Re: With Bladesinger...why not Spellsword?
Posted: Thu Mar 30, 2017 3:28 pm
no thats He-Man. turning Cringer (giant) into battle cat(giant)Theodore01 wrote:That's clearly an elf and singing
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
no thats He-Man. turning Cringer (giant) into battle cat(giant)Theodore01 wrote:That's clearly an elf and singing
You mean, perfectly stuck up with a stick in the hole where the sun don't shine? I highly agree!chad878262 wrote:Elves are perfect in every way ...
Bladesinger is a pretty old special snowflake thing in D&D and people have always liked playing elves on top of being a warrior/mage of some sort. So Bladesinger is where those three lines converge. Special snowflake, elf, and warrior/mage. It is everything that some are interested in, not to mention that over the years there have been countless builds for a 'bladesinger' used by different players. Not to mention that people have been suggesting a Bladesinger PRC for years.Steve wrote:Look: Bladesinger got "in" for OOC reasons. Simple as that. Show me different and I'll shut up.
There are likely some OOC reasons derived from the past PRC additions. Namely how easy it would be to call out the gish favoritism - how arcanist and/or gishes eat all the developer time and effort and none remains for other things. How some players seem to get perks for themselves... etc. The other is addition of multitude of very similar PRCs... Is there a point to have a ton of carbon copy PRCs?Steve wrote:Why not also have Spellsword? What is the difference in making special magic based existence for Elves? Sure, Elves are magic—in a way...—but is this an IC argument, or an OOC one?
Comments Only wrote:Thus... How about something different? ....
an Axe Mage, or a Spellhammer Slinger? Those are just made up things, but would offer something distinct and new.

Nah, just call it the elven supremacy club!Steve wrote:Elf lover conspiracy!!
Alright, I dug up the official PRC description and compared it your suggestion:Steve wrote:So why not Spellsword? Is there some actually valid reason that should prevent it on a medium RP server—I'm still not convinced there is, besides subjective anecdotal this and that.
Is the PrC as defined by 3.5e on D&D Tools or Tome & Blood just simply too mechanically skewed for OP-ness, that it shouldn't be on BGTSCC? Then, define that...and please define that against the Favored Soul class, because I can surely build a better FvS than any Arcane + Spellsword you can come up with.
Nonetheless, if you can say with certainty that the Spellsword "as is" is simply too OP to add, then simply QC-the-heck out of it, and tone it down to whatever Standard that defines the current paradigm.
We are not looking at some critical hit based engine of relative destruction, we are looking at something that only needs to score a single hit.Steve wrote:Being "possibly" able to make shy of 400 dmg in a one-time round isn't much at all—the NWN2 engine is going to make your toon miss A LOT!
You have heard of Epic Dodgebefore, yes?Comments Only wrote:... has the potential to fry most sneaks on a single hit - and Spellsword would be able to do the same on an expanded list.
This is how the ability is worded for Bladesigner:Steve wrote:You have heard of Epic Dodgebefore, yes?![]()
The ability description makes it sound like that Song of Celerity would not burn the spell on the hit absorbed by Epic Dodge (a miss by all intents and purposes) - but actually trigger on the second attack to land. I have not tested it myself, but if it works exactly as it is described, I do not think that Epic Dodge would act as a counter to Spellsword's Channel Spell or Multiple Channel Spell ability. I am saying that because the easiest way to code something is to copy and paste previously written code...- Song of Celerity (Ex): A bladesinger can imbue his sword with any hostile spell he memorized, only one spell at a time can be imbued within the weapon. It is cast at the target on a successful melee attack.
It would be kind of like 'Hideous Blow' for arcanists - one that burns through your memorized spells of a specific damage type and spell level.Channel Spell I: At level three the spellsword is allowed to choose one energy type out of Fire, Cold, Electric, Acid, and Sonic and level one spells of the chosen damage can be cast once per round through her weapon as a free action. The total damage dice and saves remain the same, but the area of the spell is limited to your current target.
Channel Spell II: At level six the spellsword is allowed to choose one energy type out of Fire, Cold, Electric, Acid, and Sonic and level two spells of the chosen damage can be cast once per round through her weapon as a free action. The total damage dice and saves remain the same, but the area of the spell is limited to your current target.
Channel Spell III: At level nine the spellsword is allowed to choose one energy type out of Fire, Cold, Electric, Acid, and Sonic and level three spells of the chosen damage can be cast once per round through her weapon as a free action. The total damage dice and saves remain the same, but the area of the spell is limited to your current target.