Then those people should go ''out of the game'' Not the ability . Sorry ...Mallore wrote:Those are the pvp rules. Some people do not want to participate and we should protect them first. Sorry.
It's this or take the spell out of the game.
Bloodwalk
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- tribunal
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Re: Bloodwalk
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Mallore
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Re: Bloodwalk
tribunal wrote:Then those people should go ''out of the game'' Not the ability . Sorry ...Mallore wrote:Those are the pvp rules. Some people do not want to participate and we should protect them first. Sorry.
It's this or take the spell out of the game.
I am sorry you feel that way. No one should have to go out of game. If this is the way you feel you should review your priorities and perhaps consider community over a simple spell.
I think this ends the topic.
I like the fixes and look forward to seeing them in action. Can I get this on a wand????
Jane of Here and There (Jane Price)
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Jennifer and A Drow.
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Jennifer and A Drow.
- tribunal
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Re: Bloodwalk
Mallore wrote:
If this is the way you feel you should review your priorities and perhaps consider community over a simple spell.
I do consider community... ''Community'' of BM players that is cracking because of '' just one spell'' as you said. And I don't have to review my priorities. They are very obvious. Keeping organised Blood Magus players on the surface as many as possible ( which is almost impossible) Enjoying and playing together evil char on the surface.
After all, evil chars on the surface are the reason for the most of everyone's fun on the server ...
Last edited by tribunal on Sat Jan 21, 2017 2:03 pm, edited 1 time in total.
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Face
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Re: Bloodwalk
If the party doesnt want any conflict they should have the last 24 hours wiped from memory if they know who the blood mage is any way...
If they can just walk away after seeing bloodseeker spell or after the blood mage tried to collect there blood and they seen it that would be the rp out...
Cous if not they can go around and tell every one that Billy NoGood is a blood mage with out risking any thing them selfs.
Lets not forget that the rp out doesnt meen you can ignore rp....
And on the bloodwalk i think its just silly people can say NO , The blood mage risks so mutch by doing so even if he does it all sneaky there is Always great risk to be found out.
Also what the F is it wil all this we need to protect some players that dont like to pvp...If you dont want to have conflict with other players roll a farmer or a bartender but for the love of god stop it with the 'safe space' stuff plz the sword coast is not the USA.
If they can just walk away after seeing bloodseeker spell or after the blood mage tried to collect there blood and they seen it that would be the rp out...
Cous if not they can go around and tell every one that Billy NoGood is a blood mage with out risking any thing them selfs.
Lets not forget that the rp out doesnt meen you can ignore rp....
And on the bloodwalk i think its just silly people can say NO , The blood mage risks so mutch by doing so even if he does it all sneaky there is Always great risk to be found out.
Also what the F is it wil all this we need to protect some players that dont like to pvp...If you dont want to have conflict with other players roll a farmer or a bartender but for the love of god stop it with the 'safe space' stuff plz the sword coast is not the USA.
#onlyorclivesmatter.
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Be hin be great
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7threalm
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Re: Bloodwalk
this spell has been broke damn near forever, the orginal version was bugged in a way and exploited and needed fix... they tried the dialog route..that was bugged...
I have only really use the spell to teleport to allies/friends with ooc knowledge..
Pvp wise its get very complicated..adds a headache to he dm team.. and never quite work right...and the original version won't come back for reasons.
and if player doesn't want to rp with you that what it is...a its bad form to inject your from of rp on players, just my opinion on the matter.
you do realize its been broke for over a year now?
I have only really use the spell to teleport to allies/friends with ooc knowledge..
Pvp wise its get very complicated..adds a headache to he dm team.. and never quite work right...and the original version won't come back for reasons.
and if player doesn't want to rp with you that what it is...a its bad form to inject your from of rp on players, just my opinion on the matter.
you do realize its been broke for over a year now?
