Atlas wrote:That is...
Nailed it. This is why I posted the Paladin Prestige class links.
AC81 wrote:@ARHicks: So what you're asking for is to grant clerics a PrC that allows them to be great at multiple things? But why should they be able to? Why should they be able to be great at melee, ranged, casting and healing all at once? Because Bards can? No, Bards and Favoured Souls aren't the yardstick here. The reality is, clerics are always a few clicks away from melee god-mode. They can heal and survive with the best of them and now with the advent of Heirophant, they can also be casters. They have enough feathers in their cap, so to speak.

No, no, no. I'm not asking for Clerics to be versatile or be gods, but earlier I was asking for kits to be added so they can venture into something else. BUT they may not needed since domains are kits in themselves. I was saying Clerics are a straight forward class with few PRCs that add anything they don't already get with their domains. (Which is why they are mundane) You want to be good at turning undead then get Sun domain. You want to be good at fighting then get Strength or Fury domain while using divine power. I was saying even if you gave Warpriest full progression, it would still be a bad PRC because it does not come with epic levels. Hell, the requirements for Warpriest are bad enough, but 1/2 progression and no epic levels make it worse. Ditto with Dragonslayer.
The only PRC with a saving grace is Hierophant because it make their spell damage/healing better though it may hurt their turn undead progression. Right now, I don't know how Advance Spell Power works so I can't say.
metaquad4 wrote: Hierophant is, of course, excellent (providing you with blast infidel/faith healing, increased caster level, runes, and better turning for the turning inclined).
Unless the Hierophant can maintain a full turn undead progression through Advance Divine Spell Power, the only thing it is good for is doubling your healing and negative level damage.
metaquad4 wrote:1) That is true of nearly anyone. You'll want to specialize, to be successful in nwn2.
That was not my point. As I said in my last post, a cleric can specialize or be versatility, but they are pretty mundane compared to a Bard or Druid for example. This isn't saying they are bad at what they do, but their strategy is pretty straight forward making their gameplay lacklustering, predictable, and to extend boring. Hierophant slightly changes this.
2) If you point silence on the ground, it is saveless.
And bard can walk out of it, not a new strategy. It was the same NWN1 strategy of putting an aura of silence around you and running at the enemy to pummel them into the ground.
3) Against dispels, you'll be gimped. And, you won't need that high of AB for everything. Just particularly tough fights. Use divine power, and save it for then. The AC on mobs here isn't that bad, its the HP that mobs here have.
I think my point about some of the non-custom and non-Kaedrin PRC classes for the Cleric is that they offer very little to diverge from a pure class build. If I can play a Cleric can that turn better (or just as good) than a doomguide/morninglord by picking a sun domain than why be a doomguide/morninglord? Why not just call myself that without cross-classing?
4) A bard...
I was not asking for all that. I was saying in a Cleric's attempt to be good at something they tend to have to focus on one thing at a time while bard can do three action at the same time. A cleric can heal and melee or heal and nuke, but never all three at the same time. I'm not saying the cleric should be like the bard DON'T GET ME WRONG. I'm saying the bard's ability makes them stand out both gameplay and roleplay wise. Ditto with Druid.
5) See my suggestion post about this...
I read your post. I think you misunderstand me or missed my point. I'm not asking for a powerbuild, but I'm personally trying to make a build that has meaning while functioning on this server.