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Re: Upperdark corpses

Posted: Fri Jun 16, 2017 11:18 am
by Planehopper
If i understand the OP, the issue was not the density of loot but specifically the density of corpses, as they provide better loot and are unlimited access. Right? The secondary issue being that this much-better loot area made it more popular for long-term grinding, which was mitigated pretty well in other areas by the changes to chest looting made some time ago.

There are plenty of chests along that Hilltop route, however those chest put out mediocre loot at best compared to corpse loot. Chests keep folks moving. Corpses do not. I think that's the point?

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 11:54 am
by Gorirah
Planehopper wrote:If i understand the OP, the issue was not the density of loot but specifically the density of corpses, as they provide better loot and are unlimited access. Right? The secondary issue being that this much-better loot area made it more popular for long-term grinding, which was mitigated pretty well in other areas by the changes to chest looting made some time ago.

There are plenty of chests along that Hilltop route, however those chest put out mediocre loot at best compared to corpse loot. Chests keep folks moving. Corpses do not. I think that's the point?

That is the point exactly. An hour long trip around the FAI may give more loot than an hour around the corpses, but the corpses give no incentive to move on. They even give an incentive not to move on because it can be an endless circle.

Even the question of quality of corpse loot against quality of chest loot is a separate matter (and dragon a hoards or such would preferably have a real premium). By all means we need areas that are rich for the taking too.
For a reduction in corpses, you could even increase the quantity of loot nodes and increase the quality of found items, and still end up with a reduced net offering.

This though is evidently one perception of corpses, maybe of their negative potential and by a player in a bit of a grumble.

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 1:24 pm
by chad878262
Regardless of any loot changes this area is likely to still be mobbed with players. It is essentially the new Xvart/Hill Giants area due to fairly easy mobs for the CR. While I can understand the frustration on both sides this has certainly brought to my attention the issue of having one area that is the clear cut 'winner' over other area's of similar CR.

As I said before we are discussing the loot issues QC side, but I have also brought a concern up around the CR ratings. Unfortunately, checking CR for various mobs around the server is apparently something you can only do by going area by area (and I am toolset illiterate). However, just in testing out Blackrock and Kro's against Troll Claws the XP ranges are the same, while the difficulty of mobs in Troll Claws surpasses Even the boss Kro. My opinion is that we should adjust CR's on the server to ensure areas give reward based on risk. Currently the Upperdark is very little to no risk and thus will continue to see heavy traffic. As I said, this is not so much an issue since there is always going to be a few spots where people grind XP. I just think it is an issue if there is no challenge or risk involved for those gains. There will always be more powerful builds, such as Arcane and Divine gishes that are going to have an easier time of things. However, right now by spending a few hundred gold for some potions of heroism, mage armor, etc. just about any level 12-14 PC should be able to solo the area's in the upperdark, honestly the biggest concern is getting there, and even that can be handled with standard tactics to get through an area above what you can safely fight in.

I'd like to repeat that all of the above is my opinion and nothing to do with QC approach or decision. Discussions are ongoing and MrM3ntalist, Valefort or one of our wonderful Admins will post if there is going to be an 'official' decision or response.

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 1:29 pm
by mrm3ntalist
Gorirah wrote:They even give an incentive not to move on because it can be an endless circle.
This will change soon

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 2:03 pm
by Snarfy
Calodan wrote:Like everything it will get nerfed. It is getting sad really. For some reason too many people like the idea of work with a effing video game. For the life of me I will never understand. :|
Because: self-entitled video game whiners, that's why.

"Hey devs, I want more and faster XP'z, AND better loot! Gimme, gimme, me, me, me, gimme!"

Devs: Here's some new areas, your wish is granted!

"HEY! Players are getting more loot and better XP'z than me now, nerf it plz!"

Devs: *bludgeon the new areas with their nerf bats*

Wash, rinse, repeat.

IMHO, and this is not directed at anyone in this thread, the seemingly endless amount of complaining that infests this server is exactly why we cant have nice things. It's embarrassing, and I wish the whiners would take their misplaced outrage elsewhere.

Also, for the record, I have only spent about 2 hours in this area. I thought the loot tables, difficulty, and spawn rates are scaled well, but I'm not a grinder, so I probably wont be spending much time there.

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 2:49 pm
by Lockonnow
how many of you have found +4 items in that place bones? i take it noon of you have not
ps remember to fix the loot spot they some time broke so they will not giveloot

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 2:58 pm
by Jepop
The loot from corpses is good vendor trash at best, I have been able to make a decent amount of gold in just a few days of grinding in the gauth grottoes and titanfist mine areas. As far as the traffic goes, I like it. My orc is a ranger/cavestalker and tends to stick to the tunnels, the increased traffic has proven to be really nice for RP opportunities.

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 3:07 pm
by Lockonnow
how about we make monster drop more then they do, that will be more fun kill moster is more then loot , loot spot

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 3:12 pm
by Calodan
I hope there is some serious discussion on not taking away but rather putting in more corpses in the grind areas. Ala Xvarts, Giants, Duegars and other areas as well.

Why not make it even so to speak? FOD of the dead could be made like this as well as it is a decent enough grind spot or troll cave North could be made this way as well. Giving more areas to propagate with peoples?

Re: Upperdark corpses

Posted: Fri Jun 16, 2017 4:20 pm
by Valefort
The idea is to uniformize things instead of having such a difference between chests and loot containers. Yes, this would mean less loot overall.

Re: Upperdark corpses

Posted: Sat Jun 17, 2017 12:42 am
by Sputnik
@Calodan: I wasn't singling you out in any way. And it is true that you are inclusive when you are in an area; We've partied a few times in the Upperdark. :)
The rules snippet I quoted was more in response to Planehopper's comment about players running past his toon to loot the bones. That's just not cool!
.........................................

I like the idea of making loot more uniform, as it would vary the grinding experience somewhat.
More options are always good, especially when the (presently)popular grinding/loot zones are full.


SUGGESTION:
Make the bones lootable by all, like chests and gold piles, but increase the respawn time of the loot.

This would encourage party play and switching between areas.
Thoughts?

Re: Upperdark corpses

Posted: Sat Jun 17, 2017 1:40 am
by Lockonnow
Calodan have you been on the xwart area then you know there 3 loot spot that place

Re: Upperdark corpses

Posted: Sat Jun 17, 2017 1:57 am
by Lockonnow
and there alose dm favorism on this sever i say let it be as it couse there not many that get a good items from a dm

Re: Upperdark corpses

Posted: Sat Jun 17, 2017 1:30 pm
by cigarsmoke
Calodan wrote:
Gorirah wrote:Calodan, we seem to be at a misunderstanding.
I have played on the server a long time, but I do not know the names of loot runs. I know the FAI, but have no idea where it's loot run goes.
Again, please do not assume.
This statement contradicts itself. One can not simply be here a long time and not know the FAI loot run.

Sharpteeth Orc Cave > Gnoll Cave > Trolls > Minotaur Labyrinth > Hag Cave > Haunted Mansion = 20k+ loot run in about an hour of gameplay. It takes a FULL DAY of play down in Kro's to make that on the average.
Uh... I've played here for years and don't know anything about loot runs, though my friends always talk about doing loot runs, I've never heard them have names or anything like that. Not everyone powergrinds all day, and while I agreed with most of what you said, you're making assumptions about a lot of people... Kind of made me feel stupid, actually.

Re: Upperdark corpses

Posted: Sat Jun 17, 2017 1:57 pm
by Nyeleni
cigarsmoke wrote:
Calodan wrote:
Gorirah wrote:Calodan, we seem to be at a misunderstanding.
I have played on the server a long time, but I do not know the names of loot runs. I know the FAI, but have no idea where it's loot run goes.
Again, please do not assume.
This statement contradicts itself. One can not simply be here a long time and not know the FAI loot run.

Sharpteeth Orc Cave > Gnoll Cave > Trolls > Minotaur Labyrinth > Hag Cave > Haunted Mansion = 20k+ loot run in about an hour of gameplay. It takes a FULL DAY of play down in Kro's to make that on the average.
Uh... I've played here for years and don't know anything about loot runs, though my friends always talk about doing loot runs, I've never heard them have names or anything like that. Not everyone powergrinds all day, and while I agreed with most of what you said, you're making assumptions about a lot of people... Kind of made me feel stupid, actually.


Calodan plays a FvS. Everybody knows that they are another kind of players. Even worse than powerbuilders ;).

See what I did there?