dzidek1983 wrote:From day one this server was all about group play and through its content forced players to do so. All the changes on the server, starting with the bug fixes, PRC modifications and the areas and monster abilities were made to support party play.
Oh, never let anyone tell you cannot crack a joke! But that aside, there was actually a rather long period on this server's history when group play was basically detrimental your leveling speed. You would get next to no experience for it, hence the multitude of past threads to increase the party experience. If a goblin gave 50 points of experience, it was split evenly to all party members. Two part members? 25 exp each. Five party members? 10 exp each. Today, if a lone character gets that 50 points of experience, then depending on the size of the part you can expect to get something like 28-48 points of experience.
As for the server content, no, you are not exactly forced to team up because of it. Perhaps it is just me, because I got used to doing it many years ago, but you can get from level 1 to level 30 all on your own without a single helping hand from anyone else. I mean, when you know how to build and you've been on this server for far too long, you kind of know what to build. What flaws certain character choices will impose, and how to overcome them.
As for class changes, ability changes, etc. It would more honest to say that whatever lies at the bottom of the barrel will eventually get a buff here. None of these changes actually promote party play, because weaker characters become stronger and therefore less reliant on others to grind.
dzidek1983 wrote:You get dispelled, have a wizard friend with you on the dungeon run, a chest hits with a breach, maybe you should take a rogue with you to disarm traps. Your spawns are to weak and last not long enough to tank? well you need a fighter. Undead are giving you problems, well maybe a mass death ward from a cleric would help. You just want to cast this all by yourself to get to that last chest in the dungeon. And now you can, but you cant do it as good as those casters which is GOOD.
Oh, never change, never change. (Perhaps I am just horribly pessimistic and find your optimism humorous.

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But honestly, you do not have to try and persuade one 'those' wizards to leave a campfire. You just need to build based abilities that will not be dispelled. As for trying to find a rogue to help you out with traps, well, if you have ever looked at the Character Builds sub forum Evasion for Expose Weakness is not the only reason why people take 3 levels of Rogue. If your summons are too weak, you could try using spells like Glass Doppelganger, Shadow Simulacrum, or Dominate Monster, or just go by the far more common route and just build for more AC. They actually added a new elven Gish PRC just for that. As for undead giving you troubles, well, 'Fear Immunity' along with 'Steadfast Determination' tends to take care most of those, you can acquire 'Fear Immunity' from 1 base class and 3 PRC classes, and just feats for Steadfast. Thus, if you build right, you can get to the last chest of a dungeon without needing a single potion, wand, or scroll, or even a spell from a dedicated spellcaster. You can do it all without anyone else.
dzidek1983 wrote:Please dont you think after like 8 years we - as we i mean other long term players - dont see such topics as i need more power to solo the content??? You cant solo it, its made so you cant solo it... or you shouldnt be able too solo it.
After like what 8 or more years on this server, I have remained rather consistent on how I do not think anyone needs to use UMD on this server. However, I do understand that UMD is a part of D&D, there are people who actually want to spend their coin on it - for whatever reason - but apart from a handful of wands it is not really worth it. I am someone who is reluctant to even crossclass into UMD to get past class/race/Alignment restrictions found on some items - and currently I think UMD is more rubbish than it should be.
dzidek1983 wrote:I know some builds probably can solo most of it. But dont expect the developers to make every build able to solo it. Either but demanding higher CL on the UMD or by making it cheaper. Because it leads to the same goal. I am buffed all the time.
You can make many builds that can solo most of it, or whatever the players want to solo. But as for UMD to make use of it, you need to map out areas and figure out what dispels and what does not. Then you need to spend hours grinding chests just to have enough gold for a single wand, and the more wands you need, the more hours you need to grind. Thus, when you finally do have your set of wands, well, you need to continue grinding in order to be able to afford the replacement wands in the future. Thus, asking for increase in caster levels tied to UMD skill - or just lower costs with consumable crafting - will have but one out come: Characters and builds that currently cannot do much would be aided by either change to UMD consumables. As for builds that already can do many things, they still can do many things, and the UMD doesn't really improve them that much.