Dual boxing is cheese

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NeOmega
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Re: Dual boxing is cheese

Unread post by NeOmega »

NegInfinity wrote:
izzul wrote:What if in the future i plan to ask my friends to come over my house and "use 3 Computers to play together" during weekends or holidays?
You and your friends will be completely indistinguishable from a multiboxer.
Not true. Multiboxers are easy to spot.

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NeOmega wrote: that is why i shrugged it off too.

but familiars/summons can't loot chests and skeletons a second time.

thats when i stopped shrugging it off, and posted here.
You do realize that you can simply buy 50 neverwinter licenses, roll 50 favored souls of garagos, and serial loot the same dungeon with all of them in turns? Think of all the money you're going to earn before you go crazy from grinding one week later.
Do you think this is a briliant retort? If so, thanks for the compliment.
Anyway, you're being distracted by non-issue, and "solving" this issue will not improve quality of the game in any way.
Maybe as more people become aware of it, it might be an issue that does feel like it needs improving. Because those who go through a dungeon getting one chest at a time, might feel like it is a little unfair some people go through getting two at a time.

Not to mention the immortality aspect. Dual boxing allows you to raise yourself. So no more pesky XP penalties either. Hell, you don't even have to interrupt your dual boxxing loot run... just use a raise undead scroll... and back on your way.

Is that fair, neginfinity?

Or are you just going to tell me "well you shouldn't care about other peoples XP, dude. You're just jealous other people are better than you, and don't die as often! Some people will always just be better players than you!"?

Is that your next line of logic? Because it is the same exact thing.

Or I know, here is another rich one:
"But what if someone wants to RP a fighter and a cleric team, that raises each other when they die!? Stop tryin' to police the game man. Just focus on yourself man. Your idea of fun isn't everybodies idea of fun, man! Yhis is an RP server. If they want to RP that, who are you to tell them no? You just don't like it because you aren't as good as them man. Well I got bad news for you, there will always be somebody better than you!"
I don't understand why would you even care how much loot somebody has to begin with. There will be always people who have more money and more loot than you. ALWAYS. Doesn't matter if they multibox or not.
I dont even go out and loot that often. I probably am in dungeons 10 hours a week.

You are the one being distracted. And it is quite typical of you and others to try and derail the topic at hand, and infer for some reason I am a communist that thinks everybody should be equal or whatever other nonsense you want to try to peg me as, or label me as, to win your internet argument. I know there will always be people that make more than me. I don't even care about that. I never cared about that. If I did, I wouldn't have a massive collection of useless ametrine and diamonds.

I do care about people who.... ...and lets call it for what it is... are cheaters. Against the rules or not, it's cheating.
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Young Werther
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Re: Dual boxing is cheese

Unread post by Young Werther »

Personally I dislike the conga-line looting mechanic from which the problem stems.
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NeOmega
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Re: Dual boxing is cheese

Unread post by NeOmega »

Young Werther wrote:Personally I dislike the conga-line looting mechanic from which the problem stems.
Changing that back wouldn't solve the issue of them raising themselves if one of them dies.
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Young Werther
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Re: Dual boxing is cheese

Unread post by Young Werther »

NeOmega wrote:
Young Werther wrote:Personally I dislike the conga-line looting mechanic from which the problem stems.
Changing that back wouldn't solve the issue of them raising themselves if one of them dies.
Oh, yeah. I guess I've been buddy-buddy with enough people to get free raises on demand. It's against server rules and all so I don't do it.
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Steve
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Re: Dual boxing is cheese

Unread post by Steve »

Not to mention the immortality aspect. Dual boxing allows you to raise yourself. So no more pesky XP penalties either. Hell, you don't even have to interrupt your dual boxxing loot run... just use a raise undead scroll... and back on your way.
The above, in my opinion, is the part about "dual boxing" that I think is the least sportsmanlike aspect, and I do think puts stress on the meta-gaming Rules—a Player used OOC "power" of 2 computers to effectively remove consequences of their actions with one or both of there PCs.

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AC81
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Re: Dual boxing is cheese

Unread post by AC81 »

I think it's dodgy at best and I've never understood why it's allowed. It seems to allow a few clear paths to exploitation. Maybe it is just too hard to police.
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Hoihe
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Re: Dual boxing is cheese

Unread post by Hoihe »

Steve wrote:
Not to mention the immortality aspect. Dual boxing allows you to raise yourself. So no more pesky XP penalties either. Hell, you don't even have to interrupt your dual boxxing loot run... just use a raise undead scroll... and back on your way.
The above, in my opinion, is the part about "dual boxing" that I think is the least sportsmanlike aspect, and I do think puts stress on the meta-gaming Rules—a Player used OOC "power" of 2 computers to effectively remove consequences of their actions with one or both of there PCs.

