Lies and Mercy - Paladin Questions

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Re: Lies and Mercy - Paladin Questions

Unread post by LISA100595 »

Invoker wrote:A paladin's actions are based on values, not context (ie: feelings, external pressure, situational influence of any kind). They are highly evolved, far different from classic fighters and barbarians, conditioned to react to certain stimuli.

True paladins don't act on the spur of what happened, but take responsibility to shape what will happen, what "needs" to happen according to the values, the ideals they live by.

Example: Evil creature kills innocents. Evil creature wounds the paladin. Evil creature is defeated, but surrenders. The paladin will not kill the creature in retaliation: he will secure it, capture it and investigate the causes of what happened. After a fair trial, a decision will be taken. Should the creature end up dead in battle, or after the trial, the paladin will pray for its soul, just as he will do for the departed innocents.

Paladins giving in to revenge (think about a Paladin of Hoar, and how hard it is to walk that fine line), hatred or otherwise empowering their emotions to the point that they begin to hamper their ability to respond to situations according to their values, are one step away from falling, if not fallen already.

If one wants to play Judge Dredd or The Equalizer, then perhaps the paladin class isn't the most indicated.
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Re: Lies and Mercy - Paladin Questions

Unread post by MopKnight »

Invoker wrote:A paladin's actions are based on values, not context (ie: feelings, external pressure, situational influence of any kind). They are highly evolved, far different from classic fighters and barbarians, conditioned to react to certain stimuli.

True paladins don't act on the spur of what happened, but take responsibility to shape what will happen, what "needs" to happen according to the values, the ideals they live by.

Example: Evil creature kills innocents. Evil creature wounds the paladin. Evil creature is defeated, but surrenders. The paladin will not kill the creature in retaliation: he will secure it, capture it and investigate the causes of what happened. After a fair trial, a decision will be taken. Should the creature end up dead in battle, or after the trial, the paladin will pray for its soul, just as he will do for the departed innocents.

Paladins giving in to revenge (think about a Paladin of Hoar, and how hard it is to walk that fine line), hatred or otherwise empowering their emotions to the point that they begin to hamper their ability to respond to situations according to their values, are one step away from falling, if not fallen already.

If one wants to play Judge Dredd or The Equalizer, then perhaps the paladin class isn't the most indicated.
I don't agree with this.

A paladin does not have to give mercy. In fact, a paladin can, without passion and without revenge and hatred, end the life of an enemy in the situation where they themselves are the law. Enemies who surrender to the paladin on the assumption their life will be spared are often doing so to fight again another day - the assumption that this by definition binds the paladin is a metagamed one. The correct approach at that point is dependent on the paladins moral code.

For example, a Tyrran paladin will almost certainly drag them back to authority - IF the crimes themselves were committed in the region where the paladin feels bound to honour their God by returning them. However, a Tyrran paladin dealing with a rampant bandit may act in honour of their God by acting as a judge themselves - they may seek restitution, or they may simply decide the crimes are too brutal and upon giving them a short trial, execute them.

This is an entirely valid course for a paladin. It isn't for a knight, but then not all paladins are knights.

An Ilmateri might be willing to allow them to simply leave. Or another flavour of Ilmateri will see themselves as a necessary sufference themselves and simply destroy them to ensure no one else suffers. Surrendering doesn't count into that. They aren't required to adhere to chivalrous honour. They answer to their God. A Hoarite paladin cannot murder people out of vengeance in an area of law, but they can take up causes of those who are downtrodden and pursue them relentlessly and end the lives of evil.

Paladins are good and lawful. They are honest, but often brutally so. They don't lie because they don't need to. A paladin will tell you exactly how they will kill you and then follow through without a hint of regret. They are literal weapons of goodly Gods, designed and built solely to destroy enemies of their faith. People get obsessed with The Code (itself human and arbitrary) but forget that their powers are granted by Gods. They range from chivalrous knights through to selfless defenders of reason through to single minded zealots. But more importantly, they do not need to be nice.

