Planar Binding - Alignment restrictions

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aaron22
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Re: Planar Binding - Alignment restrictions

Unread post by aaron22 »

Nachti wrote:nAlign = GetAlignment(Caster)

If nChoice == (1,2,3,4)
If nAlign == ALIGNMENT_EVIL
{ Roll 1d10
If Roll >= 5
{SetHostileReaction = Hostile}
}

You propably get dude to work something out :)
dedude wrote:I will neither confirm nor deny that I'm thinking along those lines. :D
that is where my thoughts were heading as well. im also thinking this is a good spot for some convo skills and saves as well. that would make it far more character envolved and "feel" realism
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dedude
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Re: Planar Binding - Alignment restrictions

Unread post by dedude »

Okan wrote:With DM supervised bindings with proper magic circles and contract negotiations, can we say that these alignment restrictions would not take place?
During the DM supervised actions anything the DM allows goes, and I can't see why they wouldn't allow you to call what you want. It would only be for RP though, you wont be able to mechanically take control of the creature.

If you call on a specific creature using its true name, the alignment restrictions are more relaxed, but it was still decided by admin ruling that good and evil shouldn't mix.
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