Bring back Coast South of Candlekeep!

Suggestions That Have Been Implemented or Will Not Be Implemented at This Time

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Wandering_Woodsman
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Re: Bring back Coast South of Candlekeep!

Unread post by Wandering_Woodsman »

I'd personally love to get my hands (and feet, and blacksmith tools) into the Ironfaar areas. I've been wanting to poke around in those ruins for a while now as my smith, to try and get some additional information on smith work, or recover any of the tools left behind.

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You know, only on the Coast would that have needed to be said. :?
Sun Wukong
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Re: Bring back Coast South of Candlekeep!

Unread post by Sun Wukong »

The boat map was just such a lovely way to avoid FAI... Now we are stuck going through it...
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The Whistler
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Re: Bring back Coast South of Candlekeep!

Unread post by The Whistler »

A caravan going between Beregost and the BG Farmlands should help mitigate the problem. We could really use a few of those to help with skipping transitions, especially at peak hours where loading screens take 2 minutes each.
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dzidek1983
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Re: Bring back Coast South of Candlekeep!

Unread post by dzidek1983 »

I still dont knwo why we dont have the Caravan run between Nashkel and Baldurs Gate stopping at Beregost. It solves so many problems.
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K'yon Oblodra
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Re: Bring back Coast South of Candlekeep!

Unread post by K'yon Oblodra »

The caravan seems like a good idea.
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Planehopper
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Re: Bring back Coast South of Candlekeep!

Unread post by Planehopper »

It would certainly make the roads less traveled, the Maltz quest pointless, and bandit/merc rp more difficult.
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Flasmix
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Re: Bring back Coast South of Candlekeep!

Unread post by Flasmix »

I have not seen bandit RP done in years as it currently stands. I'd be happy with a few caravans going to cities of choice. It can probably be programmed where if you have the Maltz quest active that there are currently no available caravans for use.
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Steve
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Re: Bring back Coast South of Candlekeep!

Unread post by Steve »

If one was to make caravan travel slightly more expensive than teleporting, it would be a nice gold sink!

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Valefort
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Re: Bring back Coast South of Candlekeep!

Unread post by Valefort »

Or we remove every caravan since they make the server smaller than it is and that's really not needed when you can already run through it in a few minutes.
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Flasmix
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Re: Bring back Coast South of Candlekeep!

Unread post by Flasmix »

But there are 2 minute load screens for each transition because of the measures put in to stop the DDOS attacks.

Sure, you could run easily.. But it's going to take 20 minutes to get to where you're going.
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K'yon Oblodra
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Re: Bring back Coast South of Candlekeep!

Unread post by K'yon Oblodra »

Flasmix wrote:But there are 2 minute load screens for each transition because of the measures put in to stop the DDOS attacks.

Sure, you could run easily.. But it's going to take 20 minutes to get to where you're going.
And the transitions really are an immersion killer. It's nice that the server has grown so much in areas, I remember the times when it was basically just the gate Candlekeep and Bereghost + plus a little bit more in the south and it's just so much more now. But having to transition through everything is a pain.
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DM Hera
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Re: Bring back Coast South of Candlekeep!

Unread post by DM Hera »

We should have a caravan. Ive strongly supported and argued for such, in a realm where the vast majority of the map takes along the "tradeway" the idea a player can't hitch a ride with the thousands of merchants traveling the roads is ridiculous. It is even beyond ridiculous into the realm of the impossible. By lore standards alone it should be possible.

Why is there no caravan? Is it to punish Mundanes? After all we have everything from bards and nearly all caster classes casting teleport at will to exact locations.

Someone talked about how running a quest would be made pointless by a caravan, yet we have players teleporting right to where they need to be for the Wyvern run.

We have people cailm it takes minutes to run across the server, when it actually takes Minutes to load each transition, the truth being it takes ten, twenty or thirty minutes to get from point A to B and back.

Lowering bandit and merc rp? no one say's you have to take the caravan. Or is it people are afraid they will not have PVP targets? Maybe that is good then.

There are no good arguments against a carvan system which would be completely lore based. Perhaps after we get rid of teleport people will finally understand the use of such travel. After all if so many are affraid how a caravan system would make the server feel small, lets even the ground. Get rid of teleport and see how fast people will complain.

The truth is a Caravan system is lore appropriate. A city like Baldurs gate should get you to anywhere you want on the sword cost for a couple of gold coin. This is just lore alone. With a carvan system we have people be able to run their nonsense quests faster so they can get to things they want to do, like adventure or Role-play. Last time I checked Dungeons and Dragons was a game of Adventurering and Storying telling not fetch an egg for the 800th time.