So yes. If you throw yourselves on the mercy of a paladin and they tell you that your crimes are numerous enough to earn you a direct trip to the Hells, tell you to ready yourself and then strike, they will not fall unless killing you is a directly evil act - for example, you are innocent of the crimes they accuse you of. You might, though :)

Also, the difference between Judge Dredd is that Dredd follows the word of the law above all else, for good or for evil. The world of Dredd is notably amoral and he will kill without a second thought. A zealot paladin by comparison is much less likely to kill you as their specific reason for going after you might be much more specific, but if you do attract their ire, expect them to be every bit as relentless.
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Re: Lies and Mercy - Paladin Questions

Unread post by Invoker »

MopKnight wrote:
I don't agree with this.

A paladin does not have to give mercy.


I respect the disagreement, but that's exactly the opposite of what I said.

A paladin isn't a "have to" person. He's a highly advanced, self-aware, responsible being. He isn't a slave to "have to"s. He's a "choose to" individual.
A zealot paladin by comparison is much less likely to kill you as their specific reason for going after you might be much more specific, but if you do attract their ire, expect them to be every bit as relentless.
Ire? A paladin that is slave to such feelings won't be a paladin for long. And for that short time, he/she is likely going to be a bad one.
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Re: Lies and Mercy - Paladin Questions

Unread post by MopKnight »

A paladin isn't a "have to" person. He's a highly advanced, self-aware, responsible being. He isn't a slave to "have to"s. He's a "choose to" individual.
He is a servant of a deity. There are certain things he HAS to do. He is literally bound to do those things or die trying. That is why he is a paladin and not a fighter. They are, by definition, agents of their God.

They answer to that, above all else.
Ire? A paladin that is slave to such feelings won't be a paladin for long. And for that short time, he/she is likely going to be a bad one.
A paladin does not have to be emotionless either - this is a statement that simply restricts character roleplaying. Righteous fury has been part of paladin lore since the beginning of time. A lot of the best paladin stories, both fallen, near fallen, and otherwise are bounded by the fact that a paladin got furious and sought the end of an evil, carving through anything to do so.

Falling is part of the paladin story. How they overcome it - how they find a way to do right despite a world trying to stop them - is part of that. As you said, they are
a highly advanced, self-aware, responsible being
They are not Jedi and this is not the Force - anger and fury and emotion are not indicators of darkess. A paladin of Sune who does not feel passion is an awful paladin of Sune - they literally defy the very essence of their deity. A paladin of Ilmater who does not feel righteous fury, overwhelming sympathy or pity in the face of suffering is not a paladin of Ilmater. A paladin of Tyr can be both outraged by injustice or unerringly, unemotionally, physically its servant to the point they no longer consider themselves anything but an instrument of justice.

All of these are not only valid paladins but also paladins that are playing their character absolutely 100% correctly. The mechanic of falling is intended to prevent paladins from breaking character - a Tyrran paladin on a murderous revenge rampage for example. The restrictions on behaviour are one of the reasons that the class works so well and one of the reasons why they are still restricted to an Oath in 5e despite the near removal of all alignment based restrictions. Paladins have to be Good and Lawful in 3.5 and the order of those two depends on what kind of paladin they are. In 5e, they must skew to their Oath no matter what. The justification for that fall is important and in fact makes for wonderful stories involving paladins!

However, as I said, that does not mean nice.

The rule is not intended to allow for metagaming so evil characters can get away with anything they want so long as they find a loophole in it. The idea that a serial murderer and genocidal dictator need only throw his hands to the ground and plead mercy and the paladin will literally be honour bound not to do a thing lest they instantly be cast from the kingdom of heaven is a silly one. It is all bound up in context.
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Re: Lies and Mercy - Paladin Questions

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MopKnight wrote:
A paladin isn't a "have to" person. He's a highly advanced, self-aware, responsible being. He isn't a slave to "have to"s. He's a "choose to" individual.
He is a servant of a deity. There are certain things he HAS to do. He is literally bound to do those things or die trying. That is why he is a paladin and not a fighter. They are, by definition, agents of their God.

