Bear Warrior
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chad878262
- QC Coordinator
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Re: Bear Warrior
In the short period I was able to test prior to the server crashing (which essentially consisted of creating the test character and getting to the QC area, as well as reading in game descriptions etc.) here is a couple issues I've found so far:
Bear Warrior Test Findings.
- In game description indicates bonus slashing damages at the following levels:
+1d4 at level 2 (sharp claws), +2d4 at level 6 and then, oddly +2d4 at level 9... I am guessing level 9 is either meant to increase the damage to 3d4 or 2d6. The forum description does not include anything about bonus damage.
- When creating a character standard/whirlwind frenzy appears to require a feat to select. I created a human and he received 2 feats at character creation, but I couldn't select whirlwind frenzy or standard rage unless I used one of my 2 feats. Selecting which rage should be separated, like the Rangers FE selection and should only allow selecting one or the other, it also should not take up a feat selection, it should be extra.
Once I can complete the test for all 10 levels of Bear Warrior I'll open up a bug thread to document everything, this is mostly so I don't forget what I already found since I wasn't able to finish the test.
Bear Warrior Test Findings.
- In game description indicates bonus slashing damages at the following levels:
+1d4 at level 2 (sharp claws), +2d4 at level 6 and then, oddly +2d4 at level 9... I am guessing level 9 is either meant to increase the damage to 3d4 or 2d6. The forum description does not include anything about bonus damage.
- When creating a character standard/whirlwind frenzy appears to require a feat to select. I created a human and he received 2 feats at character creation, but I couldn't select whirlwind frenzy or standard rage unless I used one of my 2 feats. Selecting which rage should be separated, like the Rangers FE selection and should only allow selecting one or the other, it also should not take up a feat selection, it should be extra.
Once I can complete the test for all 10 levels of Bear Warrior I'll open up a bug thread to document everything, this is mostly so I don't forget what I already found since I wasn't able to finish the test.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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A Wand Crafter's guide to using wands
- Akroma666
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Re: Bear Warrior
Thanks Chad,
I will confirm that the slashing damage bonuses DO NOT show up in bear form.
Once you get the hard numbers, please post here. I would like to review these numbers and offer up a proposal. Appreciate all your hard work.
I will confirm that the slashing damage bonuses DO NOT show up in bear form.
Once you get the hard numbers, please post here. I would like to review these numbers and offer up a proposal. Appreciate all your hard work.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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chad878262
- QC Coordinator
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Re: Bear Warrior
I've no idea if the damage bonuses were removed or if they just weren't implemented, but at a minimum the tlk class description is not in line with the actual class progression. I'll post more once I can start building the test character.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Akroma666
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- Location: California
Re: Bear Warrior
I have a theory, back when i was in QC. There was a proposal to buff the bear warrior by adding more damage and regeneration. I believe the numbers were +2/+3/+5 regen per bear shape. Also the claw damage was probably what was indicated. I think what happened is this was approved and updated via the forums/wiki. But this was never actually implemented, or it was lost in a rollback.
I think these changes are a good quick fix, but i would like to delve deeper into the class to offer a proper suggestion.
I think these changes are a good quick fix, but i would like to delve deeper into the class to offer a proper suggestion.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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chad878262
- QC Coordinator
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Re: Bear Warrior
Some additional findings:
Barbarian 7 / Bear Warrior 2 when using standard rage (realize I've not selected standard rage or whirlwind frenzy since it requires a feat) The rage lasts 1 minute, 24 seconds (14 rounds). Standard rage sets CON bonus to +6 and with Rage base being increased from 3 rounds to 8 rounds it appears that standard rage is using the updated duration (8+6=14), but Bear form does not. The first time I raged with Bear form it lasted for 1 minute 6 seconds (11 rounds)... I thought there might be an issue with the CON bonus as CON increased to 23, but then dropped to 20 and then down to 16 during the rage, before it expired... However, the second time I tried Bear form it lasted only 9 rounds and CON stayed at 23 for the duration of the rage. I am uncertain what caused the difference, but 9 rounds would appear to be using the old Rage timing (3 rounds +6 CON = 9) so perhaps it was 'fixed' after rest?
Barbarian 7 / Bear Warrior 2 when using standard rage (realize I've not selected standard rage or whirlwind frenzy since it requires a feat) The rage lasts 1 minute, 24 seconds (14 rounds). Standard rage sets CON bonus to +6 and with Rage base being increased from 3 rounds to 8 rounds it appears that standard rage is using the updated duration (8+6=14), but Bear form does not. The first time I raged with Bear form it lasted for 1 minute 6 seconds (11 rounds)... I thought there might be an issue with the CON bonus as CON increased to 23, but then dropped to 20 and then down to 16 during the rage, before it expired... However, the second time I tried Bear form it lasted only 9 rounds and CON stayed at 23 for the duration of the rage. I am uncertain what caused the difference, but 9 rounds would appear to be using the old Rage timing (3 rounds +6 CON = 9) so perhaps it was 'fixed' after rest?