Duragin Balderden(Battle Rager of Kraak Helzak)
Rlyd (Drow Wizard)- Fearn School of Enchantment and Charm
Rlyd (Drow Wizard)- Fearn School of Enchantment and Charm
- Asmodea
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Re: Bloodwalk
Quick two cents: Let us imagine a situation where a Bloodmage marks one of my characters. My character attacks them and kills them. The Bloodmage OOCly still has the mark even though I killed them. In essence being marked by a Bloodmage is more permanent a consequence then death. That seems weird.
Second two cents: If we are opening this door why not allow PCs to take something in order to Scry another PC and teleport to them? It seems weird that Bloodmage is literally the only class to have a means to mechanically find someone in the world (Via Teleporting right next to them... but still!) Also should Non-detection or Mind Blank stop Bloodwalk? The second two cents is more rambly food for thought.
Second two cents: If we are opening this door why not allow PCs to take something in order to Scry another PC and teleport to them? It seems weird that Bloodmage is literally the only class to have a means to mechanically find someone in the world (Via Teleporting right next to them... but still!) Also should Non-detection or Mind Blank stop Bloodwalk? The second two cents is more rambly food for thought.
Player of Isabella Villame
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"You are what you often do."
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"You are what you often do."
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Mallore
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Re: Bloodwalk
I believe the mark expires at reset of server yes?Asmodea wrote:Quick two cents: Let us imagine a situation where a Bloodmage marks one of my characters. My character attacks them and kills them. The Bloodmage OOCly still has the mark even though I killed them. In essence being marked by a Bloodmage is more permanent a consequence then death. That seems weird.
If so the above isn't really a big deal as I believe by the rules the BM had to avoid you when possible for the next 24 hours. Obviously using the Mark then durning this time would violet such rule and the player should receive the full consequence for greifing.
Second two cents: If we are opening this door why not allow PCs to take something in order to Scry another PC and teleport to them? It seems weird that Bloodmage is literally the only class to have a means to mechanically find someone in the world (Via Teleporting right next to them... but still!) Also should Non-detection or Mind Blank stop Bloodwalk? The second two cents is more rambly food for thought.
I do agree. As a note most people would abuse the Scry spell. Scry does not tell you where some one is. You see a 10x10 spot. If they are in a cave it doesn't say to you "cave of the danmed in amn. Take a left at the next exit".
I do wonder does this ability work if someone is in an anti magic area (shouldn't the mark end). Are there ways to end this mark. (Restoration potion). Further what about areas that restrict teleportation (CandleKeep).
How about someone teleporting into a temple? Seams those should always be safe places where your God just goes. HELLLLL NO!
If a BM uses this ability to come to you, surely they have auto consented to pvp and should and will be killed. But what if they do so while your in a town. Did not the BM just god mod guards and should receive perma strike?
I like the ability as is. And I think while there are legit fears. As long as the BMs of the world know the consequences I believe self policing will handle it self.
Breaks the rule and lose is all.
Jane of Here and There (Jane Price)
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Jennifer and A Drow.
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Re: Bloodwalk
That also makes another consideration. If you died and were marked by a bloodmage postmortum, with our pvp rules you forget you were marked even after 'revival', while 'normally' I think you would remember that if raised from death.
Elyssa Symbaern - Bladesinger
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Isioviel Fereyn - Elven Ranger
Charisa Flomeigne - Scion of Siamorphe
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Mallore
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Re: Bloodwalk
You can't interact with them. So doesn't really matter if the mark falls off at reset. And they can't interact with you.Tantive wrote:That also makes another consideration. If you died and were marked by a bloodmage postmortum, with our pvp rules you forget you were marked even after 'revival', while 'normally' I think you would remember that if raised from death.
Jane of Here and There (Jane Price)
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Re: Bloodwalk
I honestly think most players will use it respectfully and generally people should be able to step back and go: Hey this isn't fun. If it is abused. Though! The idea of a Bloodmage popping out trying to kill someone next to a bunch of Flaming Fist is pretty funny (Bloodmages have no mechanical way to track people anymore than anyone else! So this could actually be a common problem!)
