigger handicap then making them sit idle for a full minute.

There are zones on the server that some people enjoy that are not really close to an inn and making them sit idle for a minute because their RP dictates they don't travel to cities/inns, or even just because they are those 'evil grinders' doesn't really make me think they deserve to have this forced upon them. RP can happen when you rest whether your PC is on a knee for 5 seconds or 1 minute, that is up to the player/group. I don't see how this mechanic actually encourages / enforces RP. It really just enforces an additional 'cooldown' timer. Why not just make resting allowed less?

Heck, if you really want to nerf Bards, FvS, Gishes, and DC/Blaster casters etc. just make the rest allowed twice per reset... Many have to rest once right at the beginning because they don't start with bonus spells from items. Of course many people will just play that character until their second rest is utilized / buffs and spells expended and then switch characters. I think if someone's character traveled to a far off area the same thing would occur with this mechanic... Rather than travel to a 'safe' rest zone they just log off, maybe to play another PC, maybe to do something else.

My personal opinion is we should be bringing more options that enhance RP with our limited resources, we shouldn't really be focusing on enforcing a given 'style' of play.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 5:17 pm
by metaquad4
Selande wrote:I think some areas aren't allowed because it's not feasible that you could ever go 8 hours there without one of the inhabitants coming by.
Don't forget, even 1 minute of resting is not actually 8 hours IG. For our medium's purposes, its best to separate "sleeping" from "resting". In nwn2, a brief rest is all one needs to regain their full strength. Having resting as that full amount of sleeping as it works in PnP doesn't really function in an online PW, since the rest of the world exists and is moving (unless you enter some sort of fixed time bubble every time you rest, or your own quasi demi-plane. That would have to be IC though, and I don't think we should go that route.). Each party isn't in their own bubble, we are all occupying the same world. One of the purposes of playing on a PW verses PnP.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 5:34 pm
by Flasmix
Well, what about allowing resting in every area instead of just certain maps. If it's a safe area, 6 second rest otherwise it's 1 minute for the dangerous areas?

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 5:37 pm
by Selande
Disagree that a brief rest regains full strength.

I don't like straying from PNP and traditional D&D rules to set a slippery precedent because it's convenient when there's really no reason to.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 6:18 pm
by Theodore01
And i don't like straying more to PNP and traditional D&D rules when there's really no reason to.
It's a CRPG and it always was one.

But i really like Flasmix suggestion. More interupts would make it more exciting.

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 7:05 pm
by NegInfinity
Flasmix wrote:Well, what about allowing resting in every area instead of just certain maps. If it's a safe area, 6 second rest otherwise it's 1 minute for the dangerous areas?
I actually wouldn't mind that, because I wouldn't be forced to deal with 1-minute delays that weren't previously present.

Also see alternate approach here:
http://bgtscc.net/viewtopic.php?f=443&t=54643

Re: 1 Minute Rest

Posted: Fri Oct 07, 2016 10:57 pm
by metaquad4
Selande wrote:Disagree that a brief rest regains full strength.

I don't like straying from PNP and traditional D&D rules to set a slippery precedent because it's convenient when there's really no reason to.
Too late for that, considering we are playing on a video game that is BASED on D&D's 3.5 ruleset and uses FR's lore universe. And we aren't playing PnP at all. Pencil and Paper is not our medium, a video game is. Traditional D&D rules aren't exactly feasible at all. The goal is to make a PW we can entertain ourselves with, one that fits the medium (a video game) while retaining some D&D-like characteristics, and to stick with BG's universe (which is a part/extension/based off FR's 2e universe).

Trying to stick with PnP is physically impossible, as that is a game medium and we are not using it.

Trying to stick to D&D's ruleset works, to a very short point. However, that ruleset was not designed for the medium we are using. We need to adapt it to better server a video game PW environment. Trying to make a video game something it isn't is a road to failure. If you really wanted to do this, you'd need to:

Implement all of the core rulebook's content (skills, feats, spells, etc) where physically possible.
Restart the server.
Limit the server to 6-8 people per DM at a time.
Constantly have a DM overseeing the players, and divide the players up into groups to be overseen.

And even then, you'd be stuck with severe limitations due to the medium still not being close enough to PnP.

You say that there is no real reason to stray from D&D's ruleset. I'd say there is no reason to limit yourself (and the server) to one area, and facilitate both tunnel vision and a severe lack of imagination/invention in doing so. We are playing in a whole new enviroment. We should facilitate that, instead of trying to rigidly stick to an environment we aren't even playing in. If a person wants to play PnP, they can make a PnP group either in the real world or using an online medium for PnP (things like Roll20 and tabletop simulator). They wouldn't turn to a video game PW medium in an attempt to get that PnP fix, that isn't a realistic expectation.