Re: New summon changes
Posted: Sat Apr 01, 2017 12:01 pm
Ye, chances are good to see Slaads and Aurumachs in the near future.
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
I would mostly like there to be an option to summon something that is semi-useful without having to explain to people why I summon and bound an angel for the task.Nachti wrote:Ye, chances are good to see Slaads and Aurumachs in the near future.
This would be umm... epic?matelener wrote: However, there are talks of an epic feat that would upgrade Greater Planad Binding, together with the PRC summons. Nothing is certain but the dream of effortless mage playstyle isn't dead just yet.
Thank you for the quick turn around on this.Nachti wrote:Ye, chances are good to see Slaads and Aurumachs in the near future.
I never turned around. I always thought there should be more neutral creatures. Its just that I already put like 80 hours into the current summons and I burned out before making more neutrals (and lack of models). After all, at some point you have to stop as druidic summons also need a look.Thank you for the quick turn around on this.
You still can. Just with another spell - summon creature VI- IX. And now you can also use an ice elemental to do the job. Or have an shadow elemental sneak through the door.An example that happens a decent amount in RP: Big sturdy door in a DM event. I want to knock it down. I used to summon an Earth Elemental! They smack the door. All is good. On with RP. Now all I can summon that would make sense is a Planatar. A Death Slaad or such could somewhat fill in that gap as the 'toss away' summon. I admit I will miss sleeping on the back of an Earth Elemental though but I can manage
I am sure the QC will take a look at the summons and give me feedback so balancing will still happen.Efreet- He is pretty ugly, right?I'm totally kidding on that but it is an -amazing- character model that is tragically under utilized in this game world. He is another just completely subpar summons I would never use which is criminal.
I am working on the scripts so all creatures summoned byThe Erinyes is a good example of a creature that is -almost- part of that great strategic list. She has been reworked as an archer build and that is situationally awesome and useful but her AB / AC / stats are so much lower I will never ever summon her. With a Greater Erinyes? Or something to that effect where her stats are in line with the others, I would absolutely like to have an archer in some encounters.
Creature 1-5 lost their bear pictureDoes weapon finesse work with creature weapon ?
Have the summon creature 1-5 changed also?
I am a LG Sorcerer with Gate and not Summon Monster IX. All I can summon now is a ton of Angels and a familiar.Nachti wrote: You still can. Just with another spell - summon creature VI- IX. And now you can also use an ice elemental to do the job. Or have an shadow elemental sneak through the door.
Thank you for adding cloth to them Nachti. that hard work and effort 80 hours of your time is very appreciated.Nachti wrote:Thats actually a good idea. I could give each summon a cloth armor (0 AC) and thus allow magic vestment cast on them. Since Magic Armor is available as wand it shouldnt be an issue - QC wise.
They dont.though i do hope you also look at the 20HD
-gate spell-20HD
-epic gate spell- 20HD
if gate, and epic gate spell have almost the same summon,HP, and stats...
Code: Select all
Angel (Gate) Planetar (Gate) Solar (Epic Gate)
------------------------------------------------------------------------------------------------------
20 Cleric 20 Outsider 20 Outsider
15 BAB (3 Attacks) 20 BAB (4 Attacks) 20 BAB (4 Attacks)
28 STR 26 STR 32 STR
12/6/12 12/12/12 12/12/12
220 HP 180 HP 180 HP
30 AC 29 AC 35 AC
0 Regen 5 Regen 5 Regen
0 SR 30 SR 32 SR
1 Immunity 2 Immunities 2 Immunities
5 DR/+1 10 DR/Evil 15 DR/ Evil
------------------------------------------------------------------------------------------------------
Sword +2, +1d6 elec Sword +2, +1d4 elec Sword +3, +1d4 divine (unresistable)
Sword pierces DR/good Sword pierces DR/good
------------------------------------------------------------------------------------------------------
Heal Heal
Mass Cure Regeneration
Greater Restoration Greater Restoration
------------------------------------------------------------------------------------------------------
Holy Aura Holy Aura Holy Aura
Righteus Might
------------------------------------------------------------------------------------------------------
Greater Dispel Greater Dispel Invisible Purge
------------------------------------------------------------------------------------------------------
Word of Faith Word of Faith Word of Faith
Hammer of Gods Flame Strike Prismatic Spray
Blade Barrier Power Word Stun Power Word Stun
Power Word Blind
Implosion Storm of Vengeance
Fire Storm
These spells are on my list to look at.I do have a few remarks about the Call ... line of spells. (Call Elementals, Animals, whatever).
- Call animals summoned a kobold for me in the UD. Pretty sure kobolds aren't animals.
- It says it summons 1d3, and lasts 6 sec/lvl. If you get 1 summon only, its a pretty crap spell tbh. Their power levels seemed to be (before at least, haven't compared now) less than that of a regular 1 min/lvl summon. I don't quite like this gamble. I'd prefer that you were always guaranteed to have 2 (which would make the spell worthwhile) and then a chance of 1 more. Having 3 every time might be a bit powerful... but it's very awesome looking when you manage to roll for that. There's also not time enough to buff up these summons, which may be taken into consideration.
Thats why they are two levels higher then other summons of the same level.There's also not time enough to buff up these summons, which may be taken into consideration.