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Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 2:30 pm
by Calodan
dedude wrote:Very much agree with Valeforts post.

DM rewards should be about IC lore/story/RP, not mechanical pwn. The game can handle the mechanical part. Loot is dropping left and right. But only a DM can give your character a rich story, a title, a finger cut from a dukes hand, etc.
but loot is not dropping left and right. It is broken as all hell now. I get empty boxes every loot run. Only potions and low tier ones dropping chest after chest. Bosses never drop much of anything either. The risk reward is completely off right now. It is punishment. Right now a few RP traders have everything and there is no way to find a thing in high level dungeons lately. It is way worse than ever. Connecting the rig was possibly the worst thing ever done without first cleaning up the list of the complete idiocy of trash.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 2:33 pm
by dedude
The RIG has no list or trash... Random Item Generator??

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 2:34 pm
by aaron22
i like where you are with your head meta, but not everyone (from my experience) wants conflict RP. I cant count how many times i have rolled up with my orcs on a group and they straight up ran away. fast. no tells. just orcs... nope...

while i would love some faction/anti-faction RP, as that is really something i work toward every time i log in, i think the temperature of the base needs to be taken. i have tried to open some ooc lines with KH and EB to have conversations on this sort of subject, i have not seen much progress. perhaps they prefer organic confrontation without having leadership oversight. my desire to have the leadership communicate ooc is to insure everyone comes away from our conflict happy and/or satisfied. perhaps this is not shared.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 2:45 pm
by Calodan
dedude wrote:The RIG has no list or trash... Random Item Generator??
Please explain. You are coming in broken and unreadable.......

Yes the Random Item Generator by CDAULEPP is a POS monstrosity.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:07 pm
by Flasmix
You want to know how bad it is?

I'll never forget this, because it still pisses me off.

Boots.
+4 Dodge.
+4 Charisma
-2 Dodge

So mad.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:15 pm
by chad878262
Flasmix wrote:You want to know how bad it is?

I'll never forget this, because it still pisses me off.

Boots.
+4 Dodge.
+4 Charisma
-2 Dodge

So mad.
Still better than any RIG item I have ever found. :P

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:19 pm
by Diamore
Calodan wrote: This is about a system of reward that is fair and instituting a custom item system that can be done with very little modifications to the server.
This thread is about DM rewards not revising the entire method of gaining equipment from every interaction across the server. How is the current system of reward unfair?
Calodan wrote: As in we are talking about putting in a token to the loot lists that can spawn rarely as loot and other means. I.E. DM events as well.
This is exactly the same as gaining items from the loot table, except that rather than requiring some kind of interaction with other players via Auction House, Forum or simple in character interactions you gain the item directly from a DM. What purpose does this change serve?

Perhaps beginning a thread on loot overhauls should be begun so the two topics do not get blurred.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:33 pm
by Calodan
Diamore wrote:
Calodan wrote: This is about a system of reward that is fair and instituting a custom item system that can be done with very little modifications to the server.
This thread is about DM rewards not revising the entire method of gaining equipment from every interaction across the server. How is the current system of reward unfair?
Calodan wrote: As in we are talking about putting in a token to the loot lists that can spawn rarely as loot and other means. I.E. DM events as well.
This is exactly the same as gaining items from the loot table, except that rather than requiring some kind of interaction with other players via Auction House, Forum or simple in character interactions you gain the item directly from a DM. What purpose does this change serve?

Perhaps beginning a thread on loot overhauls should be begun so the two topics do not get blurred.
The current system of DM reward has not set guidelines for us the players to meet. This is unfair as it now becomes a matter of perception. Each DM perceives RP different. Where one DM will award a item for killing a lich of little power and another will not award a thing ever.....This is not fair to the players to have it up to random individuals using unseen guidelines that are not written down for players to see so there is no telling if it is truly fair or not since you know there is zero transparency.

I think this is all on topic and so do the moderators thus far. It is about DM rewards and how they award people. It was from the beginning. In my mind a good portion of the original suggestion and discussion was not well received by players and admin both. However there is still a discussion on possible implementation of a fair system to use for DM rewards that will clear up blurred lines and in my mind ease the stigma of FAVORISTISM.

I would be interested in your suggestions based on this instead?

I can say with full confidence the current reward system is flawed and it shows in how players complain about DMs and favoritism. I tip toe around doing events consistently because if too many players see me getting tons of attention then obviously that DM is my friend and favors me or my faction.....(News flash though I have very little friends here after being a arsehat and in fact my faction is just me 99% of the time. See who posts the thread.)

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:49 pm
by dedude
Flasmix wrote:You want to know how bad it is?

I'll never forget this, because it still pisses me off.

Boots.
+4 Dodge.
+4 Charisma
-2 Dodge

So mad.
Holy smokes! :shock:

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 3:54 pm
by aaron22
dedude wrote:
Flasmix wrote:You want to know how bad it is?

I'll never forget this, because it still pisses me off.

Boots.
+4 Dodge.
+4 Charisma
-2 Dodge

So mad.
Holy smokes! :shock:
man... id still be pretty happy finding that in a box.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 5:05 pm
by Steve
Calodan wrote: I tip toe around doing events consistently because if too many players see me getting tons of attention then obviously that DM is my friend and favors me or my faction.....(News flash though I have very little friends here after being a arsehat and in fact my faction is just me 99% of the time. See who posts the thread.)
News Alert! I don't give a crap what others think about me.