Carrying around a party of 2-3 people can also, while I absolutely loathe PvP, be used to force your way around the server through threat of PvP from a party vs a sole adventurer.
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NegInfinity
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Re: Dual boxing is cheese

Unread post by NegInfinity »

NeOmega wrote: Not to mention the immortality aspect. Dual boxing allows you to raise yourself. So no more pesky XP penalties either. Hell, you don't even have to interrupt your dual boxxing loot run... just use a raise undead scroll... and back on your way.

Is that fair, neginfinity?
Yes. It is fair.

Your whole argument is "the other player is my enemy and I must compete with them" reasoning. This kind of thing has no place on RP server. If there are two different characters, they'll get more loot. They'll be able to raise each other. It doesn't matter whether they're the same player or not. They're on the same team so they're supposed to help each other. Also you're supposed to cooperate with other players and make stories together.

character =/= player
NeOmega wrote: I dont even go out and loot that often. I probably am in dungeons 10 hours a week.
That makes you a hardcore looter.
NeOmega wrote: Is that your next line of logic? Because it is the same exact thing.
Yes. I actually think you're jealous of other people having more stuff. I think this way because I see zero other reason to propose ideas like this one.

People with more characters getting more loot is a direct consequence of changes to the treasure chests. Which were done to make them more fair - so anyone who opens a chest gets a treasure.

To remove your perceived "unfair advantage", you'll need to revert the chest mechanics to what it was in 2014. Chest gets only one set of treasure, and consequent looters within next 15 or 30 minutes get nothing. Or how about just making it "one set of treasure per reset" so everybody becomes poor? This will result in people murdering each other over loot and camping in dungeons. If this happens, however, you'll be the first one to complain about how all the chests in every dungeon are now empty and you have to wait.

There's no reasonable way to detect multiboxer and separate them from users behind a router.

Also, as I said, trying to bring "morality" argument is just crazy. Real world morality is relative anyway.
MrPsion
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Re: Dual boxing is cheese

Unread post by MrPsion »

A more elegant solution would be to assign IP address to PC as variable on login, assign colon delimited list of IP addresses to chest on open, only generate loot on chest open when PC's IP is not in IP list. This prevents dual loot for dual boxers without ruining adventuring for legit parties. It's preferable for non dual box players using the same IP to take this hit as a very small minority of players vs everyone.
Last edited by MrPsion on Sun Dec 10, 2017 10:35 am, edited 2 times in total.
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TarnishedSoul
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Re: Dual boxing is cheese

Unread post by TarnishedSoul »

MrPsion wrote:It's preferable for non dual box players using the same IP to take this hit as a very small minority of players vs everyone.
No, it’s not. I’d expect that if such a system was implemented, then there would be exceptions for those of us who would be affected. If I want to loot, and YourMoveHolyMan wants to loot, then we should be able to loot at the same time without getting punished for being a married gamer couple.
NegInfinity
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Re: Dual boxing is cheese

Unread post by NegInfinity »

MrPsion wrote:A more elegant solution would be to assign IP address to PC as variable on login, assign colon delimited list of IP addresses to chest on open, only generate loot on chest open when PC's IP is not in IP list. This prevents dual loot for dual boxers without ruining adventuring for legit parties. It's preferable for non dual box players using the same IP to take this hit as a very small minority of players vs everyone.
Hurting legit players (even if they're a minority) because of something that is perceived as a problem by pretty much one person doesn't sound like a right idea to me.

Nwn 2 community is already quite small and numebrs will continue dwindling with time. So the best idea is to not implement any overly aggressive policies that hurt legit players.
Last edited by NegInfinity on Sun Dec 10, 2017 10:35 am, edited 1 time in total.
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flipside43
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Re: Dual boxing is cheese

Unread post by flipside43 »

I kind of feel there's more people who would be affected by any consequence indirectly then are people actually upset about multboxing. I'd say just leave it.
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MrPsion
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Re: Dual boxing is cheese

Unread post by MrPsion »

TarnishedSoul wrote:I’d expect that if such a system was implemented, then there would be exceptions for those of us who would be affected.
I'm going to think about how this can be implemented for gamers living together who demonstrate they're multiple human beings and post suggestions for implementation later. This thread is pretty toxic so otherwise I'm checking out, thanks for your feedback.
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Young Werther
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Re: Dual boxing is cheese

Unread post by Young Werther »

NegInfinity wrote:
People with more characters getting more loot is a direct consequence of changes to the treasure chests. Which were done to make them more fair - so anyone who opens a chest gets a treasure.
More fair but it makes the game less edgy. Feast or famine is fun I think. :P

Anyway having no real care about dual boxing I'll leave it to the admins as usual.
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YourMoveHolyMan
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Re: Dual boxing is cheese

Unread post by YourMoveHolyMan »

MrPsion wrote:It's preferable for non dual box players using the same IP to take this hit as a very small minority of players vs everyone.
Thats a fairly immoral viewpoint from my standards, to quote someone that said it better:
Benjamin Franklin (1706–90) wrote:That it is better 100 guilty Persons should escape than that one innocent Person should suffer, is a Maxim that has been long and generally approved.
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