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Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Wed Jan 03, 2018 7:04 pm
by DM Ditto
More player-driven events are nice to have. :)

However, do note that the DM Team will not be honoring or supporting any agreements or situations that involve breaking the server or PvP rules (refer to them in my signature for more details). Whatever fun events you'd like to plan, please do so with the rules and other players' enjoyment in mind.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Wed Jan 03, 2018 7:19 pm
by Steve
DM Ditto wrote:More player-driven events are nice to have. :)

However, do note that the DM Team will not be honoring or supporting any agreements or situations that involve breaking the server or PvP rules (refer to them in my signature for more details). Whatever fun events you'd like to plan, please do so with the rules and other players' enjoyment in mind.
Ha! We have you worried already....

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Wed Jan 03, 2018 7:40 pm
by aaron22
put the fun away guys...
here comes dad...

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Wed Jan 03, 2018 9:16 pm
by adobongmanok
What's happened with dem goodies out there? :dance:

EDIT: Didn't expect the unbalance of evilness that lurks in the forums :doh:

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Wed Jan 03, 2018 11:58 pm
by Mac
We don't need a dm for this. We can all chip in and create our own events and campaign through our own arrangements, we just need a forum
+1

In fact somethings are just better left to players. Players have the power to cut through red tape that DM's will never have. If we agree upon a system for pvp or "whatever" and everyone is having a good time, worry not. Mom and Dad wont be kicking down the door and stealing our dice bags. This is only going to need outside policing if it becomes a matter of bickering and infighting. Frankly I think we are all to good of sports and role-players to allow that to happen. As for the rules... they were made to be broken :dance:

Anyway...

I like the coins idea we can flush out the story more as we go along.

Where did the coins come from? Why are we fighting over them? What does it all mean?

I'm ok starting with muled gear or not starting with muled gear, I would lean to the latter but that is probably because I am not sitting on a personal treasure hold. But I would be happy either way. I was planing on making a spy or scout type character anyway not a titan of the PvP world.

As for PvP I like the idea that we hold to the normal rules maybe for the first few months while the factions feel each other out. Then later when it is clear that the two factions (or 3) are fated to be in bitter conflict, we dispense with the RP out. Though fleeing through a transition should constitute a legal escape unless otherwise defined.

In regards to Perma-Death the 3 strike rule is a solid one and fits very well here for our campaign. Should a character die the player can always make a new warrior for their faction with an appropriate level, if we are doing the level restriction thing.

As for location, the situation is a bit more tricky. This campaign should allow a perfectly good RP Reason for the presence of drow on the surface. However to avoid any potential head ache it might be best if both factions were to form their base in the upperdark. It's not an area I am familuar with but as I understand the rules all races are tolerated there.

What we want to avoid is bases or battles that take place around NPC's and will run afoul of meta-gaming rules.

Looking forward to the RP!
GO TEAM GOOD

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 12:36 am
by Tekill
How are you going to handle levelling up your PC'S?
What's to keep it from becoming a race to 30 to obtain that winning edge?

Send me a pm if you still need volunteers - I would be cool playing good. Although, I'm not very cool with trying to keep up with others in grinding out another toon.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 1:10 am
by Mac
I think the idea is that the levels would be limited by the months of the year.
start off with Level 1 Characters, and enjoy the coming year leveling them. A structure for limits to Leveling speed could be installed, or not—I'm really not to care about this. For example, we could say that Jan.–Mar. is Levels 1 to 10, April - July is Levels 11 to 20, and August to December is Levels 21 to 30. But that depends on how others feel about it.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 1:54 am
by CleverUsername123
(deleted)

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 4:13 am
by Steve
I stated from the OP that there WOULD BE an "excuse plot" or other OOC device to bring our Characters into a Faction, bind them into that Faction, and give the Factions some reason for conflict.

It is very basic, hopefully does not hinder a Player adjusting and adding flourish to how this sets up their particular Character, and sets up a concrete "end goal," something to always be working toward when there is no spontaneous RP, event or challenge in place...something I very much look forward to other Players involved to add to the enjoyment of everyone.