Also if the mark does expire on reset that seems really annoying to try to keep up! I was under the impression it was pretty much on to the end of time itself once marked?
Also if the mark does expire on reset that seems really annoying to try to keep up! I was under the impression it was pretty much on to the end of time itself once marked?
Player of Isabella Villame
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"You are what you often do."
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"You are what you often do."
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Re: Bloodwalk
Asmodea wrote:Quick two cents: Let us imagine a situation where a Bloodmage marks one of my characters. My character attacks them and kills them. The Bloodmage OOCly still has the mark even though I killed them. In essence being marked by a Bloodmage is more permanent a consequence then death. That seems weird.
In that case Blood Magus should be obliged to remove the mark. If not you could report him to DM. ( if he do that one day and you don't have a clue how he did that and how he has your blood ) Anyway, you should be notified when he did that without your possibility to decline it only to kill him. That's how you will certainly know if he did it without giving you chance to kill him.
This is only specific for Blood Magus class. You can say that's why Blood Magus is a Blood Magus. Also , ( no matter how much people defining it as a spell previously in this topic ) Bloodwalk is an ability not a spell. That's why it can not be countered with Mind Blank or Non-detection. Since its not a spell ...Asmodea wrote:Second two cents: If we are opening this door why not allow PCs to take something in order to Scry another PC and teleport to them? It seems weird that Bloodmage is literally the only class to have a means to mechanically find someone in the world (Via Teleporting right next to them... but still!) Also should Non-detection or Mind Blank stop Bloodwalk? The second two cents is more rambly food for thought.
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Re: Bloodwalk
Beat up the blood mage, destroy each and every of his blood samples, sorted 
Mealir Ostirel - Incorrigible swashbuckler
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Re: Bloodwalk
Ah but the mark is permanent, unless the blood mage destroys it.Mallore wrote:You can't interact with them. So doesn't really matter if the mark falls off at reset. And they can't interact with you.Tantive wrote:That also makes another consideration. If you died and were marked by a bloodmage postmortum, with our pvp rules you forget you were marked even after 'revival', while 'normally' I think you would remember that if raised from death.
Mealir Ostirel - Incorrigible swashbuckler
- tribunal
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Re: Bloodwalk
Exactly. Or you could die tryingValefort wrote:Beat up the blood mage, destroy each and every of his blood samples, sorted
It's kinda fair . If we are looking for fairness
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Re: Bloodwalk
There are currently no rules about that though. I mean it would be polite... kind of like it would be polite to ask every time you port into someone. (There are days I just want to fish! Not have a life or death struggle on a beach!)tribunal wrote: In that case Blood Magus should be obliged to remove the mark. If not you could report him to DM. ( if he do that one day and you don't have a clue how he did that and how he has your blood ) Anyway, you should be notified when he did that without your possibility to decline it only to kill him. That's how you will certainly know if he did it without giving you chance to kill him.
It all points to there -having- to be an OOC agreement and co-operation between the two parties. This is why I don't think the consent is a.... bad thing. If a player wants to say no think about it more as them saving you the headache of an argument later!
It's a supernatual ability: As such it doesn't work in Anti-magic areas and Dimensional Anchor and Dimensional Lock both should stop it. Mind Blank or Non-detection are weirder questions as they stop a person from being detected.... which is usually required to teleport to them or interact with them with magic at a distance. Bloodwalk is a supernatural ability that interacts with someone at a distance without any detection. Which is why it is hard to say what rules as written might be for how it might interact with Mind Blank or Non-Detection. Can you Bloodwalk across Planar barriers? Even? Doesn't say.tribunal wrote:This is only specific for Blood Magus class. You can say that's why Blood Magus is a Blood Magus. Also , ( no matter how much people defining it as a spell previously in this topic ) Bloodwalk is an ability not a spell. That's why it can not be countered with Mind Blank or Non-detection. Since its not a spell ...
Player of Isabella Villame
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"You are what you often do."
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"You are what you often do."