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Akroma666
- Posts: 1888
- Joined: Mon Jan 16, 2012 2:24 pm
- Location: California
Re: Bear Warrior
Chad, took your comments and put it on the bug thread.
Did you get the base numbers by chance? Code side and in game side would be nice.
Did you get the base numbers by chance? Code side and in game side would be nice.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
- Theodore01
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Re: Bear Warrior
If you are testing with an illegal char. without a chosen rage (how is this even possible?) - how can you expect a valid result?chad878262 wrote:Barbarian 7 / Bear Warrior 2 when using standard rage (realize I've not selected standard rage or whirlwind frenzy since it requires a feat) ......
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chad878262
- QC Coordinator
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Re: Bear Warrior
Base STR is 16, DEX 13, CON 19... More coming if you want to copy and paste it. Here is some interesting AC crap:
Base AC in Bear form with no equipment (at level 7/4 Barb/BW) is 33. Equipping a mundane Armor doesn't improve AC, equipping a +4 Armor or +4 Bracers of Armor increases AC by 8 to 41. Equipping Dodge OR Deflection +4 item increases AC from 33 to 37, but increasing both also only increases AC to 37. Equipping either or both deflection/dodge while wearing +4 Armor item is useless as AC is still 41. However, equipping amundane heavy shieldincreases AC to 43 in Bear form, though using a +4 Heavy Shield still only increases AC to 43 (NOTE TO SELF, need to test adding fighter level and equipping Tower Shield to determine if AC and AB penalty sticks in Bear form or only the AC bonus) EDIT : This appears to be working as designed (i.e. half the EB of the shield applies to the AC)
So currently, for AC a Bear Warrior benefits from wearing a +4 armor item and equipping a Heavy Shield (or Tower if they have the feat), but there is really no purpose (unless when not in Bear form) to have any deflection or dodge AC items. Natural AC is correctly cancelled by the Bear Form (i.e. a +3/4 amulet is beneficial until the Natural AC in bear form increases to +5 (which should happen at level 5, but currently appears to happen at level 4)).
Bear Form does not gain any AB or Damage bonus from using EB gauntlets, ranged or melee weapons. Bite is 1-10 +3 slashing +STR, claws each do 1-8 +3 physical + STR.
To add, the Bear Warrior in game description states the following:
- Your Armor bonuses on your chest armor or bracers transfers as an armor enhancement bonus (((Current in game effect is to give double the enhancement bonus)))
- Half of the enhancement bonus on your shield will transfer as a shield enhancement bonus (this means my test above seems to indicate that this is actually working as designed).
- Delection AC bonus will transfer as deflection AC bonus (((does not work unless Deflection AC item is the ONLY enhancement you have)))
- Natural AC bonus will transfer, but will not stack with bear warrior natural AC bonus (working as designed).
- Dodge AC items are NOT mentioned at all (((currently work like deflection AC items in that they will work only if no other AC items are equipped)))
Base AC in Bear form with no equipment (at level 7/4 Barb/BW) is 33. Equipping a mundane Armor doesn't improve AC, equipping a +4 Armor or +4 Bracers of Armor increases AC by 8 to 41. Equipping Dodge OR Deflection +4 item increases AC from 33 to 37, but increasing both also only increases AC to 37. Equipping either or both deflection/dodge while wearing +4 Armor item is useless as AC is still 41. However, equipping a
So currently, for AC a Bear Warrior benefits from wearing a +4 armor item and equipping a Heavy Shield (or Tower if they have the feat), but there is really no purpose (unless when not in Bear form) to have any deflection or dodge AC items. Natural AC is correctly cancelled by the Bear Form (i.e. a +3/4 amulet is beneficial until the Natural AC in bear form increases to +5 (which should happen at level 5, but currently appears to happen at level 4)).
Bear Form does not gain any AB or Damage bonus from using EB gauntlets, ranged or melee weapons. Bite is 1-10 +3 slashing +STR, claws each do 1-8 +3 physical + STR.
To add, the Bear Warrior in game description states the following:
- Your Armor bonuses on your chest armor or bracers transfers as an armor enhancement bonus (((Current in game effect is to give double the enhancement bonus)))
- Half of the enhancement bonus on your shield will transfer as a shield enhancement bonus (this means my test above seems to indicate that this is actually working as designed).
- Delection AC bonus will transfer as deflection AC bonus (((does not work unless Deflection AC item is the ONLY enhancement you have)))
- Natural AC bonus will transfer, but will not stack with bear warrior natural AC bonus (working as designed).
- Dodge AC items are NOT mentioned at all (((currently work like deflection AC items in that they will work only if no other AC items are equipped)))
Last edited by chad878262 on Tue Nov 08, 2016 2:33 pm, edited 2 times in total.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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chad878262
- QC Coordinator
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- Joined: Thu Sep 18, 2014 6:55 pm
Re: Bear Warrior
Bah! some of my comments didn't post!