They answer to that, above all else.
Actually, no. They are Lawful Good above all else, whatever is their deity's alignment, and that should tell us something.

They follow a deity, they follow a code, but those things don't mean they HAVE to do something: they mean the values they founded their lives on dictate their choices. They aren't bound to anything, and when they die trying to do something, they chose to.
Ire? A paladin that is slave to such feelings won't be a paladin for long. And for that short time, he/she is likely going to be a bad one.
A paladin does not have to be emotionless either - this is a statement that simply restricts character roleplaying. Righteous fury has been part of paladin lore since the beginning of time. A lot of the best paladin stories, both fallen, near fallen, and otherwise are bounded by the fact that a paladin got furious and sought the end of an evil, carving through anything to do so.
I never said they have to be emotionless. I said they don't empower those emotions to decide their course of action for them: they base their actions on values.
a highly advanced, self-aware, responsible being
They are not Jedi and this is not the Force - anger and fury and emotion are not indicators of darkess. A paladin of Sune who does not feel passion is an awful paladin of Sune - they literally defy the very essence of their deity. A paladin of Ilmater who does not feel righteous fury, overwhelming sympathy or pity in the face of suffering is not a paladin of Ilmater. A paladin of Tyr can be both outraged by injustice or unerringly, unemotionally, physically its servant to the point they no longer consider themselves anything but an instrument of justice.
Never said they were Jedi. The rest, I already explained above.
The rule is not intended to allow for metagaming so evil characters can get away with anything they want so long as they find a loophole in it.
This has nothing to do with anything I said. No comment possible.
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Re: Lies and Mercy - Paladin Questions

Unread post by MopKnight »

Invoker wrote:Actually, no. They are Lawful Good above all else, whatever is their deity's alignment, and that should tell us something.

They follow a deity, they follow a code, but those things don't mean they HAVE to do something: they mean the values they founded their lives on dictate their choices. They aren't bound to anything, and when they die trying to do something, they chose to.
No, they literally are bound to that. That is what a paladin is. That's why the class works as well as it does. They're not just Lawful Good because that's the mechanical restriction. They're Lawful Good because they are intended to be selfless servitors of both people and their Gods, regardless of the circumstance. They are oath bound to service.

Their powers are mandated by divine writ in the same way that a clerics are. They are bound to their Gods will and when they drift from that, they are at risk of falling. That's why we look at paladins of different gods in a different way. What you expect of a Tyrran you don't expect of a Tormtar, which you don't expect of a Hoarite, which you don't expect of an Ilmatari and you don't expect it of a Sunite. They are all still Lawful and Good, but in different ways.

At best, they must all consider that whatever civilization they defend is better Lawful and Good than Chaotic and Evil. However, that does not mean that they then must begin to immediately institute whatever knightly based honour system is dictated by chivalrous law. The word Lawful has every bit as much wiggle room in it as does the word 'Good'.
I never said they have to be emotionless. I said they don't empower those emotions to decide their course of action for them: they base their actions on values.
Yes and their values give rise to emotions. Righteous fury is itself an old paladin trait and is as old as the storytelling of the furious and the goodly. It is simply impossible to remain entirely rational about actions in the heat of battle and a great restrictor of character to do so.
This has nothing to do with anything I said. No comment possible.
That's what it comes down to though isn't it. You have one class in the game against who such metagaming is profoundly possible - to the detriment of the player of said class. A player can literally turn around to the DM and say "this paladin is violating their code" and that statement, regardless of whether it is true or false, has power. It is effectively a catch-all defense against consequences for your character - despite the fact that what the paladin was doing may in fact have been entirely in character both for a Lawful Good character but also for a paladin of their God.

So when you say "this is what a paladin must do", I am forced to bring this up because that is not the kind of thinking that leads to good storytelling. It leads to metagaming. It's a way for characters who have attracted the justifiable ire of a paladin to get a way to stop themselves from dying and prolong their character.

