Nachti wrote:
And for me that means:
- There are four archetypes: Fighter, Rogue, Divine Caster and Arcane Caster.
In principle, I'm totally with you on this, mate. Furthermore, each archetype should have particular applications of their Type, which the other 3 cannot excel. But, by no means should it be that any of the other 3 cannot be skillful or applicable in related ways...otherwise, we might as well disregard Multi-classing entirely (example: rogue-mage-arcane tricksters).
I would love nothing more than a BGTSCC Server that catered to these 4 archetypes, and had Content that allowed for each archetype to "shine" in particular ways...but unfortunately, that simply isn't how it is, currently. So the question lingers: why edit Polymorphing is such a way that it now "adheres" to archetypes, when other Classes/PrCs are free from archetype editing?
Nachti wrote:[*]A specialized arcane caster can become a fighter but he should be never as good as a "figher". Approximately 75% power of a "fighter" seems to be a good theoretical number.
[*]So 75% melee power and full spellcasting? Displacement, Premonition, Heal, Haste.... all these effects lift an caster above 100%. So for what do we need fighters if a caster can fill his spot even better?
[*]If I'd allow spellcasting the power of the forms would have to drop to 25-50%.
[*]The only exception here might be the Shifter PrC.[/list]
A fighter from the Archtype—one that does not rely on buffs—should never tire. Tiring is defined as: spells running out from the Spellbook, dispels, the inability to Rest and recover. None of the forms in Shapechange currently equal the melee power of a Fighter, in either AB and DMG.
It is unrealistic to argue archetypes when there are extreme artificial buffs of mobs and Bosses, throughout the Server, done specifically in order to counter the most powerful Builds possible (you know what those are!!). There are already "inbetween" Classes that straddle 2+ archetypes that, alone and as currently implemented on BGTSCC, can solo everything. To make a balancing of Shapechange possibilities by 100% spellcasting and not address other issues, is quite subjective, and unfortunately biased (as a result, not as intentional).
Currently, if you build for a high BAB Gish, you will utilize nearly half of your Spellbook for buffing, maybe above 50% even (because your spellcasting Ability is low, you have few bonus spells; some bonus spell slots from gear can help). As well, the CL of your Build will be low if you truly go for high BAB. Casting in Polymorph/Shapechange is beneficial when stripped of a buff by dispel, without having to return to original form, and get killed by doing so. Not to forget to mention that Alter Self/Polymorph/Shapechange by core definition should allow for casting in forms that meet the requirements.
As well: think about the progression! If you are only thinking in Level 30 terms, please re-think. Because a toon that just reached casting level for Polymorph, or for Shapechange, still has a low CL and thus their utilization of the max power of these spells, is still unrealized. Polymorph also has little value mechanically—itself stated as RP forms—and so, using them in Levels beyond their first gain, cannot be mechanically better than a Fighter of higher level...even if you DID ALLOW FOR SPELLCASTING!!!!
I'm looking for a final answer from up on high that says: we explicitly choose to not allow casting because it is mechanically too powerful for the Server Balance. If that is stated, fine. Then, we can truly begin to balance out all the other OP Build combos then. Right??!
What are you balancing for, really? This is not rhetorical! I'd really like to know, from a general perspective in QC and the Scripters, because I really can't see anything publicly stated that gives the Community some sort of reference to thinking about Server Changes and how/why they are made. Though I cannot say more how much I appreciate changes and additions to Content, I think it is truly best practice if you give the Players a clear description of the WWWWW of Balance and edits/changes to existing content.
The paradigm was not to balance for PvP, unless there was extreme unfair/exploiting of such a Build (combo). Balancing against Solo Play? Does anyone really care if a powerful Build can solo the White Dragon (which, btw, if Karond couldn't do it....

). What is the Standard? Because archwtypes are good way to look at it, but in order for archetypes to become a Standard, you will need to rebalance the Content in the form of Areas and NPCs/mobs, in order to see a true Archetype Standard work.
That's a lot of work. It the Staff is up to the task, then hats off to you all! Seriously. But in the meantime, can we all just be open and honest and clear about why decisions are made, and for those decisions to be voiced publicly?