Some issues with Bear form progressions:
As eluded to in post above, Bear form seems to be improving at Bear Warrior level 4 instead of level 5. STR +10, CON +8, DEX +2, Natural AC +5 which is supposed to come with Bear Warrior level 5 (Brown Bear Form) is coming at level 4... Alongside the benefit of Extend Rage I, the Bear Rage is now lasting 3 +5 (ER 1) +8 (CON 27) = 16 Rounds (but this should be 21 Rounds with the added 5 rounds to Rage timer, which is currently not applying to Bear Form).
Some issues with Bear form progressions:
As eluded to in post above, Bear form seems to be improving at Bear Warrior level 4 instead of level 5. STR +10, CON +8, DEX +2, Natural AC +5 which is supposed to come with Bear Warrior level 5 (Brown Bear Form) is coming at level 4... Alongside the benefit of Extend Rage I, the Bear Rage is now lasting 3 +5 (ER 1) +8 (CON 27) = 16 Rounds (but this should be 21 Rounds with the added 5 rounds to Rage timer, which is currently not applying to Bear Form).
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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chad878262
- QC Coordinator
- Posts: 9333
- Joined: Thu Sep 18, 2014 6:55 pm
Re: Bear Warrior
note that standard rage is automatic. The functionality SHOULD be to select whirlwind frenzy OR Standard Rage...However, if you don't select either of them you will already have standard rage. There's nothing illegal about it, but I was posting that essentially right now our server is requiring players to burn a feat if they want whirlwind frenzy progression.Theodore01 wrote:If you are testing with an illegal char. without a chosen rage (how is this even possible?) - how can you expect a valid result?chad878262 wrote:Barbarian 7 / Bear Warrior 2 when using standard rage (realize I've not selected standard rage or whirlwind frenzy since it requires a feat) ......
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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chad878262
- QC Coordinator
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- Joined: Thu Sep 18, 2014 6:55 pm
Re: Bear Warrior
I have no idea how to pull numbers 'Code side'.Akroma666 wrote:Chad, took your comments and put it on the bug thread.
Did you get the base numbers by chance? Code side and in game side would be nice.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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chad878262
- QC Coordinator
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Re: Bear Warrior
Confirming that in game description indicates +1d4 slashing damage (sharp claws) at level 2, increased to +2d4 at level 6 and again (still +2d4) at level 9.
However, this seems to simply have been implemented as +3 slashing damage to the bite attack and +3 physical damage to each claw attack. It might be beneficial as a slight bump to damage (since they are capped at 3 APR) to give the Bear Warrior progression of 1d4, 2d4, and 2d6 (at level 9 BW, 16 minimum total level) bonus damage to their attacks.
However, this seems to simply have been implemented as +3 slashing damage to the bite attack and +3 physical damage to each claw attack. It might be beneficial as a slight bump to damage (since they are capped at 3 APR) to give the Bear Warrior progression of 1d4, 2d4, and 2d6 (at level 9 BW, 16 minimum total level) bonus damage to their attacks.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Akroma666
- Posts: 1888
- Joined: Mon Jan 16, 2012 2:24 pm
- Location: California
Re: Bear Warrior
Ask a code monkey.chad878262 wrote:I have no idea how to pull numbers 'Code side'.Akroma666 wrote:Chad, took your comments and put it on the bug thread.
Did you get the base numbers by chance? Code side and in game side would be nice.
Can you provide/confirm in all 3 forms the following:
Natural AC bonus
Regen
Enchantment to attack and damage
The base damage rolls for bite and claws
If you could get these numbers I'd appreciate it for making my determination and proposal.
Storm - The Blade Flurry
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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chad878262
- QC Coordinator
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- Joined: Thu Sep 18, 2014 6:55 pm
Re: Bear Warrior
Would love to...unfortunately I think I just broke something as my QC tools are no longer working to allow me to level a character. I'll try a few more things, but may have to come back for further testing later if I can't get the tools working.Akroma666 wrote:Ask a code monkey.chad878262 wrote:I have no idea how to pull numbers 'Code side'.Akroma666 wrote:Chad, took your comments and put it on the bug thread.
Did you get the base numbers by chance? Code side and in game side would be nice.
Can you provide/confirm in all 3 forms the following:
Natural AC bonus
Regen
Enchantment to attack and damage
The base damage rolls for bite and claws
If you could get these numbers I'd appreciate it for making my determination and proposal.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- mrm3ntalist
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Re: Bear Warrior
Its not that our server requires to burn a feat to choose whirling frenzy. Its a side effect caused by adding bonus feats.chad878262 wrote:note that standard rage is automatic. The functionality SHOULD be to select whirlwind frenzy OR Standard Rage...However, if you don't select either of them you will already have standard rage. There's nothing illegal about it, but I was posting that essentially right now our server is requiring players to burn a feat if they want whirlwind frenzy progression.
It is better to choose whirling rage ( or normal rage ) at lvl1 in order to verify that you have correct results
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