Mallore wrote:
Hey not being in a group is your choice to. Everything you say is just a mirror of what I have said and reasons for it. You can see this now I hope. And sadly its not marginal an average dungeon can have 5 or more additional loot drops from monster spawns, so an increase in party treasure would balance that.
Or are you saying that monsters do not drop much loot? I can tell you monsters drop Mith Full Plate.
They don't drop much loot no, try counting the one who do.
So think about the characters who need someone to party up with and there is no one around to party with?
Have you suggestion to address that?
Yes, change your build or change your play times.
As for RP reasons to not party, well that is their choice, which is often reminded to me later in these posts.
Not saying otherwise ... and why should they get less chances to get loot ?
I think some people would argue the server isnt very varied at all. while I can solo Chaos, it costs me a small fortune to do so and has never made economic sense from the loot gained. But I know how to play and there are others who just are not at my skill and I will not let people argue they should be.
So how is your above "fair" if giving an increase in chance of loot based on party size which might result in an extra item every 10 to 20 chests is NOT FAIR, where in that logic does the above dungeons Such as Vault and Haunted house make sense? How are those area's "Fair".
They are not is the short answer.
Not varied ? Considering the amount of areas we have I'm confused. And yes, these two areas are quite fair. Consider for example turner clerics, they can wipe the floor with the mobs in those areas but set them against frost giants and they'll be mediocre at best.
Well not everyone was level 30 at the time of free rcr. I do not know if you where, but plenty of people where and came out with perfect builds.
Was not my case and I don't really see an issue with people having perfect builds if that's what they want
Once again you bring up "your choice" its really your choice not to party, or your choice to not be able to be social.
Yeah, no .... it's not always your choice. See people who can play only during low player count hours.
As for me, I don't have the problem I just like the idea presented and know from experience a less skilled player is going to have a hell of a time or feel frustrated, its annoying you can not appreciate other peoples issues. I have hell gear, and just need the boots now, then im maxed out!
So maybe its not me being jealous here, but instead people feel like they are being cheated by imaginary fairness elves. There reasons simply being "its not fair because I cant get the loot to, because i cant party" Is jealousy.
Once again why we have dungeons that can be solo'ed is silly.
I'm not sure what to tell you except repeating I ran into those issues you speak of, but those issues can be solved easily, even more easily now. As for dungeons that can be soloed it's not silly but completely mandatory, for the reason repeated above. If everything needed a party there would be considerably less players on the server, which is not desireable. And for the suggestion I simply look at its consequences : more loot, more easily. This is a bad thing in my eyes.
Right.. so which teir 5 chest did you sneak?
Thats what I thought, I will give you your candy back later.
The white dragon ones, have your candy. One chest in frost keep too.
Understand your wrong on monster spot. Your just going to be wrong wrong wrong. Now I am referring to area's that have the higher teir chests. Not Kolbold pits.
Understand you're wrong on spot, wrong wrong wrong. Where do we go now ? My experience visibly differs from yours so why don't you tell where you'll be spotted ? Then I'll show you the spot and listen score those creatures have.
I did like the other posters idea of a Slight Of Hand Check, this seams like a fair and good idea for a class that SHOULD be able to sneak chests. You slight of hand the chest, fail your unstealthed. RP Wise, there is a million stealthy ways to do it, creating distractions, waiting for monsters to pad away, simply tricking the monster. Or even conversation! all those nifty things those RP Builds would do.
Once again no one presented an Idea that proves they shouldn't be.
Further if this is going to be the case then we should call for more rules on the higher teir chests such as they have dc 50 locks and cant be Knocked. After all we want to protect player roles in this game so much, lets protect the lock picks.
Server could indeed probably use a few more magic chests with high lock. And btw .. creating distraction to make monsters move is already quite easy ? Just show yourself and run ? Then HiPS back to the chest ?
While I do like the idea of SoH check it doesn't change the issue much. Rogue builds have lots of skill points and can max SoH easily, it would be reasonable to expect a maxed SoH PC to rarely fail the checks on opening a chest. With a bit of trial and error after such a system is added we would soon be back to no risk and good reward...