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Re: High Hedge (after recent updates)

Posted: Sun Aug 13, 2017 10:05 pm
by aaron22
thanks steve.... high hedge is a ghost town now. spawn rate feels like it has collapsed..

edit: are those scorpions or quicklings.. holy smoke!!!

edit2: after some figuring, I am at ~.85 encounters/min. used to be ~1.75 encounters/min

Re: High Hedge (after recent updates)

Posted: Mon Aug 14, 2017 3:30 am
by Steve
Hahahaha!

Everybody loves Steve.

Re: High Hedge (after recent updates)

Posted: Mon Aug 14, 2017 5:08 am
by Valefort
Don't blame the messenger ! The area used to have a spawn rate per surface 50% higher than even the xvarts, complete oddity.

Re: High Hedge (after recent updates)

Posted: Mon Aug 14, 2017 8:13 am
by aaron22
timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:

Re: High Hedge (after recent updates)

Posted: Mon Aug 14, 2017 9:47 am
by Steve
aaron22 wrote:timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:
Any other Areas you want me to take a look at?!?!

:twisted:

Re: High Hedge (after recent updates)

Posted: Mon Aug 14, 2017 10:24 am
by Valefort
One absurdity less !

Re: High Hedge (after recent updates)

Posted: Thu Aug 17, 2017 1:29 pm
by Hoihe
Steve wrote:
aaron22 wrote:timeline of events:
high hedge is good
steve makes comment to world on HOW good
high hedge not good

just sayin :lol: :lol: :lol:
Any other Areas you want me to take a look at?!?!

:twisted:
Xvarts and Nashkel giants! Give people a reason to party up 12-20 for dungeon runs rather than circle runs :P.

Re: High Hedge (after recent updates)

Posted: Thu Aug 17, 2017 2:53 pm
by Valefort
The painful truth is that I only lowered the High Hedge spawnrate to Xvart levels ...

Re: High Hedge (after recent updates)

Posted: Thu Aug 17, 2017 3:05 pm
by aaron22
Valefort wrote:The painful truth is that I only lowered the High Hedge spawnrate to Xvart levels ...
but the area is less than a quarter its size so it has a bigger effect.

Re: High Hedge (after recent updates)

Posted: Thu Aug 17, 2017 6:40 pm
by Valefort
No, i lowered the spanwrate ot be the same spawn rate/per surafece/per time period as Xvarts.

Re: High Hedge (after recent updates)

Posted: Thu Aug 17, 2017 7:52 pm
by aaron22
And while that may be true, proof is in the pudding vale. HH is a snoozefest. But if that is what you guys want. Then we will adapt. No big deal. Thank you for the transparency.