So what follows is my experience from being on staff on this matter. I was very forward about my viewpoints when I was there and was one of the paladin Nazis on staff.

As it was and I suspect still to be true, the ruling that DMs made on the paladin code (as suggested above) is a result of that being the only commonality between different DM views and the fact that DMs need to keep the kind of meta-gaming I mentioned above to a minimum. I can only remember one fall during my time on staff, which was Eleanor and that was requested due to other tensions ongoing at the time. MoV has made quite a good go of another approach to her character since then.

In terms of viewpoints, Ghost for example skewed heavily towards a 3.5e idealist viewpoint and would disagree with me quite profoundly. Myself and I think Golem were much more inclined towards a 5e viewpoint. I can't speak for the others, but I suspect they ranged between those viewpoints. As such, the DM ruling on the matter, which has not changed since I was on staff, is very much the statistical average of these viewpoints - intended to make falling something judged entirely by the DM staff as a whole and generally a head DM decision, done in conjunction with the player, NOT as a result of playerbase machinations.

It's an unfortunate consequence of moderating a large player base. If I were DMing Baldurs Gate as a 5e or even 3.5e/Pathfinder game, I would be much stricter on the matter.

Anyway, I'll reply in a little while if you respond, Invoker. Have a good evening :)
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Re: Lies and Mercy - Paladin Questions

Unread post by Invoker »

MopKnight wrote: No, they literally are bound to that. That is what a paladin is. That's why the class works as well as it does. They're not just Lawful Good because that's the mechanical restriction. They're Lawful Good because they are intended to be selfless servitors of both people and their Gods, regardless of the circumstance. They are oath bound to service.
You say "no", but in fact, I agree with being "selfless servitors". That's the values they live by. But empowering emotions to dictate their course of action, and become "have to" characters, is selfISH, not selfLESS. The selfless course of action is to put the value before their own emotions, and endure the ensuing emotional strain.
Yes and their values give rise to emotions. Righteous fury is itself an old paladin trait and is as old as the storytelling of the furious and the goodly. It is simply impossible to remain entirely rational about actions in the heat of battle and a great restrictor of character to do so.
They do give rise to the emotions. Righteous fury exists, but does not dictate what the paladin does: the values do. That "righteous fury" is not empowered to take responsibility for the paladin's actions. The paladin himself remains responsible to act according to his values, and to his values only. There are many cases where giving in to that "fury" would bring a less than optimal outcome, and when that happens, the paladin has failed his code.
That's what it comes down to though isn't it. You have one class in the game against who such metagaming is profoundly possible - to the detriment of the player of said class. A player can literally turn around to the DM and say "this paladin is violating their code" and that statement, regardless of whether it is true or false, has power. It is effectively a catch-all defense against consequences for your character - despite the fact that what the paladin was doing may in fact have been entirely in character both for a Lawful Good character but also for a paladin of their God.
Only a DM can ever say such a thing. No player should ever address the staff in this manner. It's a cooperative game, and breaking character to say such a thing goes against the spirit of the game itself. If I were a staff member, or a paladin player, such course of action would be especially disappointing to witness.
So when you say "this is what a paladin must do", I am forced to bring this up because that is not the kind of thinking that leads to good storytelling. It leads to metagaming. It's a way for characters who have attracted the justifiable ire of a paladin to get a way to stop themselves from dying and prolong their character.
Like I stated before, I never said a paladin "must do" anything: in fact, I said the paladin isn't a "must do" type of person. A paladin chooses the best course of action based on his values: nothing forces him to do anything. It's always his choice.
So what follows is my experience from being on staff on this matter. I was very forward about my viewpoints when I was there and was one of the paladin Nazis on staff.
I've been a DM too, yet I doubt being a staff member at any point in time is a discriminator in this particular debate. Perhaps you are letting your past experiences influence you. This thread has nothing to do with OOC concerns.

