High Hedge (after recent updates)

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aaron22
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Re: High Hedge (after recent updates)

Unread post by aaron22 »

thanks steve.... high hedge is a ghost town now. spawn rate feels like it has collapsed..

edit: are those scorpions or quicklings.. holy smoke!!!

edit2: after some figuring, I am at ~.85 encounters/min. used to be ~1.75 encounters/min
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Steve
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Re: High Hedge (after recent updates)

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Hahahaha!

Everybody loves Steve.

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Valefort
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Re: High Hedge (after recent updates)

Unread post by Valefort »

Don't blame the messenger ! The area used to have a spawn rate per surface 50% higher than even the xvarts, complete oddity.
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aaron22
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Re: High Hedge (after recent updates)

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timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:
Khar B'ukagaroh
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Steve
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Re: High Hedge (after recent updates)

Unread post by Steve »

aaron22 wrote:timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:
Any other Areas you want me to take a look at?!?!

:twisted:

Essaar Arkae

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Valefort
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Re: High Hedge (after recent updates)

Unread post by Valefort »

One absurdity less !
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Hoihe
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Re: High Hedge (after recent updates)

Unread post by Hoihe »

Steve wrote:
aaron22 wrote:timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:
Any other Areas you want me to take a look at?!?!

:twisted:
Xvarts and Nashkel giants! Give people a reason to party up 12-20 for dungeon runs rather than circle runs :P.
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Valefort
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Re: High Hedge (after recent updates)

Unread post by Valefort »

The painful truth is that I only lowered the High Hedge spawnrate to Xvart levels ...
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aaron22
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Re: High Hedge (after recent updates)

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Valefort wrote:The painful truth is that I only lowered the High Hedge spawnrate to Xvart levels ...
but the area is less than a quarter its size so it has a bigger effect.
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Valefort
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Re: High Hedge (after recent updates)

Unread post by Valefort »

No, i lowered the spanwrate ot be the same spawn rate/per surafece/per time period as Xvarts.
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aaron22
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Re: High Hedge (after recent updates)

Unread post by aaron22 »

And while that may be true, proof is in the pudding vale. HH is a snoozefest. But if that is what you guys want. Then we will adapt. No big deal. Thank you for the transparency.
Khar B'ukagaroh
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