metaquad4 wrote:Using unpaid volunteer to excuse something that would constitute a poor work ethic, an inefficient system, etc is unacceptable in my eyes. If you've ever volunteered at any respectable organization, you'd know it is a terrible mindset to have. Regardless of if you aren't being paid or are doing something in your free time, when you volunteer you commit yourself to what you are volunteering to. Not delivering the best quality labor you can reflects poorly on your character.
I dont know if you have volunteered for something, or even have worked with volunteers. My experience after working for more than 2 years with volunteers coming all over the world, is like this.
- Those who volunteer have passion and what they do is admirable.
- You need to assign at least double the ammount of volunteers in a task that normally would take one person. The reason? Volunteers will get laid and/or get drunk the night before, oversleep, not give a damn, get burned and quit etc. For our server volunteers can stop working on a project for reasons like family issues, too much work IRL, taking a break from the server etc. In general, you can not relly heavilly on volunteers and it is a miracle and a huge sign of dedication and love for this game that the nwn2 community is still developing. We should only feel appreaciation for people like Rasael, tfunke, Duster, Maecius, Endelyon, Valefort etc who are here for the long run. Not criticise them when they take a break or if they dont deliver fast enough.
- Finally but as important, never in the world you can just go and volunteer for something. You cant go and volunteer to be a surgeon, or help immigrants or help to save the environment. You
apply somewhere and then are
assigned to a task.
Since the last posts in this thread have been about QC here is my take.
Akroma666 wrote:Full QC transparency. All the topics and archives should be viewable and readable by all forum members. Posting is another story. Leaving these locked creates means of abusing the systems for one's personal gain. Not going to point any fingers, but I believe that any topic in development should be able to be seen by the community. Bugs and exploits should be dev team only. We should be able to vote on major projects.. everyone would vote crafting.
I dont think comments like the one above are well thought of. For example, do you think it is a good idea for the whole server to know that after the big update you were able to actually pickpocket items from another player? Do you think it is a good idea for everyone to know how to abuse a script that isnt working as intented? I agree that some desicions can be revealed to the community even before implementation, but that is as far as it should get.
Another issue is the desicion making. On some hot topics it is difficult to reach a desicion. Some times there can be arguing back and forth until a desicion can be reached. An example is the pricing of the Avernus where i was asking for higher prices but after many pages of posts between Karond and I, he convinced me that lower pricing is what is more beneficial. Do you really think that access to the discussion for ten times more people, will make any desicion making easier? Nope!
The other issue is personal feelings. Even now it is difficult sometimes to criticise something without someone taking offence. Even people that know how much you value them. This is very counterproductive. Having to deal with not only a problem, but how the other person will take it, then deal with the other person if he took offence, is time consuming. A waste of everyone else's time. Imagine for example if i was to say that paladins/rangers should have their CL halved like pnp. Good luck of having any kind of discussion. On the contrary, with like minded people, who understand what the critisism is about, things flow normally. Using the same Avernus example, Karond and I argued a lot. So much that Maecius had to step in. Not only we didnt take it personally, but we were able to reach a desicion and help each other during testing on S2 the next day.
Finally, the last post i want to comment about
metaquad4 wrote:I wonder, why is it that BG is the only server that feels the need to operate in this manner. All the other servers I've been on in nwn1 and nwn2 haven't hidden their inner workings from their community.
BG is what it is. It is the longer running and most populated server in nwn2. I think many will call that being succesful. Even now, with many bugs still remaining to be fixed and the server not stable enough, it still maxes out. Obviously something good is getting done here. Even though we do keep an eye on how things are done on other servers ( personally i have forum accounts on every other server and played/playing on most of them ) i will say this risking to be called "abrassive" again. If anything, it is the other servers that need to see how BG gets things done...
I would end here but i could not leave this answered:
NegInfinity wrote:
Sigh....
SVN is not Git, and has inferior branching support.
The repository is not visible, there are no mentions of it anywhere online, and no guidelines to gaining access, no submission guidelines, nothing. I did find my own thread where I asked to put the code under version control.
My opinion is based on past attempts to interact with dev side of things, which were mostly a negative experience. If you don't like the opinion, do something about the process.
First of all, I never would have thought that i would have a GIT vs SVN discussion on BG forums
Yes, git is supposed to be superior by many, it has a local repository, it does provide built-in support of branches... Like many nerd "VS" topics ( windows vs linus, iOS vs Android etc) the answer should be "So what". We are not trying to find which one is better but which ones suits the person doing the work. In this case, if the admins think that SVN is the tool they need and does the work for them, why waste more time. This is another reason why its better for less people to make a desicion. Its easier for two-three people to decide which tool they are going to use, since they are the ones that will actually be using it, than having 103 people.