By the way, being a "Nazi" isn't a good thing. I am quite surprised you choose to call yourself that. I don't think you're flattering yourself with such a definition, and I can't believe it to be accurate.
Anyway, I'll reply in a little while if you respond, Invoker. Have a good evening :)
Likewise Mopknight, see you later!
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Re: Lies and Mercy - Paladin Questions

Unread post by thids »

Paladins are not like clerics. They are not agents of their gods in the sense that they promote the entirety of that faith and the gods dogma. Paladins in FR are sponsored by gods to promote only the LAWFUL GOOD aspects of their faith. You can be a paladin of Sune and you can be a paladin of Hoar or a paladin of Helm, but as a paladin of those gods you promote the lawful good aspects of those faiths. That is the mandate under which the gods are even allowed to grant paladin powers.
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Re: Lies and Mercy - Paladin Questions

Unread post by Darradarljod »

Someone hurt you and stole from you. They came before the judge and the judge said, "there is no denying your guilt. You deserve punishment. But because I'm such a nice guy, I'm just going to let you go."

What would you say about that judge? You would say he is corrupt.

A judge who occasionally shows mercy to undeserving criminals might be called merciful. If that same judge miscarries justice even once, however, will be condemned as corrupt. Therefore, justice is a greater attribute than mercy. Mercy administered without the satisfaction of the legal demands of justice is not righteous.

A Paladin should consider that the wicked and criminal - even the repentant offenders - do not deserve mercy - they deserve punishment according to the law. Punishment that fits the crime is fair. No one can fault a judge who completely withholds mercy and only condemns the guilty - he might be called unmerciful, but he would be completely just. He is not obligated to show mercy, but he is obligated to do justice. If a judge desires, in his own goodness and compassion, to show mercy to some of the undeserving, it is in his power to be gracious. The demands of justice, however, may prevent him. Without their satisfaction, mercy is limited.

When the punishment must fit the crime, finding a place for mercy while satisfying the demands of justice becomes especially difficult for those for whom the penalty required is death.
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Re: Lies and Mercy - Paladin Questions

Unread post by Stonebar »

Form the Paladin's handbook
Honor
An honorable paladin conducts himself with integrity regardless of circumstance. He behaves in a morally sound manner even when he's by himself or when no one else will know of his actions. It's an admirable act to comfort a dying friend, but an act of honor to comfort a dying enemy. Honor also involves respect, not just for the paladin's peers and superiors, but for anyone sharing the paladin's commitment to goodness and justice. The paladin shows mercy to the repentant, and refuses to inflict undue suffering even on the vilest evildoer.

Examples:
• After a lengthy battle, the king of the lizard men lies bleeding at Sir Geffen's feet. "I beg you,'' gasps the lizard king, "Let me live.'' Sir Geffen reflects. The lizard king is old and broken. He can no longer be considered a threat. And he has fought honorably. Sir Geffen sheathes his sword. He motions for his aides to haul the lizard king away. The king will spend his remaining years in prison.

• Sir Geffen has been captured by a cult of evil clerics. Bound with chains, Sir Geffen stares into the eyes of a cleric who holds a blade to his throat. "Renounce your blasphemous faith,'' hisses the cleric, "and I will spare your life.'' "Renounce yours, and I will spare you!'' says Sir Geffen.
I love the line: It's an admirable act to comfort a dying friend, but an act of honor to comfort a dying enemy.
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Re: Lies and Mercy - Paladin Questions

Unread post by Invoker »

Thids wrote:Paladins are not like clerics. They are not agents of their gods in the sense that they promote the entirety of that faith and the gods dogma. Paladins in FR are sponsored by gods to promote only the LAWFUL GOOD aspects of their faith. You can be a paladin of Sune and you can be a paladin of Hoar or a paladin of Helm, but as a paladin of those gods you promote the lawful good aspects of those faiths. That is the mandate under which the gods are even allowed to grant paladin powers.
This is what I had tried to imply before, but far clearer, and more eloquently put. Thank you for the post.
Darradarljod wrote:Someone hurt you and stole from you. They came before the judge and the judge said, "there is no denying your guilt. You deserve punishment. But because I'm such a nice guy, I'm just going to let you go."