And you shouldn't either.

That also puts me at 99% left on my own, though as you can also see, I keep offering to the ENTIRE SERVER to join in on RP. :| Whatever.

The program here is simple: role-play as you want to, and stop envying what others have (or might have).

If you look at BGTSCC from far away, you'll see a small place with a pretty regular group of misfits that more and more solidify themselves to smaller and smaller groups, in a fantasy world, that is simply put, an escapist form of entertainment. Can I get a witness?

DMs come from this same pool. They are going to give/take as they please, under a thin veil of oversight, because still, to be a DM is required to also be enjoyable. DMs should be here not just for YOU, but for themselves. A happy DM is a generous DM! Right?!?!? Except for when they want to make X player or X group...suffer. :twisted: Hi Whistling Wanderess Crew!!! :lol:

Anyway, agree with me or not, but just getting DM attention is a reward. Simple because of the fact that the ratio of DMs to Players is totally off. What I personally consider the real reward is when a DM can make this Server Environment come alive for your PC's RP, and that furthers what you as a Player can do. It is simple as that. Asking DMs to find a Rule or a Program to just give you Items or such that make for a more mechanical build, I think, misses the point of why DMs exist.

Let's just start from this base line: there will always be favoritism. I totally favored the Whistling Wanderess Crew when I was a DM/Head DM. Why? Because I saw a group of Players actually making an effort to create storylines and bring in even more players to role-play opportunities, and I wanted to REWARD them for this, so I spent the majority of my time DMing for this Guild. It was one of the best experiences I had, and SO MUCH good role-play happened there.

Did the Whistling Wanderess get awesome Items from me, as well? They got very good items, for the time. I even remember Valefort sending me a Tell saying "Hey man...are you sure you want to give these out?" lol. But if you compare those Items, which btw were directly tied to the Storyline in such a major way, and really were NOT tailored to the PCS at all, those Items are far lower than what one can now acquire from the Epic Shop in Avernus...and all you have to do for THAT is to grind a bit and regularly, and you'll easily have enough coin by the Epics to purchase Epic gear.

So because Items are so easy to get, really, they are, let's just take Items off the discussion.

How about, we discuss role-play rewards, i.e., non-mechanics based rewards, that can be given from role-play. Titles, are one, and they already exist. More DM attention for adventures for guilds/factions, is another (and this could be improved, over DMs creating whole factions outside of Canon Lore).

The last thing I want to see happen, personally, is that the Server goes backward into crafting a special system for giving extra power to certain individuals, and not others. In any way shape or form. It is a pet peeve of mine that we play in this Level 1 to 30 sandbox, where mechanical power far to often "wins" any encounter, any storyline. So again, a real DM reward would be providing any Character the chance to have an affect on the environment.

But honestly, we players have to put in A LOT for that to happen. And, if you are a player that believes they are being ignored—intentionally or unintentionally—in their effort and their Role-play, I think you should send Maecius and Endelyon a PM, outlining your reasons. That is about the last resort.

Damn...see what happens ^^^ when the Server is down!!! ;)

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 5:09 pm
by Israe
I personally would still like to see some grandfathered items recirculated at some point- but incredibly rare. Would be interesting if we could come across them at some point, and gives hopes and goals for PC's. Sucks for those who will never have a chance to get one- so that's why I think it should be allowed back (But please PLEASE please, VERY RARE.)

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 5:17 pm
by Kanada
Just take a look at the date I joined by my name and then imagine that in that entire time I have been in less than 5 DM events, and no because I don't spend time on NWN2. I have almost 4000 hours on NWN2 (only on BGTSC and Dalelands). Some people just never get into the right factions or right player groups and so don't ever get into DM events. Awarding more rewards for what is already FAVORITISM for the most part is completely unwarranted.

And don't say it isn't favoritism. DMs decide who to run events for, and their friends are the ones who end up in them. The fact that the staff on NWN2 pws are incredibly biased has been an open secret of the whole community for years. I am totally and completely against any changes that don't provide a path forward for people who don't get the chance at DM events (such as being able to get tokens for xp ticks, that is a good idea).

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 8:28 pm
by Argumantive
I think a clarification is in order here.

I did not open this suggestion as a solution to grandfathered items. My suggestion was to allow, not make it common, for DM's to hand feats, as a reward for RP done.


I really do not see, how an unscaled, animal companion feat of a cat or dog, or a racial light bonus feat, or anything as such, would skew any balance of power, but it can give extra flavor to actions done. Oh look, I was part of this, here is something neat I picked up while doing so.

The grandfathered items thing, was a mere example of an existing state when player X, has something other players -cannot- achieve no matter what, since there are 0 ways to get it in the present. It is by no means the goal of this post.

If the whole issue of customization of characters through RP, is not something deemed right, by all means, lets move on. I think the token system for rewards is a neat idea, and should be discussed separately.

Re: More options for Dm Rewards.

Posted: Fri Sep 08, 2017 8:31 pm
by V'rass
*Sighs* All these people crying about fairness when there is no such thing in existence. There are the haves and the have nots, its been that way for history and will continue to be that way until the end of the universe. Life is not fair, some people attain power and greatness and some people end up on the street. Too bad... its called darwinism and its how the universe functions. Not everyone can have +20 weapons and armor...