Coming Soon: Announcement Thread (2017)

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Valefort
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Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

NEXT UPDATE : Expose weakness replacement

Unread post by Valefort »

Expose weakness changed to work on hit (once per round), requirements and effects completely unchanged. What it fixes is the auto-hit bug.
Mealir Ostirel - Incorrigible swashbuckler
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mrm3ntalist
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Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

NEXT UPDATE : Auction house changes

Unread post by mrm3ntalist »

This is actually live since today (11/17 )
The commission of putting items on auction will be capped at 5000 and there can be 100 items per category instead of 60.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
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dedude
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NEXT UPDATE : Dynamic Encounters v2

Unread post by dedude »

In the next update an expansion to this system is being opened for public BETA testing. You can read about the new system on the wiki. Be aware that activating an event is a random semi-rare occurrence. I'm on purpose being a little vague on the descriptions of event types, as it works better if they are simply discovered as you play.

This system is meant to bring more life to the world. Dynamic events can span from simple events that see NPC's taking a stroll down the road, to mini quests, to faction warfare. We have many ideas we would like to add to this system, so expect to see this being expanded over time.

For this BETA test, only two three areas have been enabled to use this system:
  • Candlekeep
  • Lion's Way Gnoll caves (all three levels)
  • Troll Claws troll cave
As always, feedback is very welcome.
Last edited by dedude on Tue Dec 12, 2017 1:43 pm, edited 1 time in total.
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Nachti
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NEXT UPDATE: Polymorph and Shapechange Overhaul 1.1

Unread post by Nachti »

Design Philosophy

School of Transmutation:
Of all schools the school of transmutation has propably the most roleplay potential - through shapeshifting you can alter almost any player-player or player-dm interaction into a way that wouldnt have been possible.

Your friend has been kidnapped by a band of goblins? Transform into an goblin and infiltrate a goblin cave.
You want to raid a caravan, hide yourself and blame the local orcs? Transform your group into orcs and go on.

Polymorph
First, Polymorph has been designed with the "roleplay spirit" in mind. Most of the new forms are capable of speech and thus allow the player to interrogate with other players in a friendly manner.
Second, Polymorph has also been rebalanced to be actually useful in combat. The goal: "polymorph shapes should be viable, but not be stronger than an EK build in natural form."

Shapechange:
Shapechange focuses mainly on combat. The spell has gone through a few mechanical changes to make sure it becomes a viable level 9th "combat pick" but not be overpowered with certain class/spell combos.

Mechanical Changes:
  • Monk AC is disabled during wildshape, polymorph and shapechange.
  • Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.
  • Summons and Dominate Monster will not work during Shapechange.
  • Cohorts, Familiars or Animal companions dont require concentration and thus still work.
  • 100% spell failure is added to polymorph effects, preventing exploiting.
  • Spellslot loss should be fixed.
  • Shapechange duration continues to be 1 min/level.
  • BAB during shapechange continues to work like it is now.
  • A new feat has been added that raises caster's BAB to medium during polymorph/shapechange.
  • Weapon enchantments carries over to creatures who use weapons.
  • Similiar to Conjuration, Transmutation focus grant +1/+2/+4/+1 AC to all forms.
  • Damage Reduction derived from Shapechange now works.
Creature stats have been balanced.

New Forms:

Polymorph:
  • Kobold
  • Goblin
  • Gnoll
  • Orc
  • Troglodyte
  • Minotaur
  • Troll
  • Ogre
  • Yeti (S only)
  • Gargoyle
  • Gloura
  • Drider
  • Kenku (S only)
  • Human
  • Elf
  • Dwarf
  • Drow
  • Duergar
  • Sahuagin
  • Hook Horror (UD only)
  • Worg
Shapechange:
  • Hill Giant (S only)
  • Fire Giant
  • Frost Giant (S only)
  • Maur (UD only)
  • Werwolf Lord
  • Mind Flayer
  • Clay Golem
  • Red Dragon
  • Black Dragon
  • Blue Dragon
  • Bronze Dragon
  • Mist Dragon
  • Nightwalker
  • Skeleton
  • Zombie
  • Hydra
  • Planetar
  • Moon Dog
  • Arboreal Fey
  • Marut
  • Slaad
  • Erinye
  • Cornugon
  • Palrethee
  • Hezrou
  • Bebilith
Augment Form
Type of Feat: General
Prerequisite: Spellfocus Transmutation.
Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD.
Affected Spells and Abilities: Polymorph, Tenser’s Transformation, Shapechange, Spider Shape, Spider Form and Shifter’s Forms.
Last edited by Nachti on Sun Jan 14, 2018 7:01 pm, edited 5 times in total.
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