What would you say about that judge? You would say he is corrupt.

A judge who occasionally shows mercy to undeserving criminals might be called merciful.


I think you are confusing two things, here. Being merciful and delivering the deserved punishment are by no means mutually exclusive. In the former case, letting the thief go isn't mercy: it's failing to fulfill his duties, and betraying certain values that should come with the position.

Instead, the merciful judge will investigate all the circumstances that brought to the fact, and deliver the appropriate amount of punishment ("There is evidence you stole because your family had been starving for two weeks, and hurting the other was an accident? Your penalty will be reduced, and we'll feed them", for instance. All according to the law.)

A Paladin should consider that the wicked and criminal - even the repentant offenders - do not deserve mercy


You must realize that such a broad, black and white statement cannot be true. That's the "lawful retarded" people love to mention every now and then.
When the punishment must fit the crime, finding a place for mercy while satisfying the demands of justice becomes especially difficult for those for whom the penalty required is death.
Not at all.

If someone's just punishment is death, you can have him die with dignity, see his family/friends one more time, make him repent before the execution to save his soul, offer a quick, painless death....

I don't think it's so difficult, no.
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Re: Lies and Mercy - Paladin Questions

Unread post by Darradarljod »

Invoker wrote:
Darradarljod wrote:Someone hurt you and stole from you. They came before the judge and the judge said, "there is no denying your guilt. You deserve punishment. But because I'm such a nice guy, I'm just going to let you go."

What would you say about that judge? You would say he is corrupt.

A judge who occasionally shows mercy to undeserving criminals might be called merciful.


I think you are confusing two things, here. Being merciful and delivering the deserved punishment are by no means mutually exclusive. In the former case, letting the thief go isn't mercy: it's failing to fulfill his duties, and betraying certain values that should come with the position.

Instead, the merciful judge will investigate all the circumstances that brought to the fact, and deliver the appropriate amount of punishment ("There is evidence you stole because your family had been starving for two weeks, and hurting the other was an accident? Your penalty will be reduced, and we'll feed them", for instance. All according to the law.)
You've managed to take me out of context there. The point of the first example was to show that a judge who lets criminals get away with lawlessness because he is such a "nice guy", is not a just judge.

The beginning of the next paragraph you tacked on to the end of the first example, went on to explain that in order for the independent attributes of mercy and justice to exist together in one expression of righteousness, the demands of justice cannot not be compromised by the expression of mercy.
Darradarljod wrote:A Paladin should consider that the wicked and criminal - even the repentant offenders - do not deserve mercy

Invoker wrote:You must realize that such a broad, black and white statement cannot be true. That's the "lawful retarded" people love to mention every now and then.
Yet it is true. Mercy is never a man's entitlement. If it is given, it is given by grace, and should be received with thanksgiving. Can you imagine the arrogance of a man who commits murder with the expectation that he will be excused for it, although the law rightfully demands his death?
Darradarljod wrote:When the punishment must fit the crime, finding a place for mercy while satisfying the demands of justice becomes especially difficult for those for whom the penalty required is death.
Invoker wrote:Not at all.

If someone's just punishment is death, you can have him die with dignity, see his family/friends one more time, make him repent before the execution to save his soul, offer a quick, painless death....

I don't think it's so difficult, no.
Those are kindnesses, but the consequence stands. The mercy I referred to here is an expression of grace on the part of the judge that would allow a man to be spared the consequence of his actions, when the penalty justice demands is his death.

Think of it this way. If a criminal stood before a judge rightly condemned to die, but because the judge loved the man he wanted to spare his life, yet was beholden to satisfy the law that demanded his death, in this extreme instance is there any way the judge could both satisfy the law and satisfy his desire to express an excusing grace? Do you see the tension and why I've described it as difficult?

A vandal might make reparation for what he has damaged, and a thief might return what was stolen, but what can a man offer in exchange for his own soul?