This system would vastly improve the quaility of life of the majority of players and the few who would be hurt? well who are they. Could you imagine the quailty of life improvement for role play. People could now catch a group at Baldurs Gate and now travel to the Mines or Frost Keep. This system of caravans could improve party play, it could allow people to meet and greet to go as a party to certain area's of the map. like in lore!

Instead of waiting outside of one particular area and hoping like minds come to you, we could now use our Server Center as a meeting ground and people can discuss and travel, adventure like the game is suppose to be played.

This is really simple, All Roads Lead to Baldurs Gate. that is how the carvans should work. you need to fine tune your location, go walk or teleport.
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K'yon Oblodra
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Re: Bring back Coast South of Candlekeep!

Unread post by K'yon Oblodra »

Very good points,

I actually did my UD quests for a second time yesterday just because xp-wise is to good to pass on and another player pointed me at doing it and Rping in the meantime. Although I can't imagine how stupid that must feel after the 10th or 20th time.

That xp pool that was suggested would be another great addition to the caravan idea as doing the quests over and over just gets ridiculous after a few times...

But yea just wanted to say that I liked your post with the many good arguments :D

Best regards,

K'yon/Erik
DM Hera wrote:We should have a caravan. Ive strongly supported and argued for such, in a realm where the vast majority of the map takes along the "tradeway" the idea a player can't hitch a ride with the thousands of merchants traveling the roads is ridiculous. It is even beyond ridiculous into the realm of the impossible. By lore standards alone it should be possible.

Why is there no caravan? Is it to punish Mundanes? After all we have everything from bards and nearly all caster classes casting teleport at will to exact locations.

Someone talked about how running a quest would be made pointless by a caravan, yet we have players teleporting right to where they need to be for the Wyvern run.

We have people cailm it takes minutes to run across the server, when it actually takes Minutes to load each transition, the truth being it takes ten, twenty or thirty minutes to get from point A to B and back.

Lowering bandit and merc rp? no one say's you have to take the caravan. Or is it people are afraid they will not have PVP targets? Maybe that is good then.

There are no good arguments against a carvan system which would be completely lore based. Perhaps after we get rid of teleport people will finally understand the use of such travel. After all if so many are affraid how a caravan system would make the server feel small, lets even the ground. Get rid of teleport and see how fast people will complain.

The truth is a Caravan system is lore appropriate. A city like Baldurs gate should get you to anywhere you want on the sword cost for a couple of gold coin. This is just lore alone. With a carvan system we have people be able to run their nonsense quests faster so they can get to things they want to do, like adventure or Role-play. Last time I checked Dungeons and Dragons was a game of Adventurering and Storying telling not fetch an egg for the 800th time.

This system would vastly improve the quaility of life of the majority of players and the few who would be hurt? well who are they. Could you imagine the quailty of life improvement for role play. People could now catch a group at Baldurs Gate and now travel to the Mines or Frost Keep. This system of caravans could improve party play, it could allow people to meet and greet to go as a party to certain area's of the map. like in lore!

Instead of waiting outside of one particular area and hoping like minds come to you, we could now use our Server Center as a meeting ground and people can discuss and travel, adventure like the game is suppose to be played.

This is really simple, All Roads Lead to Baldurs Gate. that is how the carvans should work. you need to fine tune your location, go walk or teleport.
K'yon Oblodra
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Valefort
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Re: Bring back Coast South of Candlekeep!

Unread post by Valefort »



Look at the transition times in that video, is it 2 minutes ? No, it's barely 20 seconds, sometimes 10 seconds, those transition times vary ofc but taking the maximum load time is not accurate and exaggerating the problem. Try running from High Moor to Speartop in a low population time and you'll see it's very fast.

Caravans are ofc a thing in lore but they're not instant travel ! A lone traveler using horses would be faster, and even faster by boat. Bringing in the completely silly and OOC quests (after being done for the 875th time) as an argument to make those tedious tasks shorter is a weak argument as well, the problem is the repetitiveness of the quests and the exp they give.

Nothing prevents people to gather at Baldur's Gate and then travel to Nashkel at the moment, it will take time, that's all and travelling is usually part of the story. Teleport spells also stomp on that and should probably be much harder.
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Flasmix
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Re: Bring back Coast South of Candlekeep!

Unread post by Flasmix »

Image

I can't help it if I have a slow computer. I'm not in a financial position to upgrade and get a new one, maybe once I get my tax money in I can look into getting a new one, which is what I planned on doing.

Until then, I have to live with my slow computer with it's longer than average transitions.
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Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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