Please note I keep putting out ideas and trying to work with other ideas loosely as I can, put as quick as I can, so we all can jump on this and get the fun started. Please add your ideas, if you have them.

So, Mac and Aaron have stated they prefer no twinking. Should we all just agree to that?

And, there is the limited leveling structure being quoted...is that decent and agreeable? You can essentially shoot to Lvl 10 immediately, or whatever Level is within the timeframe, if you like.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 6:20 am
by Tsidkenu
My only qualm with this entire suggestion is that it seems to sideline the metaplot already prepared (presumably?) for us for this year by the DM Campaign Co-ordinator. Has the paucity of DMing been that evident in the last 12 months that you now have to go and come up with your own campaign for the year instead of plugging yourselves in to what the DMs have planned for us?

I do not mean to criticise your efforts; player-lead events are things DMs should dream about because the players are doing most of their work for them (they just need to say 'yes' to requests, whatever it is, and then prep NPCs/scenarios and DCs for success/failure). Design your player groups and factions, sure, but can't you design your objectives around what the DMs are gunna do this year? Soulcatcher already got the ball rolling. What are you gunna do about it?

Conversely, sometimes the DM team should really probe the player base and see what they're interested in at the moment and what major RP arcs are happening that they can tap into. Fortunately my character will see some involvement in Soulcatcher's post re. Selune's (Former) Bracelet because of associations with Darius Holding Company, but what about those players that don't give an arse about sailing or trade or distant fortunes? So it goes a bit both ways, I guess.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 8:16 am
by Steve
Has the paucity of DMing been that evident in the last 12 months that you now have to go and come up with your own campaign for the year instead of plugging yourselves in to what the DMs have planned for us?
Unfortunately, yes.

I could go into detail, but this thread is about positive attempts at giving something to the Players that desire something fun, and, can bring together Players that previously did not have the chance to RP together.

On a personal note, it seems I am DM anathema, and I cannot get a break with DM events or DM inclusion to their Events, even when trying and being cooperative as I can be. So, left to my own devices, I started this campaign initiative.

I'd like nothing more than to be involved in any campaign designed by the Coordinators, or even be invited by any DM to participate in their Stories (oh, how I tried last year!).

But, I'm not good at sitting on my hands, and if I'm not building Stories and working to make things happen, I've no good reason to RP on BGTSCC (and plenty other RL hobbies or work to keep me positively occupied).

I've noticed how in the last year plus that many Players want a more consequential RP/game experience, but few or no offers to experience such. Since Players are allowed to generate their own Storylines, in willing to put time+energy into something different or special (or, at least try).

Yes, it would be preferable to have received a message saying "let's work together on this....". It's still possible!!

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 10:26 am
by aaron22
thank you tsid for your prompt, and i too would like to work on a DM coordinated questline, but i do not live in a BGtSCC world that has DMs in it. I choose that path and so do not take this as complaining. I am not complaining. So I try to make and work in player plots. that is my niche right now. i also like exciting play. CvC and perma death rules that all members are following is exciting. sign me up.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 11:14 am
by Israe
Yes, DM inactivity and response times has made it difficult to wait, and I feel too much is controlled by them in their presence. Not bashing them by any means, because I don't know how truly busy they are, but if we want something like this I feel we are going to have to pursue it ourselves.

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 11:36 am
by MrPsion
I think I may have come up with the source of conflict for this player-driven campaign. Whoever has all the coins is granted a wish. Obv everyone's wish would need to be something that would not change the server. This has the added benefit of maybe causing the surviving members of the winning faction to turn on each other for additional fun :)

Re: 2018 Player Campaign (1354 DR) Initiation

Posted: Thu Jan 04, 2018 11:41 am
by Steve
MrPsion wrote:I think I may have come up with the source of conflict for this player-driven campaign. Whoever has all the coins is granted a wish. Obv everyone's wish would need to be something that would not change the server. This has the added benefit of maybe causing the surviving members of the winning faction to turn on each other for additional fun :)
Lol, you are Evil. Too bad the evil faction is all full up...you'll have to go full fallen Paladin to Blackguard, then!! :lol: