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Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:36 pm
by HauteCarl
dedude wrote:One important thing that this dealt with, is that players can no longer stand next to a corpse and afk-loot it every 15 minutes. And yes, this was done regularly. While at the same time it also now allows for groups of players to all benefit from both chests and corpses they come by during a dungeon run.
Did the loot amount go up or down? Depends on how you played the game. If you used to run circles around the same high-density corpse areas then loot amount decreased. If you ran all around the map then it's probably about the same or higher. If you like to run with a group the amount is higher now.
Lets give this version a chance for a bit and see where it lands. Then we adjust from there.
More than willing to do as you suggest. Wait and see, Ya its a good idea.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:38 pm
by dedude
As usual Valefort beat me to my point
Valefort wrote:as for killing enemies for 1-6 exp .. please

People should be allowed to play a Drow Bard/Barb/Fighter/Cleric if they wish

Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:41 pm
by Calodan
HauteCarl wrote:I disagree, If you decrease the interval at which a container generates loot then you decrease loot. it's a very simple concept. As far as discrepancies, if you had players that were roaming one area for long periods of time to loot objects that could have been handled in a better way than to punish the entire server. My group and I went to the UD area that this prompted this change one time since we started playing. As far as traveling goes, yes very novel idea finding ways to get people to explore the server, not a very novel idea to use the stick rather than the carrot to get them to do that. This is not large server, and the difficulty level / xp loss at death is scaled in such way that we are already encouraged to play endless hours killing enemies for 1 - 6 xp each or risk death and a weeks progress lost by venturing into higher level areas. The loot interval was one of the few things that was helpful and encouraged adventure. The group of people I play with and that I brought to this server with me as well as the several I play with regularly are treasure hunters, We are not interested in sitting around the FAi stroking 2 dimensional ego's and rambling about Xvarts on the roads everyday.
So with this change you are saying that on Saturdays and Sundays when the server fills up past 90 players....(which is quite large for the engine it is on....) will decrease because of this and we will get less lag? There will be less people on during the week as I farm bosses so I can farm all day instead of just a couple times?
OH JOYOUS FRABJOUS DAY!!!
I can see many mistakes with your statement. For one 1-6 XP per kill is just ludicrous and if you are staying in that low a CR area then damn straight you are seeing pure junk instead of some useful junk!
Start pushing a proper CR for your PC and you will see better returns the chests and corpses are all CR appropriate so do the math on that.
What I would really like to see is for areas to be marked with CRs so we can know where to go OOCly. It would greatly help in fact with a lot of the BG learning curve which is the true culprit of server loss of players.
I often find the best returns on XP and loot are at 2 levels above your CR. This allows for max XP to be gained and the chests are all above your CR so you should get some loot you are not used to seeing the average.
However if you really want LOOT POWER then you need to become a KAROND TRADER Player. Without his or AC81s hook up at trading you are going to fail miserably forever since they own all the stuffs anyway. Anything that is worth everything is in their hands already......

Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:44 pm
by Endelyon
This topic really isn't up for debate. The change is good and it will remain. We don't design our module based on player preference.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:44 pm
by HauteCarl
I am just saying that I will roshambo anyone if it makes the loot better and reset as it did. Since I am not a male I will win.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:49 pm
by Calodan
Endelyon wrote:This topic really isn't up for debate. The change is good and it will remain. We don't design our module based on player preference.
Well that is a pretty bad idea......I mean it is the players who make a realm work.....Maybe not the best choice of words from an admin? I mean a King is only a King if he has subjects so might want to not piss off your subjects yeah? Everything about gaming is player preference and if that is your stance on this then you are no better than EA Sports and what they have done to players with their sports franchises. I have loved almost everything you and Mac have done since taking over for Luna but your people skills are like mine.

Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:52 pm
by chad878262
The statement Endelyon made is nothing new though. Simple fact is 200 players want 200 unique sets of things with different prioritization for each. Also, as a rule players don't necessarily consider repercussions of what they want. I don't think Endelyon is saying she doesn't listen to players, only that changes are not made solely at the whim of individual players. Not like she is saying don't post your opinion cuz it don' matter. More just stating that in THIS specific case we are not going to revert the change.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:53 pm
by dedude
O.M.G. Calodan, your name was just blacklisted from the epic loot tables!

Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:56 pm
by Valefort
You know I can see that you have been here for a long time, and you implement the changes and put a lot of work into the server and I applaud you for that. I can also see that you have a history of getting butt hurt when you implement a change that gets negative feed back and I understand that you are human and that a pretty human reaction. So here, I made this just for you.
Right .. would you have prefered being ignored ? I explained the thought process and we disagree on some points, here the amount of loot in very particular conditions is what annoys you. The carrot as you suggested would have meant raising the amount of loot everywhere tremendously, something that is actually : 1. not desireable 2. a lot of work. I'm not butthurt about negative feedback, whatever is done means there is always some negative feedback.
And just so you know I didn't do this change, I'm certainly happy with it though. As for making 1-6 exp per kill it means killing stuff 10 levels under your CR or lower, which is really hard to believe. If that's really the case you need to explore a bit more because there are certainly accessible areas for you and your friends.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:57 pm
by HauteCarl
Endelyon wrote:This topic really isn't up for debate. The change is good and it will remain. We don't design our module based on player preference.
Wow, are you sure about that? I mean you have a whole area set out that makes it look like you do. Here let me link it to you, maybe you never go there.
viewforum.php?f=443
Look I am not trying to rock the boat here, I am new player obviously as you can see by my post count. As a new player I am telling you that a change was made that was counter productive to encouraging new players to stay and play. I am not saying make +3 items drop from containers or scale up the loot and tone down the difficulty, I am just saying that the frequency and the randomization of something piques people's interest and is another way to keep them engaged. It also helps them create new characters and stick around longer, become part of the community.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 3:59 pm
by HauteCarl
Valefort wrote:You know I can see that you have been here for a long time, and you implement the changes and put a lot of work into the server and I applaud you for that. I can also see that you have a history of getting butt hurt when you implement a change that gets negative feed back and I understand that you are human and that a pretty human reaction. So here, I made this just for you.
Right .. would you have prefered being ignored ? I explained the thought process and we disagree on some points, here the amount of loot in very particular conditions is what annoys you. The carrot as you suggested would have meant raising the amount of loot everywhere tremendously, something that is actually : 1. not desireable 2. a lot of work. I'm not butthurt about negative feedback, whatever is done means there is always some negative feedback.
And just so you know I didn't do this change, I'm certainly happy with it though. As for making 1-6 exp per kill it means killing stuff 10 levels under your CR or lower, which is really hard to believe. If that's really the case you need to explore a bit more because there are certainly accessible areas for you and your friends.
You're right, there is and when you lose 1500+ xp per death it tends to discourage you from going there. I mean there is already a thread where the death system has been labeled as broken and needing a fix. So maybe that could have been addressed as a priority over this, you incorporate and stage fixes in a way that smooths them out.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 4:00 pm
by Endelyon
chad878262 wrote:The statement Endelyon made is nothing new though. Simple fact is 200 players want 200 unique sets of things with different prioritization for each. Also, as a rule players don't necessarily consider repercussions of what they want. I don't think Endelyon is saying she doesn't listen to players, only that changes are not made solely at the whim of individual players. Not like she is saying don't post your opinion cuz it don' matter. More just stating that in THIS specific case we are not going to revert the change.
What chad said.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 4:01 pm
by Calodan
dedude wrote:O.M.G. Calodan, your name was just blacklisted from the epic loot tables!

BRUH don't lie. You all have been running scripts on me since I went Favored Soul!
All I am saying is that of all people Endelyon is the one who is supposed to be nicey nice. We all know the change will stay. I do too. What I am saying is that there was no need to even say that because it does piss people off and to a great extent this server is made on player preference as it advertises the catering to ALL play styles here. I guess I would modify my statement to Endelyon in one sentence instead....
THANK YOU CAPTAIN OBVIOUS!
Purely joking of course.....Now where is that donate button to get back in good graces? Or do I just post pictures of cats and rainbows?
Re: Change logs clarification
Posted: Tue Aug 01, 2017 4:04 pm
by mrm3ntalist
HauteCarl wrote:Valefort wrote:You know I can see that you have been here for a long time, and you implement the changes and put a lot of work into the server and I applaud you for that. I can also see that you have a history of getting butt hurt when you implement a change that gets negative feed back and I understand that you are human and that a pretty human reaction. So here, I made this just for you.
Right .. would you have prefered being ignored ? I explained the thought process and we disagree on some points, here the amount of loot in very particular conditions is what annoys you. The carrot as you suggested would have meant raising the amount of loot everywhere tremendously, something that is actually : 1. not desireable 2. a lot of work. I'm not butthurt about negative feedback, whatever is done means there is always some negative feedback.
And just so you know I didn't do this change, I'm certainly happy with it though. As for making 1-6 exp per kill it means killing stuff 10 levels under your CR or lower, which is really hard to believe. If that's really the case you need to explore a bit more because there are certainly accessible areas for you and your friends.
You're right, there is and when you lose 1500+ xp per death it tends to discourage you from going there. I mean there is already a thread where the death system has been labeled as broken and needing a fix. So maybe that could have been addressed as a priority over this, you incorporate and stage fixes in a way that smooths them out.
Guys there is no need to make more of this other than what it has to be.
You know and i know that previously, one could have a character ( or many ) parked near the containters and ninja loot them every 15 mins. Personally, i dont give a damn about it. However, i do care when another player goes to the area and the containers are empty because of the above tactics.
This change fixes that problem. Even if someone gets the container, another character can get it as well - like chests. There is a lot of places for loot on the server so there is no real issue about looting.
This is one of the easiest decision the staff had to make and is in accordance with how the server runs and its rules. That is why, this is unlikely to change.
Re: Change logs clarification
Posted: Tue Aug 01, 2017 4:05 pm
by Endelyon
Calodan wrote:All I am saying is that of all people Endelyon is the one who is supposed to be nicey nice.
You'll forgive me if I appear a little short, I came into a thread where it seems developers are being called "butt hurt" for explaining their position of why we did something that we did and being linked to Urban Dictionary comments about hitting someone with a sock full of poop.
Maybe I'm overreacting.