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Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 12:17 pm
by Valefort
Understanding fragments of a language with a high lore makes perfect sense to me sorry .. i can pick up some sentences in languages i can't speak (because they are close to languages i know of course) and i'm not a genius nor a linguist.

Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 9:44 pm
by Larzs
Valefort wrote:Understanding fragments of a language with a high lore makes perfect sense to me sorry .. i can pick up some sentences in languages i can't speak (because they are close to languages i know of course) and i'm not a genius nor a linguist.
Yeah...fragments...not entire sentences, parts of sentences, words in a sentence I can get. Not the whole freaking thing.

Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 10:08 pm
by nwnolan
nwnolan wrote:Also, shouldn't Deep Imaskari get the Imaskari language automatically? Or is the Imaskari language something completely different?
Bumping this question.

Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 10:37 pm
by Side
That language would have to be created and added to the language list. Not sure how easy it would be, but I'm fine with rping talking a language no non-imaskari should know with emotes and tells.

Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 10:43 pm
by nwnolan
If you look at the list on the first page it shows all the languages that your character can have. Imaskari is one of them.

Re: Languages - Info ( lore and server )

Posted: Mon Aug 08, 2011 10:57 pm
by Side
Ah the list in the second post, maybe it just hasn't been update yet?

Re: Languages - Info ( lore and server )

Posted: Tue Aug 09, 2011 4:52 pm
by nwnolan
What do you mean by that it hasn't been updated yet Side?

Can I get a confirmation that all of the languages on that list are available to be picked either with a DM's help or by yourself?

Re: Languages - Info ( lore and server )

Posted: Tue Aug 09, 2011 7:41 pm
by Side
Well I've never been even seen that name in a list in game, and I don't know anyone who has, so if it is indeed in game it would require either a DM or the list of what is available to players in game to be updated.

Re: Languages - Info ( lore and server )

Posted: Thu Aug 11, 2011 1:30 am
by DM Vindicator
Ithilan wrote:Is there any clarification on Lore skill vs. Language usage? Id really like to see something on this. Possibly DCs added to given languages if Lore is eligible for "understanding".. I see people that obviously dont have X language respond to people using it, based entirely on their lore skill.

I personally ignore all succesfull lore checks, and only RP languages I can speak as well. It makes no sense you can "understand" fragments of a language but not speak it to the same extend.
I can i.e. understand quite a bit of german IRL, which is why I can also speak it partially.

But since I have no idea what russians are saying, I cant pronounce more than two commonly words and could deffiantely NEVER eavesdrop on a conversation between two.

Is it possible for the staff to make a ruling on this or discuss it with eachother, been bothering me a while now.

Thanks in advance.
The ideal system would be to be able to use the lore skill to identify certain words based on familiarity with hearing them. This would be...a huge undertaking, if it's even possible. Fragments would be the next best thing, but again it would need an overhaul. The system in place now is about as close as we have been able to come so far to show that while you may understand a thing here or there by having studied a bit, you don't know enough to carry on a conversation with someone who is fluent in it. It was thought that this makes more sense than never understanding anything at all. If you have a better fix, by all means submit it and we'll look at it. But for now this isn't a high-priority issue for the team.

Choosing to ignore what comes through translated is definitely fine.

Side wrote:Well I've never been even seen that name in a list in game, and I don't know anyone who has, so if it is indeed in game it would require either a DM or the list of what is available to players in game to be updated.
The language list that former DM Paranoid provided are all the languages in-game. The list that comes up at character creation is what is available by race per the source books, I think.

The Deep Imaskari speak Rouschom which is not on the list. It uses the Imaskari script though. I'll poke around, see if that's something we'd want to add to the Deep Imasarki.
Common
Abyssal
Algarondan
Alzhedo
Animal
Assasin (E)
Auran
Cant
Celestial
Chessentan
Chondathan
Chultan
Damaran
Dambrathan
Draconic
Drow
Drowsign (E)
Druidic
Durpari
Dwarf
Elven
Giant
Gnoll
Gnome
Goblin
Halardrim
Halfling
Halruaan
Ignan
Illuskan
Imaskar
Infernal
Lantanese
Midani
Mulhorandi
Nexalan
Oillusk
Orc
Rashemi
Raumvira
Serusan
Shaaran
Shou
Sylvan
Talfiric
Tashalan
Terran
Treant
Tuigan
Turmic
Uluik
Undercommon
Untheric
Vaasan

Re: Languages - Info ( lore and server )

Posted: Wed Dec 28, 2011 8:27 pm
by Valkyrie
How are 'Lore Checks' to interpret some less-known languages explained? Bookish Mages happen to know "Thieves' Cant", for example, despite having little to no thieving experience. Or other characters knowing wholly unrelated languages by merit of lore.

Re: Languages - Info ( lore and server )

Posted: Sat Dec 31, 2011 9:29 pm
by Vogar Eol
I attempted to do some research about languages, and was not able to find much. Does "The Vast" speak a different regional tongue or is it just accented Common? I am particularly interested in Procampur.

Re: Languages - Info ( lore and server )

Posted: Sat Dec 31, 2011 11:30 pm
by WeWhoEat
Know what would be neat? If we could, in exchange for learning a new language, be given a token that gives a persistent, undroppable -5 to Lore, to represent the PnP ability to spend skill points to learn a language.

Re: Languages - Info ( lore and server )

Posted: Wed Jan 04, 2012 12:54 am
by Vogar Eol
+1 to that. Would definitely be simpler then trying to document dozens and dozens of language classes enough to satisfy the powers that be.

Re: Languages - Info ( lore and server )

Posted: Wed Jan 04, 2012 1:18 am
by WeWhoEat
Or if you want to make it official-looking, just make a Speak Languages skill or something, like how we added Sense Motive. So many points per new language. Have a dude right next to the RCR guy that checks your ranks and opens the language selection menu if needed.

Re: Languages - Info ( lore and server )

Posted: Mon Feb 06, 2012 8:45 pm
by paragon_nemesis
Just read a post about someone saying "Does everyone in the UD get undercommon automatically?" Someone responded "Yes, I'm sure." I have a drow who does not have undercommon, xD He speaks a lot of languages, undercommon is not on the list though.

Oh, side note too. My toon is an assassin. Why can't I speak assassin? It's on the list. :p