Calodan wrote: I tip toe around doing events consistently because if too many players see me getting tons of attention then obviously that DM is my friend and favors me or my faction.....(News flash though I have very little friends here after being a arsehat and in fact my faction is just me 99% of the time. See who posts the thread.)
News Alert! I don't give a crap what others think about me.
And you shouldn't either.
That also puts me at 99% left on my own, though as you can also see, I keep offering to the ENTIRE SERVER to join in on RP.

Whatever.
The program here is simple: role-play as you want to, and stop envying what others have (or might have).
If you look at BGTSCC from far away, you'll see a small place with a pretty regular group of misfits that more and more solidify themselves to smaller and smaller groups, in a fantasy world, that is simply put, an escapist form of entertainment. Can I get a witness?
DMs come from this same pool. They are going to give/take as they please, under a thin veil of oversight, because still, to be a DM is required to also be enjoyable. DMs should be here not just for YOU, but for themselves. A happy DM is a generous DM! Right?!?!? Except for when they want to make X player or X group...suffer.

Hi Whistling Wanderess Crew!!!
Anyway, agree with me or not, but just getting DM attention is a reward. Simple because of the fact that the ratio of DMs to Players is totally off. What I personally consider the real reward is when a DM can make this Server Environment come alive for your PC's RP, and that furthers what you as a Player can do. It is simple as that. Asking DMs to find a Rule or a Program to just give you Items or such that make for a more mechanical build, I think, misses the point of why DMs exist.
Let's just start from this base line: there will always be favoritism. I totally favored the Whistling Wanderess Crew when I was a DM/Head DM. Why? Because I saw a group of Players actually making an effort to create storylines and bring in even more players to role-play opportunities, and I wanted to REWARD them for this, so I spent the majority of my time DMing for this Guild. It was one of the best experiences I had, and SO MUCH good role-play happened there.
Did the Whistling Wanderess get awesome Items from me, as well? They got very good items, for the time. I even remember Valefort sending me a Tell saying "Hey man...are you sure you want to give these out?" lol. But if you compare those Items, which btw were directly tied to the Storyline in such a major way, and really were NOT tailored to the PCS at all, those Items are far lower than what one can now acquire from the Epic Shop in Avernus...and all you have to do for THAT is to grind a bit and regularly, and you'll easily have enough coin by the Epics to purchase Epic gear.
So because Items are so easy to get, really, they are, let's just take Items off the discussion.
How about, we discuss role-play rewards, i.e., non-mechanics based rewards, that can be given from role-play. Titles, are one, and they already exist. More DM attention for adventures for guilds/factions, is another (and this could be improved, over DMs creating whole factions outside of Canon Lore).
The last thing I want to see happen, personally, is that the Server goes backward into crafting a special system for giving extra power to certain individuals, and not others. In any way shape or form. It is a pet peeve of mine that we play in this Level 1 to 30 sandbox, where mechanical power far to often "wins" any encounter, any storyline. So again, a real DM reward would be providing any Character the chance to have an affect on the environment.
But honestly, we players have to put in A LOT for that to happen. And, if you are a player that believes they are being ignored—intentionally or unintentionally—in their effort and their Role-play, I think you should send Maecius and Endelyon a PM, outlining your reasons. That is about the last resort.
Damn...see what happens ^^^ when the Server is down!!!