In that case, the only way that man might receive justification is if the judge himself put down his hammer, put off his gown, and volunteered to take the man's penalty onto himself and die for him.

A paladin who sacrifices his life during the "final showdown" to save the life of the villain... that would make for impacting storytelling.

Justice and Mercy should be a constant tension within every paladin. All the best to anyone undertaking this contentious class!
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Re: Lies and Mercy - Paladin Questions

Unread post by Invoker »

Darradarljod wrote: You've managed to take me out of context there.


I quoted exactly what you said, omitting nothing, and based my answer on the circumstance you described. I think I am reasonably believable when I assure you I meant to do no such a thing.
The point of the first example was to show that a judge who lets criminals get away with lawlessness because he is such a "nice guy", is not a just judge.

The beginning of the next paragraph you tacked on to the end of the first example, went on to explain that in order for the independent attributes of mercy and justice to exist together in one expression of righteousness, the demands of justice cannot not be compromised by the expression of mercy.
That's because you overvalue the consequences. For instance, you conclude that if one's "deserved" punishment is harsh, and possibly has final consequences, then there is no room for mercy. Except, for religious men the soul has a greater value than flesh itself. And the Paladin is deeply religious.
Darradarljod wrote: Yet it is true. Mercy is never a man's entitlement. If it is given, it is given by grace, and should be received with thanksgiving. Can you imagine the arrogance of a man who commits murder with the expectation that he will be excused for it, although the law rightfully demands his death?
In some of its forms, yes. But mercy is not limited to sparing the man's life, as explained above. You can kill someone, and still be merciful all along.
Darradarljod wrote: Those are kindnesses, but the consequence stands. The mercy I referred to here is an expression of grace on the part of the judge that would allow a man to be spared the consequence of his actions, when the penalty justice demands is his death.
Yes, that's what I probably failed to explain clearly so far. What I meant to say is, mercy comes in many shapes or forms. Sparing the man's life, especially when it means doing nothing for his soul, could be even considered simple negligence, and no mercy at all in the eyes of a true Paladin.
Justice and Mercy should be a constant tension within every paladin. All the best to anyone undertaking this contentious class!
That's absolutely the case, as I stated before. The Paladin "feels", and it should be a constant struggle. But the point is, the Paladin does not let his feelings get in the way of his values, and dispenses the degree of mercy these values allow.

Any more, and he's failing. Any less, and he's failing.
This twisted culture got you feeding from its hand
But you will lose that food if you don't meet all their demands
And loyal is the soldier that gets slaughtered with the lambs
Examining the blueprints got you questioning the plans
Uther3867
Posts: 610
Joined: Tue Apr 19, 2011 10:17 am

Re: Lies and Mercy - Paladin Questions

Unread post by Uther3867 »

since we are on the subject and i've been wanting to Chime in for a week now we are on the subject of what makes a paladin these traits are what i belive makes a good paladin

1. Honesty: a Paladin is Honest in dealings with his fellow Mortals and outsider beings

2. Humility: a Paladin does not feel he is above others but rather a Symbol of Hope for the people.

3. Charity: A Paladin gives back to the community he is in, with his works and his deeds. sometimes this means helping a farmer who can't perform the tasks of farmwork due to circumstances and such

4. Faith: Faith in his God, in the goodly people he works with and faith in those who wish to change.

5. Virtue: Respecting everyone equally and holding himself to a high moral standard.

6. Knowledge: not all paladin duties require the paladin to be present sometimes he can be found in studious study brushing up or learning about something to help protect the ones he's called to serve.

7. Patience: evaluating emotions, and the situation before acting. this can be in a split second or waiting for the right time to strike at evil.

8. Diligence: always doing something of the following attributes.
Clint James: OSR Knight Warrant
Throg Teethnasher: Half-orc Fighter
Bob Ratchet: Bob, Glitch and Frank can you figure out who has the intellegence in this trio, Gondite Inventor and Golem Addict
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